Showing posts with label weapon. Show all posts
Showing posts with label weapon. Show all posts

Monday, 28 January 2019

Weapon Proficiencies

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Weapon Proficiencies:

A weird lumpy limb that wiggled forth somewhere in d&ds many lives.
Often disdained, but generally forgotte.

 And not something I've seen anyone try to  "OSRify" . 


BUT TODAY

I will do something with its wretchedness. 

If you have spend anytime reading homebrew content you will have encountered numerous house rules for making weapons more complicated and differentiated . 
So that it matters that a spear is long and an axe chops and a warhammer is really good for punching holes in plate etc.

The other thing you might read is rules for people doing tactical stuff in combat like "full dodges", "suppressing fire"  , "shield bashes" etc

The trouble is these are often over looked, forgotten or neglected by players.

Which is BAD if you are perpetual tinkerer dm who wants to try out all these little mechanic options.

And you don't (and shouldn't ) want to have constantly remind the players about them.

However there is going to be some players that do care about it, and chances are they are playing a Fighter.

So making use of all this underused potential is give Fighters a form of Weapon Proficiencies.

Except I'm calling them Training Regimes , (Regime  for short) 

The Dempsey Roll might be known to a boxer , but unless they have trained , sparred , and keep themselves in condition they will be unable to apply it to its best potential. 





A regime means the fighter has studied and regular trains in the use of particular weapon, weapon technique, marshal strategy, special move, new foot work , esoteric stance , etc


A Regime will allow a fighter to , for example, not just use a spear like everyone else, but use it with those weird reach rules you came up with.

 
They have one per level actively undertaken and practiced enough for it to be as second nature to them as drawing breath.

They can know far more than this, but they limited on how many they have available in their muscle memory and reflexes.

More regimes can be learned from studying books, sifus, weapon masters , secret schools and sometimes their own experiments. It will take anywhere from a week to a month to learn one.

They can swap a regime over, but it requires a week to get up to speed again with the techniques involved.


Examples of Fighter Training Regimes:

Desperate Defense : The "shields will be splintered" rule

 The Long Stance : Always resolve your attacks first when you have longer weapon

Opportunity Knocks: Free attack with a shield bash if your opponent misses twice in a row

Cloud Step : If fighter does nothing but move and avoid attacks their base armour class is their dexterity instead of 10.

Le jeu de la hache : while using an axe 2-handed or axe type pole weapon , if this fighter reduces an opponent to zero or lower hitpoints , they can make immediate additional attack against someone/thing in reach . The benefits of this regime can only be used once in a round



Notes
This assumes any class can use any weapon or classes have a set list of weapons available to use. It's not another thing to spend proficiency on , but I guess it could??

Its also very similar to feats; however they can be swapped in and out in downtime and shouldn't stack or provide passive bonuses like feats. Some feats could be repurposed to this system though.


All Regimes don't have to be in equal in power, and some could even be better versions of more common ones.

 The time and resources it takes to learn a new regime is going to vary on how rare and/or powerful it is as well.

Let how much you make wizard players sweat to learn new spells be your guide for how expensive or difficult it is to learn a new regime.
 




Sunday, 14 August 2016

terrible vveapon

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http://retrovania-vgjunk.blogspot.co.nz/2016/08/aliens-commodore-64.html

Sorry kids that I don't post as much as I used.
Find it harder to concentrate on writing stuff than I used to. Not sure why.
But , like, have you seen the wealth of content on other blogs these days?
You can get so so much diy d&d "weird osr" that I feel comfortable reclining reptile like into the background.

FOR EXAMPLE:
http://maziriansgarden.blogspot.co.nz/

"But the jungle has now been abandoned by Zyan above. The visitors no longer come. All but four of the hanging pagodas stand empty and derelict. Each of these is occupied by one of the four remaining hanging merchants of Zyan"

http://gloomtrain.blogspot.co.nz/ 

"A single strand of it, teased free and tied around the finger, wrist, or neck of a victim, ensures their compliance in all things; so long as the strand is still attached to her head, the witch can command it to sever the member around which it is tied"


http://rememberdismove.blogspot.co.nz/
"Ice lice. The size of small dogs. Mostly live on mammoths and other huge mammals. Will drain a human dry in under a minute, then crowd around the corpse trying to figure out why it doesn't have any more blood in it"
http://renfieldscat.blogspot.co.nz/
"Prototype staff members. Bodies halfway carved into dolls."

http://dandy-in-the-underworld.blogspot.co.nz/

"Kalkiskordivaay, Marchioness of the Wormwood Star. Appears as a leopard with the head of a woman of no mean appearance, her red-gold hair oddly cast in the light of a crown of pale green fire."


http://gameswithothers.blogspot.co.nz/
"Ix is between death and life, her daughters dead or missing, her city a sepulchre beneath which she weeps eternal rivers of poison and forgetfulness. The rivers flow forever, into our own waters. They remind us of death and we die or go mad.
Her city and our first home, treasure trove, altar and throne of the best god, is lost to all but the dead and those unlucky enough to be invited."
http://whatwouldconando.blogspot.co.nz/

"for the alzabo will have all the feelings the father had towards the child in addition to wanting to eat and make company of their memories. This is not a parroting of the sounds and mannerisms, it is perfect and sincere"


http://elfmaidsandoctopi.blogspot.co.nz/
"
55 Giant termite mounds
56 A thousand or so easily offended frogmen in huge spawning pit
57 A pyramid of moss covered skulls
58 Duckmen guarding a pillar of unbreakable metal
"
http://basicredrpg.blogspot.co.nz/
"From a distance it looks like an enormous fox. From a distance it looks like an enormous crow. Close up it is obviously neither. It is a thing trying to be a couple things. Its skin is fluid and ink. When it moves it sort of...shapes itself in that direction. Stretching and blurring"

As I just went through these to quickly find an example of the magic there I found pages and pages of content I haven't had time to read let only digest and shit I'm sorry guys I hope your writing brings you joy as now all our attention is stretched so thin that you don't get the accolades you deserve.

(I will keep mentioning other blogs that I've stumbled on or forgotten to mention in future posts)


(I mean yeah there's that blogs I follow thing on the side here but I can barely remember how to follow a blog in blogger and it's glitchy as shit anyhow)

he-man screen cap


plus the ones I'm just making real sure you know about but would be real surprised if you didn't
http://roll1d12.blogspot.co.nz/
http://goblinpunch.blogspot.co.nz/
http://middenmurk.blogspot.co.nz/
http://straitsofanian.blogspot.co.nz/


WHERE IS WAR'S HORSE? IS IT SMA
LL? IS THAT WHY HE's SULKING ?
Arnold Böcklin
yes
anyway
content
stealing this straight outta Displacer Klaus's bag here:


TERRIBLE WEAPONS

1. Gravity Lances:
Gravity as in severe , gravity as in an exorable force , these lances are very long and stretch through time and space and are made of moments.
The knights begin their charge towards each other , each part of their lance a specific moment in time and space (the king lives, the kings dies, a mountain is formed, a child is lost , a city burns) and the final impact is resolved at the same time as each of the individual moments, the lances themselves like horrible fractal quicksilver nightmare mirrors, the knights; like a black sun eating the sky  like a buzzing fly instead your eyeball.

2. Shark tooth house:
A dolls house of teeth , thrown at someone it, it swallows them, cutting deeper and deeper the longer they take to find their way out.

3. Land Mine:
Like those dirtballs in Tank games, this gross looking tree cone (as Casuarina or Banksia but moving slowly like dying baby birds) spews out dank soil when impacted, filling and probably entombing a 2 metre cube .

4.Final Word Knife: 
If you stab someone with this knife, (appearing like Cinquedea sharpened down to a sliver) , it will kill them. Not necessary then , but eventually, no matter how later, no matter what seeming other cause, the death will always be claimed to you via this knife , in every book and cosmic writ.

5. Murder Tree:
Like a 2.5 metre dead tree if trees claimed brittle metal as their substance and not wood. It blurs and twists but never quite when you look at it, always like it was just before you looked. Like noticing raindrops or ants moving in grass.
It's heavy but the weight is carried by Wisdom not Strength. It will crush, impale, flay and tear. Then  carry parts lamenting and twitching off  your defeated enemies.
These trophies will only cease when rotted to bone.
Until then, they remain continually unreachable in the razor thickets , like Tantalus grapes.
These were first brought to earth by angels and can be still found used by them.
photograph by Toni Frissell, for more info click this