Monday, 19 February 2018

I want Rey and Patrick to argue about Crystals

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Patrick hates crystals and Rey is a weeaboo , therefore loves Final Fantasy and Final Fantasy has more crystals than a Rainbow Gathering.

I don't super have a side on this , so I'm just shooting at both sides here:

Here is some reasons crystals are bad:

-Google crystals in art, does your soul not writhe?

-lazy plot devices in weeaboo games

-Infact the ease of making a crystal appear special and potent in video games is prob to blame. Like it's just a vector drawing with the lighting way up and boom it's the groin-sauce of the gods themselves

-Dense association with new ageness, hippies, or soft pastel hipsters.

-Also rich people. Diamonds are shit, no one gives a fuck about your wedding ring Sharon, if you need an expert to tell you That yes This is Worth A lot of Money (as opposed to a cubic zircon or whatever)  But functionally it's the same, then it's fucking stupid . This goes for art too.

-That thing where someone is into crystals but doesn't really believes in them, but kind of ironically believes in them because #selfcare , but really it's them embracing other method which is does nothing and therefore can co-exist of with their identity , which is build around being powerless and ineffectual.

-Magic objects that haven't come off or from a living / not living body and/or look safe and nice .If objects aren't magic because you've driven nails into them and tied a goatsjaw bone covered in pepper and dung , but are glowing and have big gems , you are playing an mmo and we can't be having that sort of thing around here.

Here are some reasons crystals could be good:

 -They could be really , absurdly, spike and sharp.  If you use crystals it should be like nature, and nature is utterly indifferent to you and actually alien to you. Crystals should like they are going to kill you by accident and also you are going to have them break off in you and get into lungs and also you just ruined something that took 1000000 years to form

-Crystals that have a dangerous strangeness, an uncanniness suggested by their very structure. Too long , ordered but in chaotic heaps ways, emerging from other things like mold or fungus.

-Sure crystals forming out of blood or bone is good, but honestly this can still look naff if it's a generic looking purple irregular polygon.

So for a crystal to still be interesting , take something about it and go too far with it.

 image sources

Wednesday, 31 January 2018

Another Gristly Campaign Skeleton

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busy with a bunch of stuff but here's some quick content using this again 

making another world for campaign use or just somewhere for the players to pass through on their way to some where nicer.

I get some numbers and get these results:

Foundation Of Economy Is: 

Threat that shapes everyone's lives

ongoing Colonisation by distinctly advantaged Others

Significant Historical Event Which Shaped Quite A Bit I Can Tell You

Doomsday happened but it was mild

Immediately Noticeable

Big Chucks of Death things lying around

Underlying Thing:

Nude Survival

Apex Predator:


Main Adventure Locale:


Well, okay so let's say a big otherworldship landed. Some kind of explorational drone of goliath size. The Wormwood Star.

It moved on, but a bunch of new lifeforms dropped off it.

One of them was like a fungus , in that it will pull useful structural material from its host to make more of itself. 

And it was really really good at it.  

Soon it  converted everything on the planet without an active immune system into itself. 

Leather, dead wood, stone, metal, bone; all these break down in weeks now , becoming more of this "crust-blight"

The landscape is now fine dust deserts , chitin towers , and ossification mountains .

The range  of plants that can grow on this is limited.

Some of the "crust-blight" can be boiled down to make a gelatine like material, used as gruel, or hardened into rubber like material.

It's a big dark-sun doom world but everyone is wearing pvc instead of leather and shells in other words.

The cities that resisted the crustblight the longest got fucking weird from the increasingly desperate sorcerous, alchemy and bloodwork responses to the blight.

Buildings fusing and pulsating with veins in attempt to make them alive enough to fight the crustblight. 

This is your adventure locale, a 3 dimension tetragenic architectural cancer, with the surviving materials of the pre-blight age and the unstable prototypes of living-materials ; veined swords, skin-bricks,  breathing cloaks, tooth-steel.

The biggest worse thing is the "star-hounds" , maybe some kind of mite that fell off the Wormwood Star. 

What makes them realy bad is they are capable of incorporating living elements into their bodies.

They start small and numerous in the cities, but in their final life stages , their now massive forms stagger through the dust dunes to some kind of as yet unfound star-hound graveyard/spawning sea. Despite being the dominant predator , the star-hounds give the impression of being pained and maddened by their life here.

 Zdzislaw Beksinski all the way baby
The Cities



Life In The Cities

The City

Obvious influences and further resources for this is Dark-sun, the Alien franchise, Kingdom death, Wayne Barlow's inferno series, Return To Oz ,and the extensively referenced on this blog :Lebbeus woods

That first photo is from here, the rest of the images are painting by Zdzislaw Beksinski and from numerous content aggregation sites