I wrote a lyric from "road to nowhere" from talking heads. It's resentful cloud dude. I like elementals , like they are boring kinda, but because visually "elements" have a real obvious iconic short-hand to them, and it's not that exciting. Like if you picture a picture of waves or flames, it's not that exciting , but if you imagine or are looking at actually flames or a wave , there is a huge amount going on and it's real exciting. Same with storm clouds or earth (if it's moving around, although visible strata and evident geological mayhem makes even still earth interesting).
That brings up a bigger thing with the balancing act between taking the time and energy to describe something versus getting understanding across quickly. With the contested ground between the two ends of the spectrum being the players "what can I do with this?" perspective.
I imagine there are some players that are happy to sit there and immerse themselves passively as listeners, but I notice most seem to be wanting to immerse themselves by interacting with stuff ASAFP.
So if you say "it's a giant worm" it risks being boring because whatever a giant worm, BUT the player instantly has a grasp on what is in front of them and can respond to it.
While "thrusting out of the side of the packed dank earth comes a blind head , insinuating* toward you with vile peristaltic motions , the end of it waving roundly, an idiot motion , but with purpose and most of all hunger" is long to say, slower to grasp that it's a big worm, in some cases might detract from the player understanding what they have to work with, BUT in some cases, giving inspiration for interaction.
For example , in the above example, it might make it more obvious that the worm is slave to base instinct , and can be lured / aimed someone advantageous to the players if they can figure out how it senses them.
This was the sketch I was basing the cloud giant off that I made recently, but it wound up being a weird moth owl head thing. I can imagine these guys have glowing organs, translucent skin and glowing eyes and stalk the earth on cloudy nights. Maybe in bestial sleep walking fugue.
birds , horribly belligerent and aggressive. Chokobos do not get a look in.
I don't know. I also don't know if they are cooler as horrible silly putty blank faces or blurry overlayed "can't quite look at it always seems to be something else" faces/
(also Goblin is a great word , and makes a decent prefix, "goblins spiders etc)
Rather than "there has been so much dungeons evolution and wizards happened"
Umberhulk is a word that sounds great and makes little sense when you examine it's components. So in other words perfect.
There is a centipede that penetrates you skin with all its legs, leaving a trail of red dots. If it get bored/freaked out it drops poison and walks it into you skin. I can't find a reference for that right now. I did find this though
A 19th century Tibetan poet warned his fellow Buddhists that "if you enjoy frightening others, you will be reborn as a centipede."
|Will O Wisp|
Making wyvern's discount dragons, is missed chance to make another horrible flying steed for your horrible barbarian cult tribes
Also furry creatures that are filthy with gore is a visual gold mine. Double also the Shammblers from Quake (the first game)
*fuck yeah gormenghast