Monday 25 May 2020

Velvet Hooks: Atrocious Crows, Azul

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More hooks from and for Fire On The Velvet Horizon

Atrocious Crows: 
Walking birds with a depressive call,  capable of scouring humanity from the inflicted and leaving only amoral marauders. 

Hooks that are pretty much in the text already:
1Their feathers "eat" light, valuable to make into exceptional thieves cloak , shield and contain objects of dangerous radiance
2.In the darkest cells of the royal dungeon , is a circular pit lined with Atrocious Crow cages. Spies, conspirators to regicide, and holders of the old faith are sentenced  to  being lowered down into this pit for a precise amount of time; enough to experience despair  but not long enough to become an Atrous-man
3. A land has become lost , blustering villages and tight knit towns have become empty , home only to the passing bands of atrous-men.
4. (hex filler) A lone very tall , very hallow pine, with a dozen atrous men living  inside it, surrounded by a mire* of Atrocious crows. One used to be a legendary sage who knows things no other knows. But which and how to get him to willing to recall the knowledge?
5. (hex filler) The sound of manically rung church bell and loud festive music can be followed to reveal wedding under siege by Atrocious Crows, lead by multiple Empty-Men. While some of the wedding party are now catatonic and huddled under tables, the majority have holed up inside the church. They have  boarded up the windows and doors, and are drowning out the caws by ringing the bell and playing festive music as loud as they can. For now they are managing to keep it up, having had to improvise several instruments broken from the extended playing, but it is unlikely they will outlast the bitter patience of the Empty Men
Greatly Expanded Upon
6.The Atrous-men command the Crows with language unknown to all but dismissed as mere noise. However rare samples of a written form of it exist. Further more records of a collapsed ancient empire refer to a book written in this language, and the book was seen as valuable enough to ruin this empire in the attempt to obtain it.

*the collective noun of Atrocious Crows is a "Mire"

Azul:
Blazing bugs carried to earth on thunderbolt, doomed to die unless they can once again climb skyward.

Hooks that are pretty much in the text already:
 1.Clouds are hives for Azul. And like bee hives, there's a honey "Phlogiston". It's extreme dangerous, unstable , and somewhat counter-intuitively, valuable
2.<encounter> A frantic Azul chasing a storm , leaving a burning swathe behind it
3. If you need to get a sky-palace , storm fortress, or cloud garden the least feasible and practical  way is to find a downed Azul, wait until its latched onto a lightning bolt, and ride it , as it rides itself, back into the sky. However such a dangerous and nigh inconceivable plan has one thing for it, who would think to guard against such a fool's quest?
4. "Its ghostly organs are worth incalculable sums" The containment measures to keep it fresh and puissant are also a considerable amount  , but what interests us today is the damage  unleashed if they are tampered, and the gathered auction crowd present who would be subject to their damage, and that's about where the job offer begins to your p.cs
5. The lives of the storm and the Azul are linked. If an Azul can be captured and maintained beyond its own to do ,  then its storm will also be maintained. A storm that does not end can become a significant problem.
 Original content please use
6."Perhaps as the Azul lives in the air, once long ago its ancestors swarm within the earth and stone." Well turns out those weird rock echoes of the Azul aren't  its ancestors, they are its parallels in stone rather than sky. And while the Azul moves at a lightning pace, these earthen brethren , move at geologic pace. A matter of mere academic interest?  
Well it would be but a particular academic , whose particular unhinged, happens to be investigating what happens if you cast a lot of haste spells on one. Other more reasonable minds are very concerned about this , and are looking for a rag-tag band of resourceful individuals to find him before some new mountain ranges start popping up.

Sunday 10 May 2020

Velvet Hooks : Anemone Men , Ants Of Neutrality

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 I continue to see write hooks for Velvet Horizon, using what I can find in the text and making shit up when I can't
Anemone Men:
The long dreaming polyp men with deadly soporific stings.

Hooks that are pretty much in the text already:
1.Guards: to counteract the advantage that could be had by observing their sessility and making preparations , they could be placed after a flooded tunnel connecting two rooms via pools in their corner. Thus preventing easily electrocuting , burning , smoking them out or starting combat with a volley of missile fire.
2.Their Venom as a cure for Insomnia: Either tasked or hired to find one and getting the venom , or a  character is afflicted by a magic curse of sleeplessness.
3. Looking for someone who was looking for the venom: An important npc known to suffer  from insomnia was last known to be seeking out the Anemone Men before they disappeared, possible due to getting knocked out by them and is now asleep in a damp cave somewhere.
Greatly expanded on
4. The "blue world" that surviours of the venom report dreaming of , turns out to be a pocket dimension , in which has been hidden secrets to the true nature of the world. The world is not without its guards and obfuscations though.A successful trip to the world hinges on finding and interviewing surviours of the venom to piece together a map of the blue world.
5.(wandering encounter) An Anemone Men has ripped the eyes out of some poor soul, and has approached the party seeking their aid in returning the eyes to the being who apparently survived but fled.  The eyes appear to be made entirely of precious stones with near inconceivable level of craftmanship
Original content please steal
6.A city is suffering from a sleeping plague ,where-in people sometimes fail to wake , and remain in deep dreams, seemingly in distress.  The cause is a village of Anemone Men has moved into tunnels that feed into the towns aquifer , and thus their chemicals have tainted the water.



Ants Of Neutrality :
grumpy little legal minded conformists

Hooks that are pretty much in the text already:
 1. Wilderness encounter: the terrain becomes increasingly ordered and geometric , leading to the nest of the ants of neutrality.

2.Collecting the ants for use as magic-suppressing device

3.Someone valuable to the party has disappeared while riding a horse ,very drunk.  The horses returning home with very very neat braids suggests  the Ants have captured said person and will soon put them to trail.

Greatly Expanded upon
 4 A design for a powerful anti-chaos weapon requires Ants of Neutrality , a device somewhat like copulating of a sextant , a cannon, and a prism. The design has 2 versions. One which the ants antennas are mashed to a pulp and boiled down to crystallize. The weapon shines the light of order through the crystal which acts as lens. This is the lesser version. The greater version involves having an entire nest peacefully living inside the machine. But this requires obtaining a nest and transporting it without stressing the Ants by exposing them to chaotic engine, or they won't survive the trip.

Original Content please steal:
5.A powerful chaotic force is contained behind a vast vault door, with some of the locking mechanism by the presence of a hive of Neutral ants. However recent events in the city have exposed them to a form of chaotic engine the terms of their contract don't cover. So they are claiming breach of contract and will be leaving soon, resulting in the vaults integrity being compromised
 
 6.The Ants of Neutrality, a minor nuisance of the Mute-Chalk Plains, are freaking out like the proverbial canary in the goldmine,  suggesting a vast chaotic event is nigh.  By comparing the degree of freaking out the direction of said event can be determined , and thus giving the first clue.





Sunday 3 May 2020

Velvet Hooks

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HOW ARE WE ALL ?

The post kickstarting doings are being done at a steady pace , the country is beginning to ease the social restrictions , and I have for you a new blog post series that will hopefully keep things regular around here.

This new series entails my favourite  (un)dead horse , Fire On The Velvet Horizon and giving you hooks for using all the monsters.


But before that , a quick note about the process of the book:
I gathered a range of art I had done, in a broad of a way as I could manage, including finished pieces with barely started, pieces I loved, and pieces I was embarrassed by . Patrick then respond to the ones he responded to, and sent me the writing, which I might accept, suggest changes or additions, and  in a couple of times reject.
One of the desired outcomes of the text , to which I made suggestions in aid of , was that there would be obvious hooks on how to use the monster.

So this series will also mean I will revisit that goal  and see how well it accomplished it.
I will note which hooks , to me, seemed easy to draw from the text , and which ones I'm in fresh territory. 


ABHORRER
The slug that uses civic law as its invincible shield

Hooks that are pretty much in the text already:
1. The Abhorrer has purchased an enslaved genius , the only one capable of solving the vast hyperdimensional locks protecting the vaults of the treasure moons. The Abhorrer will have them counting sand until their wits fail them.

2.The party reaches a city of renown for its wisdom and love of justice in order to seek the aid of their armies. However an Abhorrer has twisted its way into the courts of the city , and has snared up the courts with endless petty cases. Its poisonous presence hasn't yet sunk the cities leaders into apathetic cynicism, but each passing days is a drop of corrosion on their vigor and virtue.

3.To rid itself of an Abhorrer , a city has collapsed into sheer bloody anarchy , the courts aflame , open warfare between a dozen or more factions filling the streets. However the Abhorrer has hidden itself , like an encysted parasite in rotten flesh. The party is tasked to find it and kill it, at risk from rioters,overly zealous military, or any number of factions liable to mistake them for their rivals.

4. Another city seeks the path of law to rid an Abhorrer. While the Abhorrer is physically protected by law, and evidence of its wrong doing inaccessible through legal means, its powers won't be able to protect that evidence from extra-legal means, i.e the party. The relevant civil authoritys can't be official connected to the party or be shown to have directly  hired them , but through use of catspaws, anonymous drops, and arranged  "accidents" the parties services can be directed and rewarded. 

  Original material please steal:
5.  In a sinking city, one whose new buildings lay foundation on the roofs of old, a vast case against an Abhorrer is being made.  Ancient books of law must be obtained from ancient archives deep down in the old city. Among the dangers of mammoth book lice, guardians demented with age, and demi-real book beings,Abhorrer hired mercenary,  are the undead librarians zealously punishing anyone breaking the silence.  Also for your Library megadungeon needs

6. A small frontier town begins to be able to pay adventurers/the party to clear out monster lairs, establish trails and merchant routes, etc. The Burgomaster funding it is actually a front for Abhorrer  , keen to have a metropolis grown up around it.

AESKITHETES

Weird beings from a microworld. Masked , social and flanged.

 pretty much in the text
 1. An Aeskithete curator , buys art and books , pays with unusual materials  .

Hooks in the text , greatly expanded upon
2 . A vast and ruinous war might be coming to an end, if a facilitator of impeccable ability and complete neutrality can found. To that end , the party will be offered a significant reward to be magicked to the microworld of the Aeskithetes, brave the dangers there, and convince an Aeskithete to abandon its peers, and its entire generation in order to secure a lasting peace.

3. The true heir to a throne was absconded by usurpers. While the usurpers have been ousted , the heir is still missing, and it is unlikely stability can be found without them. An investigation of the possessions of the former usurpers points towards the incredibly impossibility of the heir being trapped on their own skin. Aeskithetes must be found and recruited to allow such a impossible journey.. Note that some contrivance must be order to allow the heir to still be alive, despite time passing quicker in the micro world. The heir might now be ruling a new kingdom or have sired a dynasty.

   Original material please steal:
4 World destroying events are a foot  .Meteors, vast artifacts falling from the  sky, unpredictable changes in the atmosphere. A mad solution is advanced. Find the magics that allow the Aeskithetes to expand into (for them) the marcoworld  and use them to ascend up to the marcomarcoworld and adjust the events directly

5. Books sculpted from keratin indicate the presence of Aeskithete library.  One is a catalog and it lists many otherwise lost tomes of civilization altering knowledge. The colour of the keratin is distinctive and if one  can find the being whose hair matches this colour, then one can likely find this library.

6.A character is struck by magically irrevocable wound or disease. But! Help shows up in an Aeskithete from the characters very skin, their civilization foreseeing the end , sending one of their own to bring their host unto the hosts very skin and do battle with the source of infection directly!