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additional weapon traits
Sunderous , if you reduce someone to zero or less hitpoint get a free attack againest someone with in reach examples of weapons with this trait: Great Axes , zweihander, claymores
Brutal: If you roll max damage the oppenent must choose between your choice of stumbling back 6 feet, dropping their weapon, falling prone, or getting -2 on their next attack
Examples: Tetsubos, Mauls
Slashing:crits on 19-20 Example: swords
Batshit: Your first attack in this combat againest an oppenent is resolved without their dex bonus to a.c
Examples: three section staves, those crazy indian ribbon swords, knife darts
Easy Action: if you are in grapple range you can make an additonal attack with this weapon immedaitely after your normal attack with it. Example: daggers
Catcher: If you roll minimum damage with this weapon you may make them make a dex check or lose their weapon . Examples: sickles, sais, weapon catchers
Long:You may attack someone before they do even if they have initiative on you. Examples: meteor hammer, spear, Nagata
Vigilent: counts as a buckler
Examples: Sword gauntlet, Staff
Hacking:ignore 2 points of armour modifier to a.c.
examples: picks, warhammer
Crushing:+1 additonal damage if already have a positive modifier from strength
examples Tetsubos, mattocks, Flails
Impaling: can set vs charge
Thrownable: Can be thrown with no penalty
Entangly: If you roll minimum damage you can choose to entangle. THis means they get a dex penalty or whatever until they waste a action untangling themselves
examples Tetsubos, nets, whips, Chains
Get to roll a dice at the same time as your attack roll:
min does something
max does something
match (matching the ones column on the d20 does something.
Generally min gives a choice to do something risky, max does something mean to the oppenent
match means a chance to use the environment in some way .
Many forms have a different size dice for unarmed/armed
smaller dice are the more pragmatic forms.
and the forms using bigger dice are the more showy or mystic forms.
Quick no fuss style, emphasising utilizing the shortest distance to make an attack and shin kicking
min: if this attack hits you may reroll the damage. If it misses you may not roll your form dice on your next attack.
max: force oppenent to choice between the following, knocked prone, knocked back 10 feet, blind (1d4 rounds), or stunned (2 rounds)
Match: Oppenent must dex check or trip over enviroment hazard
The Shadows Shadow:
A style of evasion and feign, misdirections and groin slaps
min: If this attack misses , you do not get your dex bonus until your next action
max:slip behind the oppenent before resolving this attack
match: immediatley make a stealth check to use a moments inattention to hide somewhere close by or resolve this attack with the oppenents dex bonus negated.
A primarily duelist style based on controlling the distance of the engagement
min: you may move 10 feet back after resolving this attack
max: +2 damage
match: oppenents fumble range is increased to 1-4 until your next action.