Weakness to iron. Iron weapons do another 3 points of damage to you and always do atleast 1 wound. You cannot use your powers if you are in contact with iron
+1 cha +1 awareness +2 fortune
Speed is normal
Choose 1 hertiage and 3 sorcery portfolios.
You a big and beefy or twisted and knotted like cord wood. +2 st +2 con. When you fey nature becomes visable, you turn blue, or grow fangs and claws, or double over.
aquatic, +2 cha, speed is very fast in water.
iron hard skin and long claws , 3 points armour +3 str, str+3 natural attack
+2 hit and damage on your first attack, no weakness to iron
+3 ref , you may disable or sabotage a mechanical device you are left alone with. You may spend fortune to destroy a mechainical device used to attack you before the attack resolves
can swim at very fast in water, drowning touch: make a successful attack, instead of doing damage, they being to drown, until they can bet your outcome+will with con opposed roll
+4 fortune. Your fortune score is not reduced by spending fortune points for the purposes of fortune checks
+4 str +4 con
select one effect from the Sand Sorcery schtick to use as a power,
Can fly at swift. +2 dex. Select one effect from the weather sorcery portfolio to use as power, if you have that portfiolio +3 to your Power when using that effect
+1 con, +1 int, increase Power action trait by 1 when using sorcery schticks
select one effect from the influence sorcery schtick to use as power if you have that portfolio +3 to your Power when using that effect
+2 str +2 con +1 ref
Sorcery Portfolios:Luck :
Pox: A successful Powers opposed roll makes the target lose a fortune point.
Jinx: A successful Powers opposed roll means that next time the target spends a fortune point, the fortune die is negative rather than positive. The target is unaware that this power has been used on them.
What a condwicky dink:
Spent a fortune point to find an object that you really need (but is not like a super rare super thing) in an inlikely place
Sucks to be you:
When someone has a negative die, you may make Powers opposed roll to give them an additional negative die.
Pushing your luck:
You may use 2 points of your Powers score to gain another fortune dice in any check. The Powers action trait is reduced after resolving the roll
Make a powers roll vs 12, success means you can spend one of your fortune die on someone elses roll.
+ select any from following list
(includes franksteins, clay , stone, clockwork men, atomic robots)
Str +6 Con +8 ref -2 , dex -2 cha -2 -1 awareness, +2 will
Do not suffer impairment due to wounds, or pain
Immune to poisons and diseases , even super poisons and super diseases
Choose 3 powers:
A Brute of brutes
add another +2 to str and con
reroll any failed will check once
Tainted Power source:
anyone spending a scene in close promixity with you suffers 5 wounds of damage that can only be healed by magic.
Choose a element, double your con to reduce damage from it
Shout at unanimate object. It now has a hardness score of zero.
Double your strength score for the purposes of lifting or pushing something.
Your fortune is zero. You may not increase it. No one may use fortune points within 30 metres of you.
Resist any magic attack with your highest action trait.
Strength of the earth
your strength is 2 points higher while you are in contact with the land.
Horrible mutants, puking masses, gibbering wreck
stats are rolled using instead of 8 d6 assign one die per stat, you instead roll 4d4, and 4d8
Select 4 powers
you are infected with friendly parasites. You may consult them for advice, allowing you to reroll a intelligence or awareness check.
tumour circus :
Anyone striking you in melee must make a dex check vs the outcome of the attack or take twice that in damage from rupturing a number of acid / poison/ fanged tumours.
foul spew :
As supernatural creature in feng shui
freakish trait +2 to a stat of your choice, you can get this more than once, but cannot spend get it twice on the same stat
bone saw (as body weaponary but +1 more damage)
devour (as were wolf , but can survive incredibly toxic stuff)
-1 dex , your con is 5 points higher for the purposes of making deathchecks
You do not suffer impairment from pain, but at the start of any scene make a dex check or have accidently suffer 5 wounds from accidents before hand.
powers attack, inflicts damage = randomly determined stat at creation +3
Secrete a weird goo, that hardens into ropes, webs, etc.
+1 int and awareness per extra head. You may get this power choice more than once.
shoot out horrible poison spines at someone. Powers attack inflicts 6 damage, and must con check or take additonal wounds = to the amount the failed the check.
Powers attack with horrible radiation fire. Does damage = your current wound total -10.
In a hour you may grow and birth a smaller version of your self. Take wounds up to your con. The minime has a violence score = to that. Their stats are = to yours-2. They count as an unarmed character. You may have more than one at a time. If you eat them you heal the wounds you suffered birthing them, and gain any memories they had while alive. THey are under your complete contril.
carpet of limbs:
You have like hundreds of tiny limbs. YOur speed is very fast.
You may swell up with inner gases and become lighter than air. You can fart around at normal speed.
Eat a fresh body to heal wounds= its con score