Thursday, 19 November 2020

Planescrap 3 : Tables and Appendix

Print Friendly Version of this pagePrint Get a PDF version of this webpagePDF

This is the last bit of "the primer" , the overview document for the " Terminal Torus" / planescrap, it's even more tables  , rules for generating vermin road settlements and some new weapons.

Table: Notable Npc (d20)

Roll and use entire entry for the number or roll multiple times and combine, but this will require more interpretation and input in order to get it to make sense.

Roll | Name | Who Is | Has | Wants

1 | Ting Scarlittle | Pincer-headed rat woman | a cavernous book to return | someone else to take it to the Infinite Library

2 | Broil Tacks | beetle-infested soul | key to a tomb in the Desert of Leavings (Serene Night) | plausible deniability for unloading this key

3 | Das Phant | hungover ogre stunt eater | no clue where she is | a hot bath and a shave

4 | Grace-Brokering-The-Moon | talking giant anteater | a debt they are running from | to steal as much as they can as soon as they can

5 | Zippy | giant squirrel tailor | misplaced optimism in the world | a regular paying job

6 | Onesuch | Squat and sullen sensual nihilist | a compulsion to argue with everyone | to get to somewhere civilized

7 | Plung Array | feathered lizard philosopher | severe blackmail material | to ally with someone powerful

8 | Candlescrap | unemployed Pantheon servant | a grudge against an entire mythology | someone willing to rob the sacred

9: Dogs |derelict looking human | with multiple souls jammed in body | To avoid recapture

10: PleaseNo| Jester from Demon Baron courts| Frightening regenerative abilitys| To come up with new, hideously violent and juvenile, comedy material

11. Buzzy | Discard looking like the wrestling of overly complicated weathervanes| Ashes of a library | Location as directed by a will

12. Fellow Man | a greek Philosopher but with too much ruffles | a willingness to try any belief system | Sheltering in Snail shell

13 : Pissant Glee | Very thin woman covered in weird skin discolourations | a travelling collection of goos , slimes , oozes and grots. Part library, part circus , part market collector | Their transport to stop being so bloody difficult

14; Moody Governance| Metal bearded dwarf| Weapon samples for sale | Someone impressive to to promote one of their weapons

15 : Mikalo | Sharply dressed Tool Head | Wind catching/riding lasso |looking for escaped wind

16. Chumblar the Senior| Poet Knight | Ever smoking censure that causes sleepiness in proportion to aggressiveness| looking for inspiration to impress a luminairy

17: Zoss Acust| Martially competent Archaeologist| Comically Unreliable guides and stewards routine |looking for evidence of previous realm congration and natures

18: Ten-ward | Partially Mummified Natural Philosopher | Dangerous and Large , tiger legged journal | looking for evidence of Natures from Blazing World existing elsewhere

19: Cassandra | Dazed looking oracle type | text book Cassandra Syndrome | To chemically numb the recent memories of watching her entire world burn

20 Courier of Fate| Uniformed Clerk riding a roster| A number of slightly ominous fortune cookie style fortunes to see delivered | To encourage people to do really dumb things

Table: Mercenaries

Roll | Name | Is A | Known For | Currently | Has

1 | Plucked-Ripe | bearded devil | distracting predators | recovering a debt by selling security holes of non-paying former employer | weaponized fungal parasite

2 | Drudg Wheal | 2nd level fighter, humanish, looks like a nu-rich viking | triple-crossing | looking for a better deal | barbed harpoon made from tarantula leg, releases cloud of irritating hairs

3 | Hooty | odd-looking humanoid with bright colour stains | engineering | bodyguarding a merchant's brat | acid frozen in the shape of throwing axes, stored in a white fur cloak

4 | TikTok | albino orc | skinning and butchery | trying to salvage a weirdly killed large carcass | blow gun with crazy poisons

5 | Feliana Snit | halfling with weird fur patches | drug identification and manufacture | looking for medicine for hangover and curse | many many specialized knives that each give +2 for specific situations

6 | Dorr Prunc | jaded urban elf | knowing someone who might sell that | trying to make rep by doing something impressively reckless | snapping severed gargoyle head on a chain

7 | Uddle | slightly undead Georgian English human | escalating situations | mistaking you for someone who tried to kill him | razor sharp throwing shield, returns, hits multiple targets via crazy training

8 | GreasyThree | piranha-jawed amphibious human| poisoning | waiting for a caravan that is apparently not coming | bow that shoots snakes

9 | Harmswind | somber Mongolian | complicated threats | considering a career change | 2-handed sword that looks like a salvaged shard of a much larger broken sword

10 | Sizzle | scorpion-bearded lady | paranoid and sleepnesses | stealing from employer | 3-section staff, made from the bones of a devil, a daemon, and a demon

11 | Boss | ornate Bauhaus Nigerian | requires payment in art | subcontracting out something that requires a particular set of talents and/or stupidity | polished unnatural hard glass sword and stiletto, hard to see

12 | Zeo Pl’| A old woman wrinkled to the point of looking like a dried apple. Might actually be a dried apple | The most undruidy druid | Lighting a cigar on a burning corpse | Blunderbuss loaded with magic fast growing seeds

13 Stov Stovson | Guy wearing a gutted modron as armour | Being Able to disguise himself near perfectly as a Modron | Repairing his armour with a dead modron |Modron weaponary

14 A Crime| Amicable and violent Murder monk from Erebus| Always cheery disposition, love of violence | Conducting an autopsy to see effectiveness of rib crushing strike | Terrifying bare hand combat abilitys

15 Duke of the 5 Direction | French musketeer type , magnificently festooned | Kicked out of the Levellers for post-modern understanding of the truth, excellent teller of tales | Looking for an audience and sponsors | Shrewd Fencer Ability and equilibrist talents

16 Horrorclock | Chitin armoured glistening knight | Has done strange things to self with the insect crafting arts of Heart of It All | Eating garbage | Living armour with numerous insect weapons and abilities bonded with it

17 Scarlet Moon | Plumed Bird Lancer | Bird steed is imaginary and real only to Scarlet Moon | Preening their (apparently non-existing) Steed | Lance and untapped mental abilities

18 Chaha Jun’ll | Modular Meat Cube riding Wizard | Very impressed with their creation, reckons once they have managed to perfectly the formula everyone will want one| Injected formulas in meat cubes | Meat Cube Golem, think of toy constructor bricks but made of meat. Capable of turning in a wall, quadruped , sled ,shelter and ladder.

19 Tsk| Rainbow scarves sullen Stilt Walker | Passionate love affairs with extremely incompatible people that end in bitterness | Brooding after terminated engagement | Ability to fight with razor edged stilts . Pistol crossbow.

20 Grand Voop| A woman smiling like a fox and wearing a large dark shimmering cloak | A intrustionist and assassin | Waiting for go-between to deliver the details of their next target | A pair of scissors the size of shortsword and functions as much in their hands. A cloak that allows to them to become “2d” and projected on the nearest surface.

Generating Vermin Road Settlements:

Vermin Road settlements are most likely to be found in the following places in the Realms:

Paragon of Virtue: broadly anywhere ; but especially on the border with Serene Night and anywhere within a Fugues distance from other populated areas

Serene Night:

Scattered like a rivers tributaries in a line from Paragon to Blazing world

Blazing World :

Along its borders with Protean Ocean and Serene Night. On islands, pontoons and stilt mount settlements . Some just in the parameters of the forest

Protean Ocean:

Adrift on islands spreading out from detropolis.


The plains outside its great central peak, inside caves and side tunnels on the way to Bedlam

Flesh Rifts:

Outskirts of it only , only the most reckless or brazen any deeper.

Plains of Revelation:

On the dire road to Yearnings and Heart of It All

Heart of It All:

In disguised buildings on the fringes, and some in the very heart of it.


Very few, on cubes in the rare quiet and empty patches. Always out of the way


Only a few , embedded in the Choral Coral at the base


1-6 Bivouac (size modifier 1)

7-14 Base Camp (size modifier 1)

15-17 Village (size modifier 3 )

18-19 Hamlet (size modifier 3)

20 Town (size modifier 4)



1 Oasis/ Resting stop/ Choultry.

Some caretakers , shelter , water and simple food available for donation.

2 Trading post (semi permanent) , 2 rolls on Caravan Goods , always has Security.

Meeting hall , tent or patch of ground, storage buildings , caretakers , domestic workers and possibly families. Smallest could just be a distinctive landmark with people hanging around though

3 Trading Post (clandestine) roll once on caravan goods, once on rare items. Roll twice for security , most dangerous or powerful one is here.

As Trading Post but the traders or the traded is of a nature liable to punitive measures by larger forces in the realm . Maybe hidden or heavily disguised.

4 Tick Mine . Always has security

See tick mine for more details

5 Portal

Settlement around here is one that seeks to control , profit, protect, or research travel through the portal and the linked world.

6 Sekem Chemist . Always has security

Any buildings will be subtly indicating their purpose with some kind of irregular cubic icon or motif.

7 Roll twice (d6) 2nd result is disguised

8 Roll twice (d6) and combine


Multiply amount by size modifier of settlement


1 Horse archers (2d6) ; capable of firing at speed from horse.

2 Bird Lancers. A 2 legged predator bird with plumed helmet Riders. Bird will fight with peak and claw as well.

3 Bombardier . At least 2 of every bomb , very accurate thrower, only have to roll to hit for trick shots like bouncing a bomb off something or getting it to within a couple of centimetres.

4 Fireman. Wielding a flamer or naphtha shooter, wearing asbestos wool hauberk

5 Hookmen : From Erebus. Wrapped up with scarves and rags. Dual wield hook-picks, additional will swing them at the end of ropes to trip and entangle. Skilled Jumpers, grapplers and close fighters

6 Heart Of IT All : “bugmen/bug knight” , Glaive or Stinger plus 2d6 wasp darts

7 Flesh Rift Meat Heads

8 1d10 infected fungal pigeons. Kamikaze, attack as 2 HD monsters, when hit explode for 3d6 poison / concussive damage

9 2d6 trained monkeys with hatchets or machetes

10. 1d6 poison dogs.

11. Pain Bell

12. Canned Skeletons

13 Poor equipped, partially trained , but enthusiastic mob , 0 level local populace,numbering 10 x size modifier.

14 1d4 Well Trained and Dangerous Promital

15 .Arbalest or cannon in fortified position

16 Large Undead Monster or Animal (at least elephant size) . Well preserved and decorated

17 .Entire population is violently inclined and capable

18. Repurposed and Bewildered Tomb Guardians (a Mummy or Similar)

19 Random named Mercenary. If size modifier >1 roll again.

20. Roll twice, combine.


Include if needed, 1-2 in 6 chance if undecided , and ignore if there’s too much else going on to worry about this now.

  1. Just been set up, notable percentage of the population has a bad feeling about the location ,and followingly are jumpy and quick to assume to the worst.
  2. Leader or most powerful member has managed to annoy every other member to the point where their murder is being planned
  3. All are members of a Cannibal /Thrill Kill/Plains Of Revelation Annihilism sect/secret society/gentlemen’s club
  4. Majority or at least the highest authority here in the pay of a pantheon to trap particular talented khemists or dowsers.
  5. Deep underlying tensions and distrust between half of the occupants and the other
  6. In the process of rapid growth, steady stream of traffic, next time encountered move it the next size on the size table
  7. Extremely low on food, salt , medicine, or water.
  8. In the process of packing up to relocate
  9. Recent conflicted has halved available security . Many injured
  10. New use has just been discovered or arranged. Roll an additional Purpose which is in the process of being developed.
  11. 70% of defences is hidden in preparation for an ambush.
  12. In talks with powerful Immortal, dire results if talk goes badly.

Other Vermin Road Rackets

Soul poaching:

There is a bell someone learned to craft the sound of which can be heard by Souls.

It is an invention formed by bastardize a dozen or so religious practises and paraphernalia.

A Soul drawn to it and then convinced to accept the Realm will not be accepted into the Realm, instead its Salt will pour from it. If it later finds or is found by a Caller, and accepted into the Realm it will a weaker bonded soul.

These bonded souls, if slain,will be not reform, instead being destroyed utterly. After a Century has passed on their world they will become a proper bonded soul.

Any Immortal will see its duty to utterly annihilate anyone caught Soul Poaching, and there’s a cumulative 1 in 20 chance of the Realm creating an Incarnate to deal with the Poachers if they poach in the same area.

Tick Mining :

There are areas in any Realm where its Salt is secreting in a more accessible form. A “Tick Mine” is an operation to harvest as much of it as they can before someone notices.

Some individuals have a rare talent to find such spots, they each have their own indoscratic methods of doing so and are known as dowsers.

The form the Salt is secreted in and therefore the nature of the operation depends on the Realm:

Pinnacle : grinding up the contents of warriors tombs

Serene Night : digging up a fallen star or distilling the contents of certain pools

Blazing World : Tree Sap

Protean Ocean: Chaos Baiting ;shocking a unstable patch of material, causing it to transform. Leftover bits from the transformation then are potential Salt sources

Erebus: Mining Salt ore

Flesh Rifts Bleeding/Digging up Wound, Lancing Boils, Pulling and grinding up teeth

Plains Of Revelation Tree bleeding, Digging up bog mummies out of mud

Heart Of All :Mining crystallized honey, and coal

Babel :Grinding up certain coral, Modron impersonation and then accessing of strange chemicals

These areas can look unremarkable for the Realm, and often “Soul dowsers”; people with a knack for finding these areas, are necessary.

Richness of Mine:

(Table can be used across the row with a single roll, or each column rolled separately for more erratic mines)

Sekem per Fugue

(reroll and add 10s)*

How many Fugues before drying up

Chance of Intervention




1 in 100


1d10 x 10


1 in 50


1d10 x 50


1 in 20


1d10 x 100


1 in 12


1d10 x 200


1 in 10


1d10 x 500


1 in 8

*so if you roll a 10, roll again adding the new result to ten, repeating as many times as you roll tens


Roll D4, but on a 4, reroll and intensify the result.

1: Realm environment becomes hostile. If its one with dangerous weather, have that happen. Otherwise environment appropriate effect like a minor cave in, a tree falling over, sudden patch of quicksand. One that can cause injury if action is not taken. If rolled after a 4, this event is life threatening to anyone in the area. If rolled after two 4s the environment changes permanent, becoming inaccessible and/or ongoingly dangerous

2: A concerned local wanders nearby, like a minor Immortal or bonded soul. If they notice and lack the ability to interfere themselves, they will go and get someone else, returning in a derive.

They return with results as If rolled after 4 1d4 immortals of 6 hit dice has located the mine

If rolled after two 4s 2d6 immortals of 6 hit dice and lead by one of 8 hit dice show up

3:The realm manifests an Incarnate with 6 hit dice

If rolled after a 4, It manifests an Incarnate with 8 hit dice

If rolled after a two 4s It manifests an Incarnate with 12 hit dice

If you roll 4 or more 4s in a roll, the Realm manifests a Titan


Generating an Incarnate
Roll d3 for how many times you roll on the form table, and if the results seem mutually exclusive, roll on sub table. Then roll once on the Power and "What does it do?!?!?!" table.

Table: Form (d20)

1. A glowing child with an echoing, choral voice
2. A cat-headed snake tracing a figure eight with pretty rainbow eyes
3. A giant horse head, silver-flamed
4. A muscular human with golden skin and stars for hair and eyes
5. A burning wheel
6. Dizzying points of light rotating and forming complicated mandala patterns
7. A wise fox
8. Some kind of farming implement formed from ice
9. A huge hand, its voice coming from its palm
10. A save with skin as black as the night sky and flaming hair
11. A hovering flame
12. An inverted tree floating above the ground
13. A naked lady, but with no nipples or sauce grooves
14. Rainbow-colored ribbons
15. A rotating flower head, alarmingly flat and symmetrical
16. A cloud of tiny silver seahorses
17. It Has Wings. If you roll only this result, it's just a pair of wings flapping in space. Other than that, stick the wings wherever. If you roll this result again, why that's just another pair of wings.
18. A pair of flaming eyes. If you are combining this with another result, you may give that result flaming eyes, or have flaming eyes looming behind it. Or whatever
19. A great turtle gently swimming through the air, with a tiny city on its back20. A bronze bell of vast age

Table: Combining Forms (1d6)

1. Have one sitting atop the other, or carrying/riding the other
2. Like a playing card, one is upside down and joined to the other
3. The Incarnate changes back and forth in a gentle manner

4. As above but rapidly, in an unnerving strobe effect

5. Forms exist side-by-side, speaking with one voice

6. One form grows out of the other, in a way somehow not completely hideous

Table: Powers (1d20, roll 1d3 times)

1. Its yell can cause an earthquake and its sing has a disintegrating effect

2. It can glow so bright, everything looking at it has their eyes burst into flames

3. It has a weapon twice its body length that it uses with skill and fury

4. Its laugh heals those it chooses and causes weakness and despair to others it chooses

5. Casts magic spells as a wizard

6. Casts magic spells as a cleric

7. Long, near-invisible razor-sharp threads

8. Mighty gusts of wind and lightning

9. Can liquify stone, entombing people

10. Turns people into living animals / plants / baked goods / salt with a glaze

11. Redirects spells at targets of its choosing

12. At-will Command spell effect

13. Freezing breath

14. Absurdly fast, natural blur effect

15. Re-arrange gravity as it sees fit

16. Laser eyes

17. Blinks as blink dog, and can teleport opponents short distances

18. Can turn into a flaming pillar

19. Can sing a song that makes antithetical creatures vomit up their organs

20. At-will silence effect. Hold Person with a touch

(this is a repurposed old blog post that I'm including again here)

Foundation Of Economy Is:
1.Shark Teeth (cutting, jewelry/art objects, trade object)
2.Sewage Methane (fuel , balloons)
3.Coca leaves (stimulant (mild and completely not mild), medicine , memorial(?), rituals)
4.Lobotomized Gnomes (labour, food, books, batteries)
5.Condescend Darkness (sun protection, hiding from gods, sleep aid)
6.Rice (food, ethanol , paper)
7.Tea (mild stimulant , status object, ancestor appeasement)
8.Opium (medicine, drug, astral ablative armour)
9.Uranium (ghost spirit magic protection, heat, armour + supernatural defense penetrating weapons)
10.Gelatine (glues, sealant , protection against environmental diseases)
11.Guano (for fertilizer + gunpower)
12.Silks, various (clothing , rope, sails, dreamcatchers)

Threat that shapes everyone's lives
1. Hungry Soils
2. Evil stars
3.Social Structure Dominated by Scattered Feuding Warlords
4.Player Races not native , difficult to get enough protein and nutrition from flora and fauna
5.Barely Contained "cold-war" between 2 massive empires
6.ongoing Colonisation by distinctly advantaged Others
7.Fundamental Forces Essential To Life are weakened e.g the sun , fertility, water
8.Fauna getting steadily more monstrous and hostile
9.Munitions and weapons from ancient war keep going off or being found and causing upheavals
10. Climate change (either Warming or Cooling)
11.Kaiju Eggs From Space
12.Dangerous Discoveries In Magic or Technology or Brain Powers

Significant Historical Event Which Shaped Quite A Bit I Can Tell You

1.Super Big War
2. Mountains All Started Floating
3. Seas drained to vast underground caves with underworld people
5.Gods all killed each other
6.Alien race started using this world as their transitionary afterlife
7.A better version of fire discovered
9.Universal language discovered, extends to mineral and vegetable kingdom as well as all animals
10.Previous Ancient and Establish Ruling Wizard Class overthrown
11.Doomsday happened but it was mild
12.Seas Rose but super buoyant gas discovered

Immediately Noticeable
1. Warrior Caste Very Important .Tattoos as armour. Class war
2. All domestic animals some form of worm
3. 7 colours of rain with different properties
4. Puppet based technologies
5. Sky Rivers and Lakes
6. All plants quite animated and semi-motile
7. Intensive Vertical Architecture
8. No violence in cities, even warring armies will eat with each other
9.Extremely large anthropods
10.Big chucks of dead things lying around

11. Bridges To Moons

12. Everyone smokes and lights incense to keep imps, batmites,midges and ghosts away

Underlying Thing:


2.Crazed Optimism

3. Mystery , Deception

4.Age of Exploration/Exploitation

5. Corruption of Ideal

6. Total War

7. Heroic War Improving Opportunity

8. Nude Survival

9.Weird Shit All The Time

10.Sacrifice To Maintain Stuff that isn't that great but no-one has better idea 

11.What Cost Is Power

12.Moral Relativism

Apex Predator:

1.Giant Severed Hands

2.Cog Squid

3.Poison Lion

4. Corpse Python

5. Sin Dragon

6. Angels

7. Walking Cruelty Tower

8. Starhound

9. Tyrannosaurus Rex

10. Skinbear

11. Broiling Wheel

12. Trains

Main Adventure Locale:


1. Rotting Palaces and Pleasure domes

2. Crashed WarShips

3. The Frontier

4. Glistening Skycaves

5. The Past
6. Ice/bone/wart/timebergs

7.the underworld that's actually underground

8.the underworld that's only accessible from weird places and doesn't really geographically make sense

9.scavenging prisons

10.Trash mounds

11. Islands

12. Dense biomes like jungles or grave forests




Meat Axe (flesh rifts)

A meat axe is a long handed cleaver like axe, with an additional edge so it can serve as a cutting hook. It has a eye on the handle so a rope can be attached. As well as a melee weapon it is used to cut open meat landscapes, the hook edge and the rope attachment allow the axe to be dragged along the skin of meatscape with multiple people.

Blazing World Shelagh

A particular hard and dense wood from Blazing World. A rainbow irrescadent is seen in the grain when it catches the light. Capable of puncturing steel.

Single Tooth Sword (flesh rifts)

A single tooth, serrated like a sharks tooth, but longer and more tapered than most sharks teeth are. A handle is attached or carved and then its crudely wrapped.

Molar Mace (flesh rifts)

A fist size molar driven through bone or wood, or sometimes still attached to the jawbone.

Jaw Blade (flesh rifts)

Like the aztec Macuahuitl, this a big flat blade of wood or bone, with teeth of obsidian, metal or literal teeth. Favoured for the ease that the teeth can a variety of materials and its crushing weight.

Heart Stinger (Heart of It all)

A oversize wasp abdomen and stinger, the stinger now the length of foil. The abdomen is hollowed out and grip inserted. The stinger is hollow and often comes with half dozen wasp darts that can be fired from the blade or a poison gland.

Claw Pick(Erebus)

A short handled hooked pick, with back of the head being a hammer. Capable of penetrating armour or eviscerating a softer target. Effective as climbing and mining aid, as well providing a handhold against sudden tunnel winds.

Chakram and Hat

A refugee culture has brought this to 3 Hares and it has proved to be popular. A conical hat that serves to store spare chakrams, which are sharpen metal throwing discs

Francisea (Bouncing Axe)

Another immigrant weapon that has spread further than its initial users. The strange shape of the axe means it bounces unpredictable when thrown, and becomes even more effective with weird gravity's of Protean Ocean or the close tunnels of Erebus. Bouncestone from Blazing World is often incorporated in the forging.

Gravity Hammer (Protean Ocean)

Resembling a ball and chain or meteor hammer, the incorporation of a weird material in the head means that is mass disproportionately increases with velocity. This results in a weapon that when spun and flung, it will launch its spinner with it, an effective means of travelling through the subjective gravity of Grinder or Protean Ocean.


Visually distinct with its metal rectangle frame instead of the flattened crescent of crossbow arms. Instead of using the elastic energy transferred to the bent bow, either side of the frame houses some from of spring coil . This can be simply a bundle of rope or sinew which is twisted to load it with energy , or the more familiar to a modern eye spiraling metal spring. These are loaded by cranking the attached throwing arms back towards the user. When released , they fling a bolt through the middle of the frame . While ä fit being can manage to carry it , it needs to braced or held by an absolute brute to be held steady and fired with accuracy.

A variant exists that sits on a braced socket on the saddlehorn, allowing it to be fired from the back of a mounted beast.

The Loom-bow was engineered from the Hapax , and in doing so now closely resembles the Harpax ancestors ; a in-swinging ballista or cheiroballistra.

Strength 16+ , large size, a decent tripod or bracing to fire with any form of positive attack modifier.


A “Cherioballistra” modified to be used in ship to ship combat as a grapple . The tip of the bolt is replaced with a hinged grappling anchor, to which rope and tackle is attached. So if it was shot into a ship , it can pull both its ship and the struck ship closer.

Found its way to 3 hares along with the rest of the ship. The inspired duplicates of it are used to solve unique transport problems rather than board ships, being made lighter with folding swivel mount stand and attached rope reel.

Variant: Stinger : A fine chain is used instead of rope and is connected to a large pain-box, which delivers a stored charge and then can keep continuous current as long as the pain box is wound.

Pain Box (Grinder) (can be magnetic)

First seen in grinder made from scavenged materials but now replicated in Heart Of It All, Dead Flags, and 3 Hares. It is a metal box with a wind up handle. From the box is metal cable and a short harpoon. An electric charge is built up in the box by winding of the handle and the harpoon launched by use of non-conductive atlatl. Once the harpoon has penetrated further charge can be delivered by winding up the box. Often comes with a magnetic variant attachment, instead of the harpoon, allowing it to clamp onto metal surfaces like armour or fortifications.

Titans Bow

The combiation of extremely strong individuals and overly inventive mechanical minds has lead to this horror show of cantilevers, pulleys, bracing and cabling. It allows for a very high draw strength but with the risk of turning into a disintegrating mass of wood, metal, and cables whipping through the air at blinding speeds.

Fire Puker

Something like a bagpipe but even more stomach like, being an actual stomach. It has 2 pipes coming from it. One is for the mulched vegetable material and the second is for the ignited methane byproduct of said mulch. As an emergency it can be tightly squeeze causing it to eject an acid spray, but this prevents it from digesting more mulch for a derive. A knot at the base must be periodically untied and the leavings of the stomach emptied out.

Wasp Darts

A large wasp dismantled and carefully glued and sewn into a dart like shape. The sting retains the poison and the wings and malign rutimary intelligence guide it inflight

Bombs :

Fire bomb

A glass ball filled with naphtha mixed with white spirit and a fuse, lit by pulling a strip. The explosion caused by letting the fuse run down is fairly minor, the main use of the fuse is light the contents when the thrown glass shatters against something.


A tightly wound ball of razor sharp spring steel. When the pin is pulled, a thrown impact will cause it to unwind in a blur of lashing metal, entangling anything that hasn’t already been cut into two.

Stink head

A severed head with skull partially fractured and the openings sealed. Throw it will likely shatter it, releasing utterly foul liquids and gas. The gas nauseates and sickens, and anyone struck with the liquid itself becomes ongoing localised generator of the gas.


A mass of half dried leaves, glued together with tar and plant resin. Lighting it results in a dense, opaque smoke, that causes additionally causes hallucinations and enhanced emotions.

Living Leather

As the name suggests, it's still alive, often with recognisable features incorporated into the visual design. When damaged it will bleed, but clotting near instantly, the scabs enhancing the protective abilities of the armour

Giant Hair Vest

Wiry black hair from hairy planes. Plaited and crochet into a ugly mass, that nevertheless is resistant to cutting and capable of ensnaring weapons

Chitin Plate

Armour made from giant insects. Often ornate, with striking metallic gleams

Chitin Full Plate

As above but including leg, arm and head protection. The use of a the head as the helmet is often avoided, instead artful deconstructions of it, so a full spider form as a helmet, but the components being repurposed fly mouthparts.


  1. This is the last of the primer, following this the posts will be the material that's dedicated to specific realms. A few of them were basically finished, a few needed a rewrite and some were only a couple of tables and no clear way to progress.

  2. And will be giving each a weeks space before posting the next one

  3. If i may ask - which is your preferred name for the lawful evil plane heart of all or of iron?

    1. Heart of All / Heart of It All. Heart of Iron was an earlier name that is likely used in a couple of places.

    2. Its really evocative throughout, thanks for sharing all of this.

    3. I super loved "Starry Night" for Elysium

    4. Oop that's another one that I missed, it should be "The Night Serene" or Serene Night. I kinda figured these places would have a few names going on anyhow

  4. I don't know why exactly but PleaseNo the Jester especially caught my notice. There's a lot of cool stuff here, looking forward to seeing how it all develops. I notice it looks like you're leaning into the ecology idea you had posted about a while ago? Or at least with the apex predator.

    1. I had some versions of encounter tables that used something like an ecology pyramid (like X herbivores to X small predators to X apex predators ) but don't think any survived to the current alliteration

  5. Thanks for this; it's all good stuff!