Cédric Plante drew this amazing pictures for this post! |
and a follow up here
Lack of home gaming and disorganization in playing anything regularly like online , plus the bizarre swellings of on-going projects have left me feeling pretty hesitate to just pour stuff on here like I have being doing.
But in the interest of maintaining the current inertia , I asked on g+ for some ideas for a blog post.
The one I choose was
FUNGUS:
okay I have already done this one, but I still like it and you should go and look at it again, because I'm referring to it below
Advantages: Self Repairing, protection from physical attacks, hitpoint "loans"
Possible enhancements: Spore Weapons (poison, percussive, choking), regeneration, breathing filters, autopilot in the case of extreme mental/physical distress or subjugation
Disadvantages: risk of being usurped , might be a strain that has a "take control of nervous system and make body climb as high as possible before rupturing it with spore delivering stalks" cycle of life. Or a stage of life that involves being eaten by something, and will effect your behaviour to make that happen.
Who can hook a girl up? Myconids, Fungal Cultists, Fungus elementals, wind blown infections, previous owners now deceased, worryingly evangelical current owners sharing starter kits (in the style of Kombucha teas)
Specific Strains:
The Destroying Angel:
Spores on the wind make contact physical and psychic with the dying and vengeful.
Destroying Angel will bond with the willing and give regeneration , weird slabby mushroom plate, and make them count as a fungus for mind effecting effects.
In exchange after the mission is complete it will ask to go to somewhere high where it can convert the bearer into a large fruiting structure and disperse its spores.
The Candle-Snuff :
Sometimes found in the wild. Appear as over-lapping black and grey circles on the hosts skin with fine translucent hairs . Anti-photosynthesizes converting both the darkness and the psychic energy in the straining to perceive something in the darkness into fuel/food for both it and the host. Feeding too long on one patch of darkness will convert it to another type of darkness
The Amethyst Deceiver:
Carefully grown by myconists of slippery characters. Purple, fuzzy matts. Could be mistaken for woolen vests. Interlacing spiracles of keratin mean it counts as leather. The real power of this is a constant release of hallucinogens that mean the host is remembered differently by everyone they met and everytime they meet.
The Glutinous Gomphidius :
The host will look like a michelin man. Extra 10 hitpoints. Need to eat 4 times as much.
"worryingly evangelical current owners sharing starter kits"--brilliant!
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