tag:blogger.com,1999:blog-4109303943492581322.post6987053588871886328..comments2024-03-22T00:40:15.077-07:00Comments on Monster Manual Sewn From Pants: House Rule Mixtape: Featuring Climbing on The Biggerest, Organ Damage and morescrap princesshttp://www.blogger.com/profile/01278801560026111482noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-4109303943492581322.post-76593157532320766502013-06-28T08:05:29.163-07:002013-06-28T08:05:29.163-07:00More people should format their blog posts like yo...More people should format their blog posts like you. I pay more attention to when I'm tracking instead of just reading.Arnold Khttps://www.blogger.com/profile/12603155377769597516noreply@blogger.comtag:blogger.com,1999:blog-4109303943492581322.post-42594065328219802972013-06-28T07:37:14.584-07:002013-06-28T07:37:14.584-07:00I really like the "HUMAN3: WHAT ARE THEY NOT ...I really like the "HUMAN3: WHAT ARE THEY NOT GOOD AT HUH?" mutation thing.<br />But I'd like to make it more scarier (magic is scary) by combining it with Telecanter's "Extended Stat Check" (http://recedingrules.blogspot.se/2013/06/misc-viii.html):<br /><br />1. Every character has a counter that starts at zero.<br /><br />2. Every time a character is affected by magic that doesn't hurt them (e.g. things that boost them up like Eagle's Splendor, Bless or Mage Armour), have them roll 1d6 and add that value to the counter.<br /><br />3. When the counter value exceeds their CON-stat, their body mutates in some way.<br /><br />4. Reset counter to zero.<br /><br />"You shouldn't be doing magic, you know. It's going to get you in the end!"Jensanhttps://www.blogger.com/profile/16216604356936975761noreply@blogger.com