Showing posts with label random tables. Show all posts
Showing posts with label random tables. Show all posts

Wednesday, 13 January 2021

Damage Types and World Building

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 My computer is getting repaired at the moment and my back up one can't seem to manage editing large blog posts. So instead of the next planescrap post here's a post inspired by the game I'm currently chipping away at, Dark Souls.

 

In Dark Souls certain damage types are associated with certain elements of the world , for example Lightning is associated with the gods that overthrew the dragons. 

By knowing it gives you the hint that dragons are vulnerable to lightning , as it was a weapon crafted specifically to destroy them (or that's my understanding of it anyhow).

I thought that was neat and a great example of how to get players to learn about the world, by making it intrinsically connected to the "moving parts", the bits of the game they will be getting to interact immediately and consistently.


Lo! I made a series of tables to inspire this kind of world building.


An example:

I roll 7 (fire), 4 (ghosts/undead),10 (academy), 9 (ruins, former rulers), 7 (religious ritual).

So the "associated" can mean they use that damage type , or its particular good at against them, or otherwise intrinsically linked. For this example lets have part of the soul (the lower hungry part) be a form of flame that can linger after the body is kaput, and will consume living beings. Certain magics can draw upon the soul to create magical fires that can consume not only the usual flammable materials but more esoteric stuff like love or hope.

As for the academy , it was founded by researchers into the nature of the soul-flame , who gained a create deal of power before suffering a decline as the teachers consumed their students and became each fixated on a single goal, ignoring their weakening grip on society as whole.

However their teachings still inform the correct way to attend to the deceased (least one of their base hungers rise as a ghost flame). Another common practice is to lit a fire with the intention of stoking ones innerfire or mediating on a dying fire as a way of negating desire.




How many Factions?

1d4+2


Damage Type And Properties

1.Gravity/ Physical Mass/Petrification

2.Soul/Sentience

3.Poison/Sickness/Disease

4.Mutation/Animating Force

5.Acid/Entropy/Erosion/Rust

6.Blood/Emotions/Inheritance

7.Fire/Hunger

8.Ice/Crystallization/Mirrors

9.Lightning/Sky/Stars

10.Secrets /Metaphysical Underlying Rules/`Magic/Written Words

11.Void/Unreality/Anomaly 

12.Wind/Sound/Spoken Language



Is Most Associated With:


1.Underground People

2.Weird Elves/Ancients

3.Dragons/Serpents/Dinosaurs/Reptiles

4.Ghosts/Lost souls/Undead

5.Demons

6.Mutants

7.Giants

8.Insects

9.Former Humans

10.Beasts

11.Shapechangers

12.Fungus


Best Described Collectively as a :


1.Church/ Cult

2.Loosely connected cells/sects

3.Library /Academy

4.Monarchy/Family

5.Army

6.Region based (i.e only connected by where they live)

7.Bureaucracy

8.Prisoners/Jailers

9.Tribes/Clans

10.Lone Individuals/Nomads

11.Trading Network

12.Schism/Civil War



And Their Status in The World Is As:

1.Deities/Idealized

2.Outcasts/Pariahs

3.Erased from History/Forbidden/Concealed

4.Tyrants/Hegemony/Empire

5.Intruders/Invaders

6.Peace-Keepers/Preservers

7.Underdogs/Rebels/Iconoclasts

8.Exploited/Conquered

9.Ruins/Former Rulers/Usurped

10.Creators/Founders/Ancestors

11.Psychopomps/Managers of the Afterlife

12.In decline/Decadent


Presence Most Obvious in

1.Medicine

2.Weapons

3.Spells

4.Curses/Insults/Inflictions 

5.Architecture

6.Roaming Monsters

7.Religious Ritual

8.Agriculture

9.Precious Metals and Gems/Money/Trade Goods

10.Customs and structures to do with death and burial

11.Landscape

12.Underground

Bonus table:  Template to determine resistances and vulnerabilities

1. Some version of generic fantasy physics (fire is strong against ice etc)

2. No resistances or vulnerabilities

3. Determine the oldest faction, make their damage type strong against the younger

3.Determine the rarest faction , make their damage type stronger against the others

4. Determine the most dominant faction, make their damage type stronger against the others

5. Have the faction that is the most hated have the strongest damage type

6.Determine the youngest and most vigorous faction, their damage is strong against the older factions


Thursday, 13 July 2017

Class Four

Print Friendly Version of this pagePrint Get a PDF version of this webpagePDF Sooo that backwards monster manual was kicked off by getting some prompts to do paragraph long posts.

The idea being all my post ideas were spiralling off into things that were too laborious to get typed out, and the very first idea I use takes 3-4 posts to do.


Anyway , let's try this again

Ian Reilly said:


A 4d10 chart of alternative classes for a basic four class game to replace fighter/thief/mu/cleric




Did you know Ian that (displacerklaus) did something like this? 
http://monstermanualsewnfrompants.blogspot.co.nz/2016/02/your-letters-to-displacer-klaus.html


Anyway, I also will do this and not use the word synergic 

 








4d10 chart.. so this could be a "4-40" type deal (no) or a 4 column d10 table (yes).

The columns could be based on "classic" roles.

Though the roles people assume as classic
(fighter->tank/meatshield, cleric->healer, thief->"dps", wizard->area control/damage(?) )
are a lot informed by mmorpg .

The thief's original role was extremely entangled with how the g.m ran the game, with how they use traps, surprise, creature awareness, other classes ability to sneak or discover things etc.

And the backstab ability somehow grew into the idea of the thief as weedy but opportunistic super stabber.

I've never really like this, and also think it's weird having ambush and dirty tricks fighting styles not be a fighter thing.

As any professional murderer/soldier/gladiator/bruiser is going to take full and frequent advantage of any combat advantage they can.

It's only the (arguably mythologized) "chivalric knight" or "honourable samurai" that these techniques are a poor fit for.

Though a "warrior caste" class that is build around the central idea of it coming from a culture that has either heavily ritualised/ limited/controlled warfare or the caste is more about embodied of the values of the culture than military effectiveness .


There's more to be expanded on the idea of roles, where to split class, if they need to work ..together , etc.
But I'm getting vague on it, so table time:


ANYWAY 

concept:
1. Deceptionist
2. Scab-miner
3. Haptic
4. Liminator 
5. Ghoul
6. Loon
7. Tar-jack
8. Leech-wife
9. Zephyr
10. Under-thing

power source:
1. Occult/Secret/Tainted knowledge
2. Mutation or Physical superness
3. Magic/Spirits/Totemic /Channeling Primal Force
4. Weird Hunger(s)
5. Extreme Skill/Talent/Techniques
6. Unhumanity/Otherness
7. Parasites/Weird Friends/ Pets/ Devices
8. Nasty Bargains, Eldritch Patron
9. Schemes/bullshit/savvy
10.Roll twice, combine.

situations generally best at:
1. Fights, close
2. Fights, distance
3. "Diplomacy" , making friends
4. Discovery 
5. Surviving
6. Extra-lateral movement
7. Healing and Blighting
8. Off-piste solutions
9. Mayhem
10. Crime


also handy for:
1. A lot of damage real fast
2. Structure destruction
3. Blast Radiuses , spread out damage, crowd control
4. Being widely adored
5. Creeping people out
6. Noticing things
7. Quartermastering, foraging, "food"
8. Unnoticeability 
9. Resource/Hazard manipulation
10. Fixing , maintenance, repairs 

Tuesday, 24 December 2013

DISPLACERKLAUS IN THE MYSTERY OF THE DISPLACERKLAUS

Print Friendly Version of this pagePrint Get a PDF version of this webpagePDF THWUMP. OH LOOK AT THAT IT IS A D104 TABLE OF POCKET CONTENTS, EXPLANATIONS, PLOT DEVICES, CLUES, LANDMARKS AND SETPIECES
If the first roll doesn't make sense just keep rolling and combining the results until an ungodly mess results?  TIS THE SEASON FOR UNGODLY MESSES! 




  1. Upside down castle 
  2. Bowl of brains 
  3. Rogue Glacier 
  4. Oversized key 
  5. Crude desperate map 
  6. Candles 
  7. Shark's teeth 
  8. Wooden sword 
  9. Ghosts 
  10. Frozen lake 
  11. Old Coins 
  12. String 
  13. Cup of wine 
  14. Manta rays 
  15. Barbed leather 
  16. Clock tower 
  17. Melted Sand Dunes 
  18. Misshapen faces 
  19. Owls 
  20. Lists 
  21. Whispering poison 
  22. Implausible pits 
  23. Firetraps 
  24. Bee people 
  25. Hungry Streets 
  26. Wind machine 
  27. Dark engine 
  28. Very old people 
  29. Ill stars 
  30. Slime Princess 
  31. Child gangs 
  32. Vomiting statues 
  33. Bored angels 
  34. Boiling water 
  35. Boar 
  36. Tiny wings 
  37. Bag of soot 
  38. Shallow pools 
  39. The moon 
  40. Very new blood 
  41. Hollow trees 
  42. Barking men 
  43. Needles 
  44. Crone's eyes 
  45. Bronze Tortoise 
  46. A great drill 
  47. Tar 
  48. Half a mouse 
  49. Gut strung harp 
  50. Dried frogs 
  51. Angry mob 
  52. Strange Lights 
  53. Tradition 
  54. Strays 
  55. Widows 
  56. Razor Webs 
  57. Directions 
  58. The Tanner 
  59. Snakes 
  60. Snail shell 
  61. Obsidian mirror 
  62. Bitter seeds 
  63. Bone chair 
  64. Scraps of a dress 
  65. Titan Arch 
  66. White Coral 
  67. Mud 
  68. Mockery Jungle 
  69. Plague House 
  70. The End 
  71. Withered plains 
  72. Silver Road 
  73. Red Sign 
  74. Black Rainbow 
  75. StormClouds 
  76. Chain 
  77. Heart 
  78. Flies 
  79. Bakers 
  80. King's Grave 
  81. Golem's script 
  82. Pig's tail 
  83. Tin Crown 
  84. Echo 
  85. Knapped Flint 
  86. Spices 
  87. Squid Beak 
  88. Cage Door 
  89. Lilies 
  90. Coal 
  91. Spider Milk 
  92. Bog Whistle 
  93. Finger nails 
  94. Penny Dreadful 
  95. Urn 
  96. Talisman 
  97. Game Piece 
  98. Forgotten ring 
  99. Pearls 
  100. Careful remembrance 
  101. Mourning 
  102. Pins 
  103. Bells 
  104. Cord 



Friday, 20 December 2013

Down From The Chimney His Sack Burst Forth

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Manticore is nearly here. Manticore brings people the things they dare ask for. DISPLACERKLAUS  however just brings shit no-one asked for.


no but seriously I'm doing this thing and I hate it and I'm not allowed to go on rambling incursions of pure bullshiting campaign speculation until I finish this thing. I fucking hate this thing. I have included pangolins so it's getting better.

For now DISPLACERKLAUS will fill in for me


H O HO HO I AM  DISPLACERKLAUS AND I'M NOT QUITE WHERE YOU THINK I AM 
HERE IS SOME VERY GOOD 
RPG TITLES

INFINITY PIG

Rod-Harvest

Melancholy in Sodom

Japes and Jackalweres


ManyGnome

The Bright Beast That Was

Devil's Bigness

Acclaims and Adverses 

Bogs and Bogs and Mud

Tome of Feuds

Ripe Tower

Hellbard

DIRTYPOOR

Night's Black Bosom 

Zharkz

Unbounded

Special Lady of War

Woeful Pits

Squalid Depths

Mad Giants Of Galaxy

REEKS OF MARS

PlagueWulves of the Unearth 

The Humongous 


what else do you have DISPLACERKLAUS?

RHYMING STUFF WITH ANIMAL NAMES TO MAKE MONSTERS!
A RANDOM TABLE
wow that is truly unwanted




1 Pikepike!
that is the first one and already it doesn't rhyme and some else made that joke
H O H O HO HO I STEAL AND LIE
2 Spear Bear!
3 Fog Frog!
4 Road Toad!
5 Mat Cat!
none of these deserve exclamation marks DISPLACERKLAUS
6 Mocktopus!
that's more of a punning word substitution  
7.Door Boar!
8.Chisel Horse!
9. Grappling Chicken!
10. A Bag of Wet Mice!
11. 2d6 goblins
12. flour
13. Hawk Stork!
this is going well DISPLACERKLAUS, so well. What else do you have?

THIS SOCIETY MAKES THE FOLLOWING ITEMS FROM BREAD!!

1.shoes.
2.doors
3.guard dogs
4. books
5. sling stones
6. hats
7. spouse lures
8. lower intestines
9. pauldrons
10.economic system


why all these tables are fucking stupid DISPLACERKLAUS
H O H O HO HO IM REALLY SLIGHT BESIDE WHERE YOU THINK I AM
REASONS THIS GHOST IS A GHOST
1. Ironic Suicide Pact Wager Contract
2. Murdered while impersonating a corpse
3. Drunk themselves to death. Literally, stuck a straw in a vein and slurped their way to death
4. The priest gave them shit directions to the afterlife
5. Actually an animated snowman made of ectoplasm
6. Legs fell off
7. Allergic to own skin
8. Shat heart out
9. Flying machine
10. Internal burial
11. bard

that's kind of an improvement

MUSIC!
WEAPONIZED INSTRUMENTS!
fuck you
1. Tuba launches squids
2. Organ fires blazing souls
3. Violin lacerates random target when played hard enough to break strings
4. Drums that explode
5. Flute that shoot poison needles
6. Piano that has extendable hammers when keys are pressed

BUUUH I'M ALREADY SICK OF THAT
NOW FOR A MECHANIC TO RESOLVE SEX IN RPG...
HAHAHHA HAA NO, EVEN I CAN'T GIVE A PRESENT THAT UNWANTED

POINTLESS ISLANDS!

1. The island of Crying Ducks
2.  The island of spare legs
3. The island of hot snow
4. The island with an ecosystem entirely made from centipedes
5. The island of geological unlikely rocks
6. The island of the pretend wizard
7. The island of miniature brontosaurus 
8. The island with low cloud cover
9. The island with the small volcano
10. The island where people bury their shadows
11. The island with upside down trees
12. The island that rains diamond
13. The island that smells like gas
14. The island that is entirely edible
15. The island that follows you


WELLL I'M NEARLY DONE FOR THE NIGHT JUST GOT THIS MONSTER LEFT:

CIMIM :
THEY ARE  LIKE MIMICS BUT THEY ALWAYS  TURN INTO SOMETHING REALLY UNLIKELY TO BE IN THE ENVIRONMENT 

I coulda sworn Cimim's already showed up in a post. Where did you get them from DISPLACERKLAUS?

H O H O HO HO I'LL JUST SEE MYSELF OUT OR WILL I BECAUSE I'M 3 FEET TO WHERE I THINK I AM?!?!


get out






Monday, 7 October 2013

Anarchy for Sale in Sigil

Print Friendly Version of this pagePrint Get a PDF version of this webpagePDF by that I mean here are some tables and things that people having been asking me about

Pandemonium Fracking Coffee:
Estimated price for coffee is 100 gold piece for one cup. Cup most be consumed immediately after being brewed by trained insane barista.

Effects are :
you are immune to sleep for a month!
For the first week after not sleeping , -1 to all actions, irritable, mild delusions
for the second week, -2 to all actions, d.m rolls a d20, that number that they rolled, when ever they roll that number (on any dice roll), you hallucinate something

3rd week -3 to all actions, as above but 2 numbers and must make a will/spells save to prevent flying into a rage when provoked

4th week, as above but also must will/spell save to prevent confusion as the spell for 1d4 rounds when an unexpected situation happens.

After the month sleep for a week, and gain 50 exp per level.


To make Pandemonium Fracking Coffee requires (in addition to the training, see below) a Fracking Bean Organ , a dangerous looking steam engine/pipe organ  thing the size of a toaster that has a system of pipes so complicated that the beans get confused and give up caffeine they don't actually have. These are made by xaostiticss and residents of bleaker asylums (via therapeutic crafts). They cost what ever is in the person next yous pockets (players not characters or npcs). One dollar =10 g.p


Training requires having a crazy person yell at you while other crazy people demand coffee all with the winds of pandemonium screaming at you. It will cost you what ever is underneath the nearest table

YOu then get an insanity from the following table. Then roll a d4 , if you get a 4 you have successfully learned how to make coffee. Otherwise you may try again.

To make Fracking Coffee requires 1d4 rounds , some burnable fuel source, water, and anything brown that you believe is some how coffee beans. "Real" pandemonium fracking coffee is from beans that boneless albino civert cats have choked to death on after consuming the beans in the feces of another boneless albino civert cat, but honestly no-one can tell the difference.


1. Your character feels compelled to change their name every session and will be irked furiously if called by a previous name

2. agoraphobia

3. the existence of a type of random monster (determined by a local random monster encounter table) will be never be believed by you

4. hypochondria . -2 to saves vs poison and disease

5. spell / will save or be struck by kleptomania in any civilized area

6. Hysterical muteness, save vs spell/will or be mute in extreme situations (like when a TPK is threatened)

7. Having a recurring hallucination that you ask/debate for advice

8. Terrified of domestic animals
9. Won't drink anything handled by someone else

10. You believe you are an expert on 1d4 areas of knowledges. The depth of your utter incorrectness is deep and vast 

11. Suspect you are the only real person

12. Believe a mundane object on your person is the source of your powers. Lose a level if is not on your person until you find it or a convincing substitute 


CAROUSING TABLE FOR THE BLUE RABBIT (SIGIL)

1. You tabletopped some drinks and now you have caught Fire from a Gensai or Azer. It's like the cold but not. You burn with blueish flame adding 1 damage to hand to hand attacks but any equipment you did not go carousing with is going to be slowly burned up. It will last one session.

2. You got to talking to this babe and he/she/they convinced you to join a random faction (see table below). Yep , you got honey potted. You are not a member yet, but will annoy everyone talking about how great the factions ideas are for like a couple of sessions until you get over it or don't.

3. You got a tattoo from a passing mermaid. It is a stylized anchor which any aquatic dweller will recognize as sign meaning "drown me". This prank might endear you to them, depending on if you are trying to be taken seriously or not. -/+ 2 to encounter rolls depending on how being a figure of fun will work in your favour right now

4. You have been mazed by the Lady! Oh noes! Jokes! NAh you just got real drunk and couldn't find your way out of the closet at your room at the inn. You are shaken by this experience though, -2 to all rolls when alone for the next session.

5. You have sold your future corpse to the Dustmen for 1d4 x100 gold pieces! Unfortunately this mean if you are raised or reincarnated they will mark your soul with rune that means undead are automatically aware of presence if you within 500 feet of them and will be hostile

6. You got talked into joining some Doomguard in a street fight against some Harmonium. Start the next session with half your hit points but your reputation towards the Doomguard is improved

7.You spent 1d100 gold on a useless item (see table below) because a talking squirrel convinced you it was a bargain. Squirrels don't know shit.

8. You ingested something squirted out of a bug for fun/attempt to impress someone/ blot out the horror.
You have a great time but now can't see anything that is a random colour for 1d4 sessions

9. Either due to a hot and sordid encounter (roll charisma if you are game) or just speculation from across a crowded room, you have a new additional sexual preference. If your character already has that preference, +4 favorable modifier to that charisma roll to see if you hooked up:

 1. talking animals 
 2. 1undead corporeal (preserved) 
     2 undead corporeal (just plain nasty)
     3 undead corporeal (skeletons)
      4 undead incorporeal 
3. Mechanical beings
4. Centaur or otherwise part animal
5. dudes
6. ladys
7.dude ladys *
8. lady dudes *
9.bondage, even/odds topping/bottoming
10.players choice

10. you have adopted a pet
 1.celestial singing mouse
 2. stone  lorus
 3. goose
 4. double tom
 5. barnacle
  6. blind dog with smaller seeing eye dog

11.  Someone brought in someone discount potions/ discards from the alchemists ward. And you ingested them. 
your arms are now swapped
2. improve a physical stat by 1. yussss
3. you have scales. Not enough get a armour class bonus though
4. you now are highly flammable. Reroll any fire damage and take the better result
5. True sight as the spell for the next session
6. Music causes you physical pain for the next 1d6 sessions. 1d4 points of damage per round of exposure
7. swap bodies with another p.cs who was carousing with you, or roll on reincarnation table to determine if no-one else was on the piss with you

8. For any potion you drink from now on roll a d4. 1: half effectiveness 2 double effectiveness 3. normal 4. reverse effect

12. You stumbled through a portal and continued the bender somewhere else. Roll a random other carousing table. Alternatively if none are handy, your foray into parts unknown results in a blackout , scars and lose a random valued item and gain exp = estimated market value of it in g.p. Item might be retrievable.  


alternate carousing tables HMS Apollyon , the classic, denefix , this one, this other one and one more

*by which I mean someone currently occupying a "other gender" category because of their assuming of cultural and/or physical traits of one gender while actively possessing vestigial or partial traits of another. Which is not to be confused with someone who is transgender. Confused? tell me about it.

Random Faction Table for Blue Rabbit Sigil : table weighted to reflect
 doomguard affliation and bar's location bias
1-2.Athar
2-4Bleak Cabal
5-6.Dustmen
7Fraternity of Order
8-9.Free League("Indeps")
10Mercykillers("The Red Death")
11Revolutionary League("Anarchists")
12Sign of One("Signers")
13Society of Sensation("Sensates")
14Transcendent Order("Ciphers")
15-16Xaositects("Chaosmen")
18-20: Doomguard



Useless Crap Item


1 A property deed for somewhere in limbo

2. A portable hole! Oh no wait, clever slight of hand, it's a circle of very matt black fabric.

3.Undead Repellent! See any undead around? No? That's because it works. Actually just kerosene.

4."invisible, weightless" cloak in a gift wrapped box

5. Ghost whistle! Only heard by ghosts!

6.Potion of minor rehydration

7.Boxing glove arrow

8. Helmet of "dark" vision actually a regular helmet with covered up eye slits

9.Magic wand of negation. Actually just a stick.

10. Tanar'ri book of protocol. Detailed and thorough but completely useless due to the nature of tanar'ir

11. Modron joke book. Pages and pages of random numbers12. Map of negative material plane. It's just a black sheet of paper.

Wednesday, 4 September 2013

Sewers Tables That I meant to do awhile a go

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THINGS THAT ONE CAN FIND IN THE UNDERGROUND SEWERS

Cults:
1. Sublime Broiling: worship moon milch | semi real illusions
2. Glory Meat: worship a spherical flesh elemental | transform in to brutish hulks
3.Whistling Night: Construct "deep listening pits"to hear the "whistling between the stars" Wear bird masks with whistle beaks | summon nightgaunts
4.The Bell Drowners. They drown bells. The music of a efficiently drowned bell is rather unsettling |ultrasonic abilities
5. The Stabbers : so divination by reading organs, but if you change the organs (With dexterity,  speed and special knives like olive pitters) before the reading you can change the future. In theory | Surgical instruments, weird internal damage and fate interference
6. The Gigglers: like those people that have organized therapeutic  laughing sessions but have the doctrine that laughter is more therapeutic if the environment is extremely unfunny. Set up tableau that are either horrifying or absurdly banal. | Piranha flails
7. Essentialists: The human body has unnecessary parts that can be removed for greater efficiency. And replaced with beans. | Explosive seed projection, plant monsters
8. The Bombers: bonsai pyrotechnics. Try to blow up exaclty one thing like hope or disapproval. | bombchus


The cult is currently:
1. ceremonys
2. plannings
3.going to war
4.recovering after defeat
5. Out doing non-cult stuff
6. flipping the fuck out









Gangs of Thieves
1. Second story gang with trained squibbon grappling hooks
2. Midgets that disguise themselves as children
3. Fagan with mind control fungus hats and his child slaves
4. Conjoined Twins with a cadre of trained monekys
5. gas spore prostitutes
5. Graverobbers , also dabble in blackmail via a Speak With The Dead ritual they stumbled upon
6. Kidnappers, use blow darts with paralyzing poison from a rare species of bat found here
7.Spys and blackmailers, specialize in disguise themselves as plants
8. Snatch and grabbers , ride trained climbing goats

What are they doing?
1. Falling out violently
2. Counting spoils
3. Playing cards
4. Waiting for a meet
5. Leaving for a job
6. Hiding from retribution

Alchemical horrors

1. Homunculus swarm
2.gas-spore prostitutes 
2.Perpetually melting wax golem, keeps trying to turn into you. Kinda results in the death throes of the T1000
3.Stilt legged rats. YOu  think they are  swimming but they are really just walking.
4.Cimim: like a mimic but always appears as the most extremely unlikely and not particularly desirable thing relative to the enviroment. SO in a sewer, a feather 4 post bed or a roast chicken.
5.A centipede made from monkeys.
6.Monkeys made from centipedes.
7. Swimming mirrors. Possible harmless.
8.A symbiotic second skin. Now lurching around looking for someone to attach to. Not a good idea.
9.A giant tongue , studded with teeth.
10.Frog of Holding.



Lost Places
1.Bathhouse
2.Cold store
3.Arena
4. Zoo
5. Arsenal
6. Voluntary entombment cells
7. Elevator
8. Pumphouse

Enigmas
1. A blind basilisk with a seeing eye parrot. Parrot constantly whispering descriptions of the environment to it. Basilisk is intelligent and fairly benign. The parrot however is judgmental and suspicious. If the Basilisk gets a good enough description of you from the parrot it can still use its gaze attack, except without limits on range or line of sight. That is because the Basilisk has far too much knowledge of philosophy.
2.A Sundial with moving shadow corresponds to another worlds sun
3.crude shelves with books. Books have haphazard yet skilled bindings. Content is violent angular scribbling.
4.Statues hanging from chains around their feet, so the head remains in sewage
5. A ghost trapped in a crack in a wall. Crack is not really big enough for the violently distorted face crushed into it.
6. Luminous hissing roses
7.Storage room for a theatre.
 8.Childrens drawings on the walls


Critters
1.Squibbons
2.Glowworms
3.Starfish
4.Sewer Manatee
5.Pale Giraffe
6.Raccoon, cave adapted
7.Big moths
8. Diving Beetles
9. Bat eating spiders
10. Bats with symbiotic anemones  , with paralytic poison

Predators/roving locus of destruction
1. Wight
2.Flailsnail
3. Ogre
4. trogloraptor
5. Murder Weasel
6. Giant Crab
7. Harpoon tongued Great Eel
8. Alligator
9. Shambling mound
10.Hydra with heads that appear as giant rats from a distance.