Showing posts with label knights. Show all posts
Showing posts with label knights. Show all posts

Thursday, 26 March 2020

Image Response Ping Pong 12b

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d6 Sorcerer Knights of Nova Melniboné.

All assumed to have to a Restless-lance, a Changesome Flail and be riding an eel-horse of renown.



1.Scourfrous Zeal, his herald the Amphitere , its wings envasted ears, its head just lips and a lascivious tongue , its song lovely as its appearence horrid. His armour is bristling field of eyelids and his weapon the stolen tongue of the Dawn Bell

2. Volume's Man, his herald the Calopus, a horned wolf , laterally split entire by its own smile. Its horns make twice its height and festooning with mournful candles. His armour baroque with pearl and sculpted cherub reliefs. He wields a great hoop-net , "gods gullet" , that devours inexorable any caught in it. 

3. Burnt Poet, her herald the Leonine Whale, its furred form twisting ever in the air. It murmurs sadly to itself as it swells and declines alternately like a cloud . Her is a libary of burned books, joined with amber. She has the Eventual Moth, a tireless hunter, only real to its victim.

4.Padagoo Grune, his herald a Lympago, its manish form buckled under its own musculature, two dozen failed nations flags atop spears piercing its back. His armour a 1000 years of military fashion , cast in iron and smeared with sooty grease.

5. Kissing Grief, his herald a Stellione,the starlizard weasel, lit from inside  so brightly it hurts to look at it. His armour gold with a corona of blue flame. His weapon a great blade, a single piece of reflective glass that blinds and ensourcens .

6 Providence Jiver, his herald the Wonderful Pig of the Ocean, jovial , rotund , and a bounding.

His armour that of abyssal crabs, his weapon is the alabaster trident , which he caught the pig with.







Wednesday, 18 May 2016

Hell Knights

Print Friendly Version of this pagePrint Get a PDF version of this webpagePDF Knights are terrible and are a rudimental example how the nature of human society  is a process of  choosing  the least unpredictable but still terrifyingly dangerous thug to extort you with a protection racket.
And by choose I mean.. prob something quite unlike what we normally think of "choice" and more like "harrowing extremes of desperation"

Anyway knights are terrifying assholes with weapons and armour that cost more than your village (the people anyway) and exemplify the moral identity of your culture while more or less operating above it.

At their very best they keep bad things from happening to you because of their potential to do bad things back. Hopefully at worst things , or atleast far away things.


Some of the time they will  do bad things to you. This will be your fault.

At the worst  they do bad things to you because they can .  The idea of knights is still more important than you so whatever happened to you doesn't matter.

Hell Knights are worse. Somehow. Maybe it's because people can learn to accept and understand why knights are important and why they do things. Hell Knights you will never be able to.
 Yet ,somehow , their nature makes you want to accept their actions as just and reasonable even as the unsense of them snakes in you like cold rotten oil.


Maybe some created them as a "dark mirror" , to make people realise how shitty knights are.  If someone did this for this , there is only a sliver of success in it.

Maybe they are result of a concept diffusing to its furthest point.

Or just demons in mocking iconoclasticism, or devils in insidious  mummery .

Maybe they are a bit of Nothing dressing up as the world and getting it wrong.


DRYDROWNING : domain : interzones: fog , tide, twilight Punishes the unvigilant , the vulnerable, the unprepared Those that will drag others down when they drown
Wields: Isolation , Crushing thine mantle:  salted and moaning iron
WRACK: domain: broken things that spread their breaks ; dams, exhausted fields, fallen borders punishes: the neglected and the neglecting  wields: crack hammer, entropy thine mantle: choke coal

WARFLOWER: domain: shifting borders, no man's lands, contested and conquested land punishes: the victors at rest wields: fields of broken blades, weapon womb thine mantle: brittle blade hide


GRIMGUARD domain: tombs, monuments punishes : remembrance , irreverence wields: grindtongue, winds of loss thine mantle: heart chilling stone


THE HOOK: domain: promises, roads punishes: the trusting, the confident wields: your words, hooked needle and fate thread thine mantle: organ seeking horror hair




GORILLASLOUGH: domains: feasting, the leftbehind punishes:the lazy, the hungry, the desperate , the indulgent wields: wasting hands , the devouring of air thine mantle: ablative sick glazen dough