Put some stupid large monster on the map and have it wandering around smashing things from the very start of the game, so the players can have an end game right there in front of them , and it keeps things changing and basically randomly moves around and destroys whatever it wanders on.
Players might just tail it , looting the chaos in its wake.
I had this idea before I read Broodmother Sky Fortress btw, and Broodmother Sky Fortress is a lot about this so that's a plug for it.
there's these 2 player types, it's not an either/or thing though, it's just 2 contrasting behaviours I've noticed.
-one will turtle up and do as little as possible as to avoid risk, and you need to give them a clear goal and try and kill the shit out of them. When you do that , they get amazing creative and engaged with the game.
-this other type will immediately find stuff to do or make plans in the campaign (and often are not-directly-linked to character advancement) and be super engaged and creative etc, but interpret any obstacles put in there way by the g.m as the g.m punishing them for something.
I lean more to that second type btw.
Which kinda leads me to this other thing
Powered By The Apocolypse :
I keep reading these books and feel even more confused about how you are supposed to play them. It's like a play style like a hybrid of those two I just mentioned, the g.m just sets some token stuff up and the player's start thespianing around it and then the g.m tries to make as shitty/interesting as possible for the characters/players.
Like it sounds like my thing , but I can't help feel like I should be doing my best to not trigger moves , it like feels like just bull-shitting ideas with friends but with bear-traps thrown around, but you aren't meant to avoid the bear-traps?
I'm still not over the "pick a name" thing. It's messed up.
So no-one had seen an elve or dwarve that close and just described what they saw using what they knew existed, but actually
The things growing out of the face of dwarves:
From a distance it looks like a beard. But that's not hair , it's
4. Filter Feeding Tentacles
7. Kept Promises that participate to a physical form
9. Tongues, pseudotrachea
10. Bristles, stinging
11. Old Teeth
The things growing from the sides of the elf heads:
not an ear, an error
1.The flesh pinches off into space, like distorted 3d model. This is where the animating force acts on them.
4. Fruiting body
6.Wings (bat, insect, other)
7.Photosynthesizing fern fronds
8.Suckers for remora style attachment
9. Flower Labellum
10. Fractal Whorl of All Previous Bodies
12. Cooling Fins
this is one of the stupidest things I could think of as a base concept, but say there's this whole country that is fearful of a secret society of assassins who do this whole horrible secret police bit
, pulling the strings of the government , killing both politically and seemingly arbitrarily.
Expert poison users, only shadowy figures glimpsed etc . All kinds of theorys and stories about who they are, where they came from , what they want etc.
In truth they are literally shadow of a vast crippled dragon lying deep beneath the land.
The dragon who was said to have been killed by the founder-hero of the country.
But it's not dead , and it extends its poisonous shadow into every patch of darkness, hearing everything, seeing everything, and twisting the legacy of the founder hero into a vast tortured mockery.
It's from a thread here which also has some solid gold ideas by other people on using fantasy cliches
One more thing
I just watching something that had the amazing pun "Salt Rifle"
1. Salt Rifle (naturally) :
Squeeze it tight and a crack starts and propagates like anti-lightning to the end of it , and a shard snaps off and is carried impossibly by the crack as it extends past the rifle .
In addition to the damage a subsonic hatey triangle will do , it will pull salt out of the body to expand into a beautiful, flesh destroying salt crystal formation.