tag:blogger.com,1999:blog-4109303943492581322.post6405282010723174363..comments2024-03-16T00:30:32.992-07:00Comments on Monster Manual Sewn From Pants: Rogue Diescrap princesshttp://www.blogger.com/profile/01278801560026111482noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-4109303943492581322.post-84206653387114561132013-05-08T01:03:05.674-07:002013-05-08T01:03:05.674-07:00What? No. You do not add the rogue did on to the s...What? No. You do not add the rogue did on to the stat check. YOu are making a stat check, and then checking on a d6 if you get a reroll or bonus. The rogue die is not added on to the stat check. <br />A bonus is like an extra element to the success. <br />So if you were trying to do that hide in a crowd thing (which I would allow the rogue die for, it's tied to the skill rather than the stat) and you got a bonus , it could be that you got a chance to just piss bolt without being noticed ("abruptly")or managed to get really close to the person who you wanted to hide from whilst remaining undetected ("brazenly") . You don't have to always tie the bonus to a particular adjective or any adjective at all. I just thought it was a good handle to think about a success+ *<br /><br />The extra die is when you have your rogue die at greater than 6 , ie you will always succeed on the chance to get a reroll/bonus, and the extra points are to determine if you a getting another reroll or bonus<br /><br />Savvy?<br /><br />*originally I was thinking that you would purchase "adjectives" , so your stealth would always be "sudden" or your deceit would always be "audacious"<br />but just didn't quite work somehow. <br />scrap princesshttps://www.blogger.com/profile/01278801560026111482noreply@blogger.comtag:blogger.com,1999:blog-4109303943492581322.post-29496775349054554002013-05-07T21:06:10.819-07:002013-05-07T21:06:10.819-07:00I'm having trouble parsing this. So let's ...I'm having trouble parsing this. So let's say BUTTZ the THIEF has DEX 14. He has 6 skill points and he spends one on learning STEALTH and then since this is an example he spends the other 5 on Stealth as well, giving him Stealth 5.<br /><br />So Buttz is trying to do Stealth by pitter-pattering past a sleepy goblin. He'd make a Dexterity check, and and roll the Rogue die at the same time (a d20 and a d6). For any result of 1 through 5 on a d6, he can chose to either add that amount to his d20 roll OR 'cash it in" to reroll the d20. Is this right? If so, that's a neat mechanic for things!<br /><br />I don't really understand the second die. If I have Stealth 7 I get to roll a d6 (which 'uses' 6 of my 7 points) and then I get to spend the last point on a +1 or a re-roll? Do I have to pick before rolling?<br /><br />What if the Stealth is, like, hiding in a crowd by acting naturally and keeping his head down? Could I roll a Charisma check and still use my bonus Rogue die?<br /><br />Also: Where do the bonuses come in? Do you spend a skill point to gain a bonus? So I could spend my first 6 points like this?:<br />1-Buy Stealth<br />4-Four ranks in Stealth<br />1-Specialize in "drunkenly"<br />Total 6: Stealth 4/6, +1 when performing thief skills "drunkenly"<br />Anonymoushttps://www.blogger.com/profile/16523043633945851003noreply@blogger.com