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Man Panther (fighter with wizard spell mechanics)
Hitpoints & attack bonus as fighter, can only use weapons of obsidian, tooth, bone, silk and wood.
Get "Sacred Leaps", special fighting maneuvers and spiritual directions that are treated like spells, though most happen simultaneously with an attack.
(example of 1st level Sacred Leaps)
Red Haze:
Everyone the Man Panther want to hurt badly glows with a red light. Duration as Light spell.
Thirst :
The Man Panther moves double their full movement and does their melee attack against an wounded opponent
Butterfly Step:
Immediately after missing an attack the Man Panther makes a new attack against any other enemy within there near melee range.
Screaming Weapon:
The Man Panthers weapon screams continually causing fear
Hunters Hide:
The Man Panther appears as middle-of-the-food-chain animal appropriate to this area. Duration as disguise self
Rot Kings:(wizard using specialized equipment lists)
Hit points and attack bonus as wizard. Can use any armour or weapons
Collect , breed , and trade "entropys" (parasites. worms, vermin, stains, rust, frays, rot, blights etc). Keep in sacks, cloaks , headdresses. Socially function like a combination of exterminators, engineers, and the runners of protection rackets.
Flesh Locusts (as long bow)
Debridement (as Halberd)
Night Terrors ( expensive and rare , multiple ranged attacks only useable from surprise)
Death Stink (as leather armour , and makes wearer repugnant to carnivores)
Blood Cough (as spear)
Earth Star (exploding fungus, as a grenado)
Lice (as dagger)
Itinerant Clerk: (clerics using thief skill mechanics)
Hit points and attack bonus as Cleric . No armour . Only tools for weapons.
Flay (as pick pocket but removes spiritual and physical protections)
Weather sense (as hear noise)
Bureaucracy (as move silently/ hide in shadows , but allows the following with supernatural beings of the current sun :bargain, make contracts , intimidate , bamboozle, and hold to their word )
Placate (as picklocks, calms and soothes disembodied hungers , mindless ghosts, and pooled malices)
Nourish (as climb walls, boost natural heal by feeding sacred foods)
Exiles: (thief's using cleric spell mechanics )
Hit points and attack bonus as Thief. Can use any weapons or armour.
People who the Bureau-Engine-Priests has declared are reincarnated souls from the Previous Sun. Not officially human, thus unbound and unprotected by law.
Can bring forth fragments of the Previous Suns world;
( for example these spells)
1st level
Change self
Sanctuary
Heal light wounds
Light
Feather fall