Print PDF Sporadic posting might follow , depending on how long it takes to get my computer fixed.
It is getting fixed because it is broken.
Anyway here is a quick mechanic thing for fighters if you feel they need improved damage abilities or the like at higher levels. And/or you don't want them to need magical items to "keep up"
Pretty much DCCs stunt die but diet version for less mechanical impact on your d&d fighter.
At level 4 you get 1d4 to add to damage , OR your armour class vs one attack, OR someone elses armour class if you can feasibly get in the way. At level 6 it becomes a d6 and at level 8 a d8 , etc.
Variations / complications:
Allow the die roll points to be split amongst the things it can be spend on.
Allow additional effects to be added on to damage at cost of a certain amount of points from the die.
SO blinding a foe for a round might worth 2 points, or knocking them back 10 feet 3 points or disarming them 4 points.
Possible (slight) risk of "oh only fighters can do stunts because of this" like the "only thieves can sneak" rumoured rule emergent property. Why would you do that? Let everyone do dumb stuff as usual, and fighters can get to do dumb stuff as well putting the hurt on.
Add/spend the die roll on saving throw(s) as well.
Damage resistance? Nah I think this is too mechanically significant compared to damage and a.c bonuses.
Patrick has been doing blog post requests
I NOW TOO AM DOING THEM FOR THIS BLOG RIGHT HERE BECAUSE HEY I DON'T ONLY HAVE THE GOOD IDEAS
SO post your requests on the comments