Tuesday, 4 February 2025

Abpolis 3: Scrungers also TRAVEL FUNDRAISER

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MORE ABPOLIS CONTENT!

But first exhibition update (these things are going to be in an exhibition remember?)

There's a kickstarter selling a zine in order to get FUNDS to pay for travel for some of the artists. Specifically Zedeck, Amanda , and YOURS TRUELY 

  https://www.kickstarter.com/projects/davidblandy/a-perfect-wife-ttrpg-adventure-fundraiser

Zedeck wrote it , me and Amanda (and Zedeck!) drew art for it , and David Blandy very very kindly got the whole thing rolling and not going off a cliff on fire.



MORE ABPOLIS BEINGS:
SCRUNGERS:


Scrungers start life out as weird protean ooze slorping inside the thermal core of  a vast landfill. The next stage of their life cycle is migrating to the outside of it. They then assemble a crude endo/exoskeleton for protection and mobility .

This the "Viscous"  stage.


 

 

 

 

 

 

 

 

 

At this stage they will travel the furtherest from the dump-home , seeking locations with a wealth of materials and few other scrungers to compete with.

Festooned-Scrunger:

The next stage of life is the "Festooned" stage. This is where they've covered most of their body in repurposed material , and little of their original form is showing. They have grown in size and experience and have refined and developed their forms and abilities with it.

This is the time they are mostly likely to enter into other scrunger territories and try and wrest position of both the location and other parts directly from the rival.



 


The most successful scrungers become ELDERSCRUNGE They are the largest and have an nigh unassailable grip on their territories




 


Design Notes:

Scrunges satisfy an urge in me to have trash animals exist and just be romping around being trash animals but as a dynamic game piece I think they miss something.

Having them be like wild animals that are motivated by obtaining objects rather than food, and that are easily baited into conflict with each other is somewhat interesting as an encounter.

But they lack any coherent long term goals or intelligence.

I think I will come back to them , and create an order of knights making cosmonaut like armour of trash , who tame them and ride them against the other horrors of Abpolis.

But for now, The Scrunges As They Are.

There's also more photos and examples of them on the instagram,  https://www.instagram.com/p/Cs5QOkOvFKw/  click the # to see more them, though instagram is increasingly fucked to do anything with so good luck I guess

Next post : The Nu_Wolves

Friday, 3 January 2025

Abpolis 2: Immurement Cults and Elemunters

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ABPOLIS : 

some general notes about it:

A non-specific but terrible event <EPISTEMOLOGICAL RUPTURE >  that did weird MAGIC BUT IN A INEXPLICABLE SCI-FI WAY BUT BASICALLY MAGIC stuff and now everything is broken and cars try and kill you directly and immediately rather than <CLIMATE JOKE> 

Bands of humans scavenge and build little communities and dunno grow silverbeet and make tyre armour blah blah , more importantly: monsters! ruins! garbage swords!

That's all I got so far, it's just enough of a foundation to make concrete monsters fight frog mutants.

I have stray thoughts of using it as a campaign setting  , BUT if I went straight up horror , I could still leave the human stuff barebones and let the player determine how they go about surviving; either as a small band or trying to build a little community . While the various factions grind into each other potentially wiping all their progress away if one gets far too much power and sweeps everything up in its way.

<I don't know if I can rightly describe things like the Nu_Wolves or Bitu-men as factions. Actually I flat out cannot , but I'll use it as a place holder for "threats of significance" or something more accurate>

If I went more d&d with the campaign setting , then would need to add aspects to the setting to give players options of weird psychic powers, biografts, kludgeware parts and other power advancements that aren't just learning more about the setting and stockpiling napalm.


But right now, excuse to make monsters.

SPEAKING OF WHICH:

Sketches of the Immurmers (cone hats) and the Elemunters (punk looking guys)

 

IMMUREMENT CULTS:

Blood is, and always has been, the mortar most true

The densest population grouping are those of the Immurment Cults. By virtue of being having large to very large ambulatory cement creatures  ("Cementals") to protect them.
The animatory force behind them is something the Immuremurators* claim has always been present in successful buildings, and has always need some form of blood sacrifice to sustain it.
As burying people alive , either in or under , a building getting built, in order for it to stay built ,shows up in a surprising range of cultures .  (Hitobashira for example).

More well known human sacrifice (cutting hearts out atop a stepped pyramid  , burning children to Moloch) is also interpreted by the Immuremurators as actually being for the good of the building and the city , and was misunderstood by the superstitious and close-minded.

The also claim worker fatalities in construction and homeless deaths were the modern surreptitious way of continuing the practice.

Anyway they provide a horrible form of theocratic warlordism and are not united at all , continually raid each other for sacrifices and converts .

 

 The most successful and populous of these has the biggest Cementals , because of the obvious positive feedback loop of force and implied force application.

These Cementals they create and feed are basically equivalent to stupid and angry dogs that are alternately given worrying amounts of xanax or meth.

DESIGN NOTES:
I guess if these guys are warring cults they should have different creeds and fancy outfits but right now all I got is them wearing rags and traffic cones.

*Not sure about this name here.

As yet unnamed Cemental

Hornpipe

Rebarbation


ELEMUNTERS:

Can a bunch of squabbling idiots wearing traffic cones and sicking parts of buildings on each can be described as a religious orthodoxy? 

Arguably. The Elemunters are those that would argue that , as they have developed far more dynamic and creative methods of evoking the cities latent ambulatory energies. 

From fire, to wire , to sludge, to gas, to glass , to pipe, if its part of the life and death of city , an Elemunter has likely worked out how to evoke it to life.
 

They mainly use this be a bunch of squabbling idiots siccing ambulatory bin-fires on each other.

They don't really gather together or gather people around them , as they are independent and free thinking to the point of serious maladaption.


Still they can less dangerous and more straight forward to deal with than others, and can often be bartered with to provide a wirehorse or conflagrant for extra muscle .

Well the ones that aren't brutal marauders or unhinged babbling visionaries that is.

Wirehorse 

Conflagrant

Here's a link again to everything I've put on insta so far. 

https://www.instagram.com/explore/search/keyword/?q=%23abpolis&hl=en

It doesn't seem to work for someone people and don't know how to fix it , but searching up instagram toiletworldultra #abpolis seems to work