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Just for the record Zak Smith is a friend of mine and I am trans.
I have not found him to be transphobic or anything he has done to be transphobic.
People are calling him transphobic or passing on that other people are saying he is transphobic without checking that out.
Which is shit because
a) It's a fucking lie
b) Transphobia is something that is bad and important and as a transperson I fucking hate you if you are using it to shore up some shitty argument you are having. Show me why you are saying this so I can know and make effective decisions or all you are proving is transphobia means fuck all to you.
Anyway here is collection of tables I did on g+ UPDATED I found the cleric one
DUELS OF THE GUILD ELDERS:
1.
The tea makers : Scald match: a
large kettle each of boiling water. Stances like knife fighters, feints
and lures to encourage the other to waste a splash , some stay out of
range until the kettle has cooled and then charge at use it as a
bludgeon, the more water kept the heavier the kettle. Others little
strategic splashs to the face or hands.
Duel goes to submission, unconsciousness or death as dictated previously
2.
The bakers
: each duelist bakes an army of gingerbread men, muffin marauders,
swiss rollers, croissant crabs and the like and sends them to the bakery
of the other. A simultaneous siege and marathon bake off, each baker
desperately replenishing their forces, juggling bake time schedules ,
and the merits of scale and economy and their own fatigue. The loser
will be forced into their own oven by the others army when they can
defend their kitchen no longer.
3.
The wig makers A simple
hand to hand combat. Except any weapons or allies are legal as long they
can be concealed in the duelists wig before the duel is commenced.
4.
The candle makers
Both are covered in pitch a
5
The Grave diggers With shovels in a pit being slowly filled from above
6
The tailors
A duel with foot long needles , suspended above even more needles, by a
tangle fabric scraps and tiny threads. Each duelist must sewn and weave
a secure position anchor point before risking attack
7
Cheese makers have a month to prepare their bodies with custom
diets and then a month in a dark room to make and hone whatever weapons
and armour they can out of cheese. They must provide the milk with their
bodiesnd then must navigate a dangerous trap
filled maze with only a small candle to initially light their way, and
from there may make additional candles from anything they find or catch.
The duel ends when one is set a flame by the other.
THIEFS AND SPYS:
more than just criminals , these clandestine fellows are:
1
Believe they are all the same person, just different aspects of them.
Everything belongs to them for they dream everything into existence.
When they want it back they have to sneak it back, directly confronting
the dream risks shattering it and forcing them to dream another into
existence.
2. Learn their skills from a shadow group of alien
documenters, in exchange for fulfilling various weird research and
espionage assignments.
Alien documenters desire to bring city consciousness through painstaking manipulations of the flow of information in it
3. Thuggee cult
4.
Revolutionarys splintered endlessly into in esoteric factions,
generations ago. Now political discourse serves as dogma and arcane
shibboleths and dictates the style, targets and methods of their crimes
5.
The members believe being in life means being in debt ala original sin
and all just laws gain their authority from this. Their initiaon is to
die and then sneak out of the shaded realm (go look for resurrection
side effect tables) , thus getting out of the contract. Then believe no
laws apply to them, yet still believe in the rightness of law as it
applies to everyone else
6. Run by members of a proud
untouchable caste. Train more members who are not members of the caste
so the wrathful ghosts of the betrayed ruling caste will claim them
instead when they escape out of the hellish afterlife bondage the
undercaste tricked them into.
7. What bizarre environment would
allow for the professional codification of criminal talents? (okay other
than this one) Some kind of hellish Apokolips planet megacity which
folds its way into all other possible cities by virtue of its density
and bullshit., that is what! So thieves are basically all mister
miracles.
8. Agent Provocateurs , misdirectors and sowers of
vast suggestions of conspiracy . Editors of history and archeological
vandal, defilers of vaults and tombs. What for? To always confuse the
actual history of the world. They do not know the true history,but just
know it never should be known. The possibility of It gnaws at them. The
founder knew but took his own memory before starting the guild. This is
one story. Others are told. Like post-modernist but even more
neurotically driven.
9. reincarnating immortal deviants who have
their higher souls stolen and hidden in 1000 different objects as part
of an elaborate and amusing scavenger hunt.
10. If illusions
become too real they ascend to the next level of reality which is the
current campaign one, but now they have thief skills to represent their
flickering detachment to physical laws. Even if in the previous reality
they were an illusion of a door or a plate of fish.
Wizard gimmicks:
1. Snail eyes that can extend really far
2.
Eats (silences) the speaking of their own name if it is pronounced just
right. Wouldn't die from not feeding this way but will go into extreme
cranky withdrawal
3. Claims to have pet shape shifter. Might just be talking to random objects and animals.
4. Spare brain in a jar around neck. Memorizes double the amount of spells but needs assistance switching brains.
5. Hat on close expectation seems organically extruded. Can withdraw into hat like a snail but several magnitudes more creepily.
6. A baleful face on their tongue is actually doing the speaking and thinking. Eats via nose straw and grotesqueres.
7. Always looking up. Waiting.
8. Doubled up like a king or queen on a playing card
9. Sleeps in the arms of an ogress nursemaid. Suckles from her.
10. Waters congeal into algae slimes in her presence
So this oppressive warrior elite are notable in that;
1. Centipede grafts of random size and placement
2. Never make a noise, except when they die, all the words come out at once in a sonic explosion
3.Gain another pair of arms each time they win a duel (from the loser of the duel)
4.They eat only live food which they fight while eating in it
5.
Start their initial training with an assigned partner. At some point at
the last grueling challenge they and their partner have to decide which
one dies and becomes a skeleton armour set for the other to wear the
rest of their life. Those that best their partner with force will have
an armour that plots against them, those with trickery an armour they
can never trust or one too foolish to trust.
6.Value the use of a
missile weapon above all else , refusing to fight in melee . If they can
be engaged in melee , they have failed in the principals of
observation, stealth, surprise, misdirection, and controlling the
terrain.
The society in which they lord over can be compared with that prison , the
http://en.wikipedia.org/wiki/Panopticon combined with Samurai snipers.
7.
Like the aztec with their jaguar knights and eagle warriors. But each
animal cult is an evasive masked and secret band protecting/marauding
the streets at night. Like gangs of aztec batman. Each gang/animal cult
has a different month in which it is dominant and different code of laws
to enforce.
8. Trepanning their 3rd eyes open to shoot murder beams
at you from all the angry spirts they consume and store from the brains
of crazy people. Have raids were they capture people to store in asylums
in order to drive them insane so they can consume their brains to
reload their murder beams.
9.One armed swordswomen. Their other arm ("the child holding arm")they remove and use to form the bone blade of the sword.
10. Murderous long steel straws they use to literally drink the blood of the working class
Worshipers of gods, intoners of rites, pointers of bone;
1. Dirt eaters. The earth is the mother they worship and she loans them her power by the eating of dirt. 100 grams per spell level. Returned in the usual way.
2. That idea that gods are empowered by belief? Not here. Here the reverse. Belief sucks the strength and essence away from the god in question, everytime certainty is needed or a doubt soothed , the god bleeds. Spells most of all. The gods here are secretive things, big shapeless mass of night , quavering and pitiful. Illuminates seek them out and jealousy guard their names and forms. A god might be good for anywhere from one to a thousand spells before it dissolves utterly.
3:VARIANT: regular believe empowers the god, spells hemorrhage it. Gods shyly present themselves to simple folk, fearful of being discovered and used by the Hierophants, slying updating and changing the canon and scriptures as they drain one god after another.
4. Ancestor ghosts hang around until they are destroyed utterly to power the spells invoked Crematior entrusted with this grim mantle
5.There are no stories of gods here just stories but as long as people discuss, read, debate and believe the stories, and more importantly what people say about people saying about the stories the Canonists can rewrite the world as needed to make it more like the stories
6.Paranoia , apothenia , and the deduction of vast conspiracys empower these Iconclists. They worship nothing , but claim to see the connections and natures to all things others do not and this gives them power.
7. Their gods here are small and personal and curled up their brain , a godworm. The physical limit to how much godworm can be curled inside you acts as a level limit to the Custodians.
8.. The gods dream in a ocean and trash washes up from this ocean. Scavengers go down their secret wells to the astral shores and pick through the debris of divine dreaming , evading the strange crabs there. Their spells are always a mishmash of every pantheon, sometimes satirical , semi-sensical or alien
9.
Inventors who believe in the future, wielding their unstable prototype devices to do great things.
but somehow each device falls apart after a single use, to be angrily discarded and condemned by the inventor.
They move on to their next theory or insight and the practications there-of, not knowing that they consume some of their cultures actual psychic potential for change and advancement with each of these devices, condemning their society to stagnation.
10. Sheppard tend the flock. And the flock should really think about that metaphor harder as they unwittingly consign their souls to be consumed utterly by the godbeasts waiting for them on the otherside. The godbeasts send a few crumbs of power the Shepherds way in order to from them to enact minor miracles.