Was posting these in a clockwise fashion , but should of done this one (Chaotic Neutral) before Erebus (Chaotic Neutral with Slight Evil). This one is another old post and is closer to the original planescrap posts, which assumed Planescape was still being used (so Sigil , various factions etc). I think I've sanded off all Planescape bits. The Slaadi get renamed Xoads even though this isn't a commercial work anymore. When the plan was to release this commecially , this Realm was marked for an extenstively rewrite, with the adding of "void crawling" rules,and dialing down the early scrap mania tone, maybe less tables for the sake of tables.
However since it's now a blog post with the intention of giving you maximum content to pick through I'm not rewriting into some elegant slick piece. Hope there's something useful or interesting here
Here's the links to the planescrap primer:
Other Realms:
THE OCEAN PROTEAN
Aka Protean Ocean, All Sea, Seether , Limbo
Like a unidirectional polluted sunset, like a big old mess of floating stuff, a gravitationally shameless ink-sea, Ocean Protean is a bright burning chaos. Drifting island clumps, the materials of which are an odd mixture of basic, protean, stratified, and recognisably stolen from elsewhere.
Xoads
They are most definitely here and making nuisances of themselves. There’s broadly 2 categories: the chromatic; which you can find in various D&D monster manuals (as slaadi), and the perverse; which are newly created here.
Perverse Xoads are not colours. They are simple concepts like slangral and spumescent but in a large frog being way. They don’t really associated with the chromatic Xoads in any consistent way. Someone decided to categorize with lesser, wanton and coherent .
Lesser are animalistic and simple and about as dangerous as medium wide animals with inconsistent and often violent behaviour
Coherent are clever fellows and have ideas and plans and will use words with them.
Wanton are possible clever , but do not care about anything you might care about and generally are destroying everything around them and are extremely dangerous.
Numerous islands are infested with the Xoad Either a couple of mobs of bickering red and blues (maybe with egg-laden humanoids in the middle of it) or a couple of more powerful quantophrenic or mellifluous Xoad. They have been known to play games where each Xoadseals up a number of creatures into a twisted hive and watch or listen to the creatures explore and fight. Other times, a more recognizable arena is made, with an audience of Xoad and Mockers* and travellers. The conditions of the arena are prone to sudden change by the grey or death Xoad who has claimed it.
*(Mockers described here)
Sometimes various structures and buildings (up to half a city) are stolen by the Xoad and used as a playground / battlezone / gladiator arena / zoo. It's not so much a coordinated effort as it is mob of Xoad all randomly having the idea at the same time and pouring through a portal to grab whatever architecture and flora fit their bizarre whim. These haphazard clumps are steadily warped and dissolved by the Protean Ocean, causing the ill nature of it to become even moreso.
These stolen landscapes / battlegrounds / arenas / playgrounds are known as a Glean, and sometimes they proceed to attract more floating pieces of whatever from the churning matter seas, and grow and grow. Xoad are then more likely to dump more found structures on top of this mix. There is also what is known as a Gleck, which is basically an even weirder Glean, sometimes with even space and time operating as strange as anything else here. Glecks has been wholly generated by the Protean Ocean, whereas Gleans are made of things brought to Protean Ocean
However! is not uncommon for Glecks and Gleans to be combined in some fashion. The largest is known as Detropolis, which seems to be able to draw more material to it than any other Gleck or Glean. It’s a “city” in the sense that it has structures that people live in and they joined together but any other comparisons to one are more of a stretch. Yet it has a thriving trade -- somewhat hampered by having no portals directly opening to it, meaning visitors have to make a dangerous journey across the Protean Ocean to find it. The safest bet is to use its trash gravity and dump a large mass of rubbish and hide in this trash raft: the currents of Ocean Protean will guide in towards Detropolis. However, nothing is certain in Protean , and while most Xoad will not bother investigating a trash raft, some might.
Surprisingly, Detropolis is safe(ish) from Xoad attacks, rumored to be because of a particular large and powerful quantophrenic Xoad in its core. Leading strength to this rumor is the fact that Whisper Forms of unusual power defend the city and inflict a mockery of city codes on its inhabitants. Most chromatic Xoad (blue, green, red) barely visit here, but dessicated, slangral, mellifluous, spumescent, bleached, and quantophrenic make themselves at home.
Bric-a-bracs
Native mainly to Detropolis but found elsewhere in Protean Ocean, if very rarely. They just showed up one by one and kind of just...are. They don't really have a collective name, although in a pinch “Bric-a-bracs” will do. The are a fairly benign bunch, just kind of pottering around the place.
Bric-a-bracs of Protean Ocean range in intelligence, at least as smart as a crow and possibly even smarter than you. They are pretty much just local colour and exist to make some NPC interaction a tad more interesting by having a clock-faced tubecat on wheels trying to sell you a rowboat. If you need stats for them just reskin an animal of similar size.
Table: How big it is? (d6)
1 | The size of a large beetle or mouse
2 | The size of a cat
3 | The size of a medium dog (colour of dog not important)
4 | As big as a praying mantis, that is as big as a person who is average in size
5 | The size of a horse
6 | The size of a elephant
Table: What Is It Made Of?
Roll 1d4+1, and then roll that many time on this table. Or, more quickly, roll a d20 and look across the table a roll d4 times. Combine the results in some haphazard fashion. For example, using the quick method: you roll an 11, and then roll a 3. That's hourglass (going down the table) and going across is anvil, kite and rabbit. Let's make it have an anvil for its body, hopping (loudly) with rabbit legs. There is a somehow a suggestion of a face at the front of the anvil. From its rear hovers a kite string but leading to a floating hourglass instead. Savvy?
1 | Lemur | 21 | Accordion | 41 | Eel | 61 | Sting or manta ray | 81 | Fragrant herb bush
2 | Chain | 22 | Wagon wheel | 42 | Cauldron | 62 | Mushroom | 82 | Newt
3 | Barrel | 23 | Panther | 43 | Cart | 63 | Piano / harpsichord | 83 | Walnut
4 | Bird cage | 24 | Giraffe | 44 | Windmill | 64 | Scrolls | 84 | Turtle / tortoise
5 | Monkey | 25 | Gazelle | 45 | Kangaroo | 65 | Magnifying glass | 85 | Mortar and pestle
6 | Pig | 26 | Horse | 46 | Sloth | 66 | Telescope | 86 | Hat
7 | Tuba | 27 | Donkey | 47 | Rug | 67 | Spider | 87 | Clock
8 | Crossbow | 28 | Shark | 48 | Rose bush | 68 | Catfish | 88 | Dried seaweed
9 | Catapult | 29 | Broomstick | 49 | Orchid | 69 | Flounder | 89 | Candle
10 | Cutlery drawer | 30 | Butter-churn | 50 | Egg | 70 | Beetle | 90 | Pelican
11 | Hourglass | 31 | Anvil | 51 | Kite | 71 | Rabbit | 91 | Hand drill
12 | Door | 32 | Printing press | 52 | Umbrella | 72 | Bluebird | 92 | Butterfly net
13 | Snake | 33 | Organ | 53 | Plough | 73 | Condor | 93 | Toasting fork
14 | Centipede | 34 | Mattock | 54 | Moose | 74 | Vulture | 94 | Pterodactyl
15 | Candelabra | 35 | Pineapple | 55 | Shield | 75 | Owl | 95 | Possum
16 | Bear | 36 | Tree | 56 | Bucket | 76 Lizard (gecko / skink) | 96 | Bellows
17 | Dolphin | 37 | Picture frame | 57 | Teapot | 77 | Iguana | 97 | Mirror
18 | Squid | 38 | Key(s) | 58 | Drum | 78 | Hedgehog | 98 | Crocodile
19 | Cuttlefish | 39 | Cat | 59 | Flute | 79 | Goose | 99 | Kiln
20 | Book(s) | 40 | Dog | 60 | Grasshopper | 80 | Cow | 100 | Cupboards
Roll on the next table if you want some additional “pizzazz.” You could even roll twice if you are one who kicks caution out the backdoor while inviting the devil in the front!
Table: Extra Doodads or Whatnot (d12)
1 | Little jingling bells
2 | Smoke stacks with weird coloured smoke puffing out
3 | Glowing orbs like headlights or a deep fish’s lure
4 | Little tiny versions of itself run about its body making repairs and adjustments
5 | Has tentacles for locomotive purpose
6 | Wheels (or wheel) that it toddles around on
7 | Ribbons and flags, baby. Ribbons and flags
8 | Wearing clothes, possibly well, possibly like a tree in floodwater
9 | Has some cheap gaudy scepter, miter, or incense burner of authority
10 | Bounces around on springs
11 | Attached to a balloon, either decorative or large enough to support its weight
12 | Has various slogans and mottos written on it in a variety of formal scripts
Table: Hey, Can It Talk To Me? (d6)
1 | It communicates with elaborate colour changing
2 | It talks like a regular person
3 | With body percussion!
4 | With only 1d6 phrases!
5 | Scratches or writes on the ground or a chalk board
6 | Silent, except for surprisingly expressive body language
Note: All Bric-a-bracs within sight of each other can communicate silently
Table: Wow, What's It Doing?
(supposing that you have not already decided that is a shop keeper, bartender or clue giver)
1 | Hovering around like a humming bird, trilling musically
2 | Sessile, watchful and ponderous
3 | Following people and mimicking them
4 | Shy. Running and hiding
5 | Stacking things artfully
6 | Offering people little wrapped gifts
7 | Drawing or painting on everything
8 | Being cheeky and playful, knocking stuff over
9 | Collecting things. Has little collections of things on artful display around the place
10 | Being protective of a person or place
11 | Teaching/mothering 1d12 miniature versions of itself
12 | Eating its environment
13 | Dancing with steady-but-drunken rhythmic lurches
14 | Repairing its environment
15 | It's currently repairing and polishing a collection of stolen objects. Will return them later to the people it stole them from.
16 | Delivering messages at high speed, or asking if anyone would like a message delivered anywhere in Protean Ocean (message delivered at plot-convenient speeds)
17 | Slowly dragging an improbable load
18 | Pushing a fancy tea trolley around, with dainty cakes. Will offer dainty cakes to PCs
19 | Observing and taking notes
20 | Claiming tall things by climbing them and then placing a flag atop
Random Tables
Wow GM This is Great, Where’s The Dungeon?
Ah...so Gleans are parts of buildings and stuff Protean Ocean has swallowed or the Xoad have dragged back on some DIRE WHIM. Remember? And Detropolis is a huge ball of them clumped together and constantly added to. Here's a table to determine what its like. If you are generating a Glean, also roll on the additional "What is this Glean Being Used For" table.
Table: A Glean / Section of Detropolis Is Made From What? (d20)
1 | Mass of fused boxes, crates and rooms
2 | Pillars from 1000 lands, stacked and balanced
3 | Upside down trees suspended from other upside trees by chains
4 | Log cabin(s) and longhouse(s) with statues replacing some of the logs
5 | Maze of severed church steeples
6 | Floor, wall and possibly ceiling is made from wrought iron gates, portcullis, and taut sails and flags
7 | Giant sandstone bricks (Egypt like) and stained glass windows
8 | Boats standing upright
9 | Chinese style temple with headless stone lions. Severed animal and humanoid heads placed instead on stone lions
10 | Clay (still wet) walls with threatening drawings carve into them
11 | Staircases, huge cauldrons and tapestries
12 | Wheels, ropes, cheap plaster walls, elaborate painted backdrops and other props from a theatre
13 | Interwoven sticks and hair
14 | Huge pearly shells and giant bees wax cells
15 | Walls of empty shelves and iceberg hunks
16 | Chimneys, mehirs, monoliths, irregular stone walls. Garden paths and herb gardens
17 | Big Aztec stone faces, stacked like bricks, with child skulls in place of the mortar
18 | Curved half melted stones walls with irregular streaks of glistening metal and metal boiler plates riveted in places
19 | Vaulted arches, big wooden doors and mighty anchors
20 | Books nailed together and grass meadows
Table: And It's Like a Room or a Clearing or What? (d8)
1 | It's a clearing or a open town square type thing. Choose one of the features to be the floor and the others politely bordering it
2 | It's like a mess, you are pretty much crawling through tiny gaps in between what it's made of
3 | It is stacked like an apartment block having sex with an apartment block with most of the walls missing
4 | Mostly opened with irregular partitions
5 | Everything is just floating in the air like a platform game
6 | The structure of it is like a winding alley way or ravine
7 | The matter of it is piled like a hillock
8 | It has been formed into a cavern like space with small alcoves branching of it
Table: Oh, How Big Is It? (Gleeks, Detropolis sections and Gleans) (d6)
1 | The size of a 3 bedroom hut
2 | 2 of these huts!
3 | The size of a town square
4 | The size of a feasthall / medium building
5 | About half a city block
6 | The size of cricket pitch
Table: So What Is Here Then? (d20)
If this is a section of Detropolis roll here:
1-5 | Nothing at the moment
6 | A copse of trees planted by desiccated Xoad. Roll once on the Bric-a-brac table to determine what the trees are growing
7 | A fight between 2 creatures
1-2 | Is just starting
3-4 | It's in the crux of it
5-6 | One lies defeated. Roll on any encounter table you want to determine creature
8 | Roll on the Artifacts of No Purpose Nor History. Note, if the players leave this area, without taking ridiculous methods to make sure they can find it again, the chances of ever being able to is slim (as in roll again, and if you get an 8 it's there)
9 | A bustling market selling
1 | Food
2 | Clothing and general goods
3 | Weapons and armour
4 | Arcane objects and trinkets
5 | Jewellery
6 | Roll twice
10 | Various shops and professional services tucked away in little alcoves:
1 | A shop (roll on above)
2 | Blacksmith
3 | Cobbler
4 | Leatherworker
5 | Sage
6 | Healer or cleric
7 | Masseuse
8 | Fortune teller
9 | Brothel catering to bizarre fetishes
10 | Pet shop
11 | Library
12 | Roll twice, combining results
11 | Fountain. Out of which flows:
1 | Nearly rusted to dust coins
2 | Oil
3 | Blood
4 | Water
5 | Salt
6 | Ink
12 | A mural is covering half this space made with paint, clay and mirrors. 50/50 chance it reveals the location and key of a portal somewhere in sigil if studied
13 | A garden:
1 | Medicinal
2 | Fruit
3 | Herb
4 | Poisonous
5 | Psychoactive
6 | Roll twice
14 | Giant tools and weapons, swinging ponderously by vines / cloth / rope / chain / spider web
15 | 1000s and 1000s of lit candles
16 | Completely out of place animals looking gormless
17-19 | 1d6 Bric-a-bracs / Xoad/ humanoid (Mocker, human, tiefling etc) inhabitants and roll again
20 | Roll twice, combine results
Table: How do people get in and out of this?
Draw the shape of the section on a bit of paper. Roll a d6, trying to get it inside this outline of the section. If it lands on the outline, that's where a secret / hidden access point is. If it rolls over the outline, the line it just crossed is a wall with such ubiquitous access points that it isn’t really a barrier for movement at all. If the die rolls off the rolling surface assume all surfaces are like this. If it is a 1, trace a line from the top left corner of the die (using the upright numbered face as the orientation) on a 45 degree angle. Where that line hits the the outline of the section, put an exit there. If you roll a 2, 3, or 4 do the same for the additional corners, counting clockwise from the top left. If it's a 5, there is a trapdoor in the floor on that spot where the die landed. And reroll the die. If it's a 6 there is a trapdoor on the roof, and then reroll the die.
If it's a Glean/Gleck, roll a d20 here to see just what is being done with the place
1-2 | A fighting pit / ring / arena:
1 | In use
2 | Empty
3 | Looking for new contestants
4 | Crowd just starting to form
3-6 | Roll on Detropolis table
7 | Xoad
8 | A lair for a monster (roll on any encounter table)
9 | A stockpile of dangerous leaking magical equipment or an ongoing experiment, unattended at present (may contain tesla coils, caged monsters, eggs, bubbling vats, forges or kilns)
10 | 1d10 trees planted by dessicated Xoad. 1 in 3 chance they are around still. If you can't think of something cool for the trees to be doing, roll on the Bric-a-brac form table and that's what they are growing
11 | A library, the books have inside:
1 | Words, as books do
2 | Words completely at random
3 | Pressed leaves
4 | Pressed faces
5 | Pressed insects
6 | Music
12 | A art room for Mockers 1 in 3 chance inhabited now
13 | A wrecked Vermin Road caravan
14 | A stockpile of pickles and cheeses, and/or weapons
15 | Mockers
16 | Some other humanoid group like halflings or something. Roll on some other table someone else wrote
17 | Seemingly empty, 50% of something there but hidden! roll again it that case. If you get this result again, ignore the 50% thing just roll again but make it super super hidden
18 | A theatre:
1 | Is performing
2 | Is rehearsing
3 | Is empty but still used
4 | Is long abandoned
5 | Undergoing repairs
6 | About to began / just finishing. Thespians and Audience potentially anything
19 | Treasure stash:
1 | Badly hidden
2 | Well hidden, and it's rubbish!
3 | Kinda cool
4 | Real good but someone will come looking for it and it's got a tracking device
20 | Prisoners infected with blue / red Xoad eggs:
1 | Xoad not here
2 | Xoad guarding
3 | Xoad with arrive in a couple of minutes
4 | Some other creature tied up and guarding (roll on any encounter table, reroll if it seems too stupid like a lich, but keep if it's only kinda stupid like a giant crayfish or octopus)
Table: Okay, So What's This Gleck Made of Then? (d30)
1 | A insane warren of cardboard cells , like corrugated cardboard with the surface peeled off, and additionally modified by drunk paper wasps
2 | A clump of stone with ever burning trees growing out of it
3 | An iceberg with frozen iron poles stuck in it
4 | A paper thin plate of obsidian
5 | A spider's web of coral
6 | A hollow crystal skull
7 | A tropical island made entirely of glass
8 | Smooth iron ball 50% chance of being hollow
9 | Columnar basalt
10 | A ball of water
11 | A churning yet solid storm cloud
12 | A castle made entirely of flesh
13 | A dirt mass with giant fungus also made from dirt
14 | A giant ball of string
15 | Big rock mass
16 | Big dirt mass
17 | A frozen wave of blood
18 | A honeycomb made from tin
19 | A delicate fluted tower made from solid purple light, 1 in 3 chance of it existing in a radial symmetrical form
20 | A goliath diatom!
21 | A big flat clay dish with miniature sand dunes
22 | An massive organ fully functioning:
1 | Heart
2 | Lung
3 | Stomach
4 | Intestines
5 | Liver
6 | Brain
23 | A tent like structure like a massive leather box kite
24 | A tooth
25 | Some kind of giant candy!
26 | Some kind of congealed half dried organ mass like old meat and very old coffee
27 | Snowball
28 | Roll on Bric-a-brac form table, if result is an animal, it is not alive but not rotting (...or it can be if you want, but you know that right?) 1-in-3 chance to roll again and either merge the results or have them on top each other
29 | Roll on Glean table and 2-in-3 chance to roll again and either merge the results or have them on top of of each other
30 | Roll twice and merge the results
Table: Hey This Gleck Is There Madness In Its Very Physics? (d20)
1-12 | No not really
13 | Okay its gravity kicks in as soon as you get within 20 metres of it, thus sending you falling toward it at high speed
14 | It looks flat but actually is a sphere, and if you go off one side you wind up on the other
15 | Weird lagging effect. Every round or what have you:
1-2 | Affected as if by a slow
3-4 | As if by a haste
5-6 | Nah you good
16 | All surface on the Gleck are frictionless. As a grease spell but also means you do not stop sliding
17 | The air tension is weird. It's like being underwater, but in air
18 | Lighting reversed. shadows glow and light sources darken
19 | Sound is twice as loud
20 | Silence, no sound can be made
Table: I Can't Help But Notice There Is Not A Table For Type of Xoad
1-5 | Chromatic
4-7 | Perverse, Lesser
8-9 | Perverse, Coherent
9 -10 | Perverse, Wanton
11 | Grey or Death Xoad
12 | Roll twice
Table: Chromatic Chromatic (d4)
1-2 | Green
3 | Red
4 | Blue
Table: Perverse, lesser (d4)
(weaker, or more animalistic)
1 | Slangrel
2 | Bleeding
3 | Dessicated
4 | Verminous
Table: Perverse, coherent (d4)
(medium to strong power, will start encounter with conversation, have to be motivated to commence violence)
1 | Quantophrenic
2 | Spumescent
3 | Mellifluous
4 | Bleached
Table: Perverse, wanton (d4)
(strong to very strong in power, immediately dangerous, do not approach, does not play well with others)
1 | Radiant
2 | Prismatic
3-4 | Fizzing
Table: Artifacts of No Purpose Nor History (d12)
This is a table for huge weird things that can be stumbled upon. Each artifact is unique. That does not mean it can't keep showing up in unlikely places; indeed it's incredibly unlikely that they will ever be in the same place they were last time.
1 | A huge brass bull (the size of a 4 story building) with 7 long necked swan heads emerging in place of its head. It is hollow and the insides of it can be accessed via its anus. If one travels up to any of the swan heads (which is a difficult climb) there is a large pearl the size of a baby's head. Looking into this pearl's murky depths reveals a vision of who hates you the most. If all the pearls are removed from inside the bull (and not just the swan head), it animates and relentlessly and unerring chases the pearls (going for the closest one first) and when it reach of them will swallow them up with a swan head. It will then continue until it has retrieved all of them. It cannot planeshift but will hone in on a portal large enough for it that will take it a step closer to the pearl. It will not attack or undertake action other than moving towards the pearls. Anything in its way will be crushed, however, if it cannot evade its great hooves
2 | An insanely complex siege engine. Anyone educated in engineering matters who attempts to decipher it's workings must make a will save (DC 20) or spent all the time engrossed its endless gears and devices. They will not sleep or seek out food (and so will starve unless food is brought to them). After each week they may attempt the save again. If they are entranced for 4 weeks in a row, they discover that the underlying logic that has been teasingly out of reach, is in actual fact a cosmic farce, and will forever crush any hope of a greater order to the multiverse. They lose any lawful alignment (and can choose another off either axis to replace it) and 6 points of wisdom. However if they succeed on the 2nd will save they will gain EXP equal to 200 times their level (but still be convinced that there is something more to discover in the workings of the artifact)
3 | A featureless, glossy black cube, 20x20x20 feet. It is immune to everything, including spheres of annihilation. Can be moved, but weighs as much as an iron cube of twice its size (assuming gravity is present)
4 | An endless waterworks , an M.C Escher print in actual form
5 | A great stone foot with 4 toes and inscription on its plinth. The inscription is in a language that the viewer knows (if any), and will be describing a particular bitter childhood memory of theirs
6 | A rat wheel, big enough for a man to run in. Actually contains a man, naked, screaming, and endlessly running. He will not respond to stimulus, and is just a weak ass 0 level human if you shoot him with something. If you remove him from the wheel, he will stop screaming, and give a look expressing emotions unknown to any other. Then he will age to dust in seconds. If this dust is mixed with water and consumed, the drinker will awake from their next sleep 1d4 times 10 years younger, and haunted by dreams of eerie grandeur and loss that they will never quite shake
7 | A large black iron crab, adorned higgledy-piggledy with fine wooden chairs with lush red velvet cushions. Emerging from its head is a formidable cannon, the length of 2 horses. If the cannon is primed and fired as would you any other cannon, the ball (or indeed anything else in the barrel) shoots out and arrives somewhere else in the multiverse, unhurt. The destination is seemly random, but may be influenced by additives to the black powder used to fire it
8 | A great ornate empty frame. big enough to ride a stagecoach through. Anyone passing through it feels lighter and freer but with a sadness as if something was lost a long time ago and suddenly not quite recalled
9 | A whale skeleton formed from compressed sherbet
10 | A huge book, the size of an emperor's bed. Opening it and laboriously turning its pages reveals blank page after blank page. Every now and now again things seem to flicker off the page just as it is turned. Shutting someone in the book will press them flat and reduce them to a inky silhouette. They may then explore a hidden 2D world in the pages, the inhabitants of which are welcoming but do their best to remain unseen. One thus transformed may be freed from the book by cutting out their outline. They will then be able to move around the wider world as a Shadow (but without the strength drain). Any items they have will however be only able to affect them and other shadows. They do not count as undead. The book will heal from the cutting like butter melting in the sun. It should be difficult but not entirely impossible for them to recover their original form, depending on your whims
11 | A grinding wheel the size of a largish hill. On its side is a complex series of gears leading down to a small pedal drive, allowing someone of human size to pedal the wheel into motion. With this wheel one could grind down a towers’ worth of steel into a blade that could sever an astral cord or the fabric of the planes, depending on the quality of the steel
12 | A hourglass tall as a giraffe. If the glass is broken the sands will rush out in terrible roaring wind, to quickly disappear from sight. Randomly choose a person of great personal significance in the breakers life. The sands will sweep to that person, and whip past, taking with them the curse of age. They will no longer age, naturally or by any other means
Table: Excitement (d20)
1 | A caravan viewed in the distance is being under attack
2 | Xoad egging raid
3 Vermin Road Caravan
4 | Something going horribly wrong with reality
5 | Random monster encounter from anywhere (possibly escaped from a zoo or an arena or bathhouse or...kiln?)
6 | Mocker wanna get your opinion on an "art work"
7 | Flux Storm
8 | Lifesurge (inanimate stuff comes to life)
9 | Ferocious cloud of verminous Xoad
10 | 2 elementals mixed together , in pain
11 | Xoad (roll on random brute table)
12 | Horrible spiked ball the size of a castle starts pulling characters towards it with its gravity. Holes beside spikes with feeding tentacles
13 | In this area (assume half an hour of travel) every time you speak a verb you get a year younger
14 | Skeletons attack! Actually animated by intelligent translucent jelly creature. The creature is located a few metres behind the skeletons and animates them by extending pseudopods inside them. Doesn’t understand other things are alive and just wants more bones to play with, hence the attack.
15 | A whirlpool churns into existence d10x10 feet away, will get to full strength in 2d4 rounds and will suck everyone in it through a portal
16 | An ever burning forest makes passage difficult in the current direction
17 | The contents of 100 kitchens rocket around here at vast speed. Every round you get attacked by a thrown:
1-3 | Nah nothing this round
4 | Pot
5 | Vegetable
6 | Half eaten pie
7 | Knives or forks
8 | Chair
9 | Table
10 | Spoons
18 | A cloud bank swirls slowly into existence around the characters. The clouds are solid and it rapidly develops into a 3D cloud maze
19 | Huge deafening sounds out of nowhere, making conversation near impossible
20 | Everyone suffer mood swings for the next 10 minutes. Every minute there is a 50/50 chance of mood changing to:
1 | Really really sad. Nearly suicidal
2 | Sleepy. Catatonically sleepy
3 | Angry, pissy, irritated by the slightest thing
4 | Terrified
5 | Content. Smugly so
6 | Crying because sad
7 | Crying because happy
8 | Amorous
9 | Near berserkly angry
10 | Annoyingly talkative
Table: Stuff Going On Right Now (d20)
1 | A travelling Bric-a-brac band tootles past
2 | A giant (30ft) bust of someone's head, hollow and containing a bee hive drifts past
3 | A streaming of fluorescent water twists and spins through the Protean Ocean It could act as a hydroslide, leading possibly anywhere
4 | Wreckage of ship
5 | Big stone torus carved with Mocker texts
6 | 1d4 chromatic brutes fighting to the death
7 | A snowman complete with coal eyes and a fine top hat
8 | Limbs of great insects, torn and drifting
9 | Bubbles. Vast clouds of tiny bubbles, with giant bubbles interspersed
10 | A castle wall with graffiti carved into it. Graffiti might offer clues, but definitely offers abuse
11 | String. Either end disappears far off into the distance
12 | Grave stones, random numbers and letters mark them
13 | A drifting washing line with clothing. All the clothing has one extra leg or arm. One of the socks has a neatly severed foot in it
14 | Clump of Protean Material (see table)
15 | A merry whale!
16 | A wooden platform containing a guillotine and a stack of fruit, some recently executed
17 | A person with kites attached to pegs clamped on delicate areas of their body drifts past cackling "IT'S THE ONLY WAY TO FLY"
18 | Zepplin. Vermin Road traders
19 | Bemused horse
20 | Wickerman full of marshmallows
Table: Adventure Hooks, Bait, Rumours, Sweet Rewards, Etc. (d20)
1 | Impossible elements exist in the Protean Ocean Ice that burns, liquid steel, floating rocks, magnetic corn. Wondrous devices could be made from such things. There is a trick described in old tomes to attune a compass to such an element (assuming you have a sample of it in the first place), so you can guide yourself to a vein
2 |The strange property of Protean Material (see table)
3 | The Xoad have been known to use devices made from combining both animal and tool. It has been reported they do this by jamming them into mystery boxes that exist in the Protean Ocean for just this purpose. If you want a dog-gun or a horse-cage, you know what you need to do
4 | Detropolis is a major nexus of the Vermin Road. Making it there safely from the outskirts of the Blazing World or Solitary requires tricks, schemes, and more than a little recklessness. Vermin Road traders are always on the lookout for cavern guides, guards, or a new plan to make it Detropolis intact
5 | If you want to buy something that is impossible to find, Detropolis is where the impossible can be sold
6 | Some Gleans and Glecks have been there a long time. And some contain arenas, libraries, or theatres renowned for sights and prizes unheard of anyone else. You could properly find a reliable guide there, right?
7 | There are parts of the Protean Ocean that one can be unmade and remade, sloughing away all lingering traces
8 | Strange oozes of the Protean Ocean are corrosive to dimensional boundaries, making summonings or portal creation easier
9 | Luck can crystallize in the shape of objects here. The surrounding area will be dangerously unlucky, as all the luck concentrates in the form of a goat skull, old bottle, tiny shoe, etc. The lucky object can then be used to draw luck from other places (lucky objects have 1d8 rerolls stored in them. 1-in-3 will cause fumbles to occur on 1-to-5 instead of on 1 in the surrounding 20 metres, including the holder of the object. These "lucksucker" objects replenish one charge a month, up to maximum of 8).
10 | There is a great shoal of feral spell books, released into the wild eons ago
11 | Semi-abandoned citadels, lairs and crypts float here from cultures real and imaginary
12 | The great helliphant graveyard is here apparently, a fortune in dangerous ivory
13 | Giant Nautilus play host to delusional parasites. The parasites adopt a culture and crudely mold their own flesh and the internal shell of the nautilus to match. Inherent mental instability leads to banditry, and banditry leads to hoarding
14 | Sometimes crisis citadels go "wrong" and are sealed off by the anarchs and then abandoned with great haste, leaving considerable wealth behind. "Going wrong" is a catch all term to describe any variety of malignancy forming in animate object, dangerous localized phenomenon, and the spawning of hostile anomalies
15 | Miniature storms! So cute! Fits in a bottle! Bamboozle your friends! Inconvenience your enemies!
16 | Mad hags. The norns weave your fate; everything that happens appears on their looms. The mad hags weave everything that might happen, didn't happen and couldn't possibly happen in space-bending fractal tesseract looms. If it pleases, them they can attempt to rewrite your past
17 | Kaiju eggs
18 | Giant Friendship Snake
19 | Lost Worlds
20 | Dinosaurs made from leftover dinosaurs
Clum of Protean Material Table
Size of clump
Can reach arms around it
Can get anywhere with 3 steps
A medium room
You could build a house and have room for a garden
Size of a mansion
A small neighbourhood
Suitable for a town
Suitable sized being named after its main terrain feature, like the bays, the hills, the forest
If it was a forest you would risk getting lost in it, but not for longer than a day and night
If this was a forest and you got lost , you might not ever be found
Main material
Sticks
Sherbet/Sand
Rock
Paper
Dirt
Metal
Bone/Shell/Ivory
Mud/Jelly/Slime
Fungus/moss
Crystal/glass/ice
But it has the properties and nature of
Ball of Snakes
Candy floss condensing around the base of the machine
The life scuttering out of the light when a rotten log is turned over
The ponderous bubbles off a lava lamp
A trampoline in a Loony tunes cartoon
Brittle ice
Chocolate near melting point
Fluffy piled up cornflour
Chewing gum
Magnetised iron particles