Showing posts with label craft that doesn't suck. Show all posts
Showing posts with label craft that doesn't suck. Show all posts

Thursday, 17 January 2013

Animals Mauling, CLOUD GIANT

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scroll down if you want to see picture of cloud giants and some mechanics stuff
"
 Animals are horrible and I love them. I love putting animal encounters in my games.
Notes about animals:
the difference between an animal and a monster is a monster always wants to kill you

Predators will want to kill you if they are hungry and think that they can get away with an easy meal. I think a lot of people have predators attacking well armed parties and sticking out combat that's going against them.

Which is fine because wahey the bears are just really angry in this world.

But if you wanna be more accurate about it, predators hate fights. In the wild a predator cannot afford to get injured, because even a minor scratch or broken tooth could mean  an infection preventing them from hunting, and then starving to death. If you heard about people fighting off a  bear by wacking it on the nose, this is why.
I can't remember the exact number,  (1 in 5 maybe) but a minority of lion attacks on prey animals actually result in a kill.  They are used to waiting for a better shot at something.

If they have brought down a large game (mostly they seek out prey in the range of 50 to 300 kilos) they will gorge up to 30 kilos in one sitting, sometimes then sleeping , before eating more. They will then go days without eating.

When starving they will take far more risks and consider going for much smaller prey (it's not as energy efficient).

There is inter predator violence as well, where predators will kill and not eat another animal which it shares an ecological niche.

Herbivores are only wanting to kill you if you are in the way of them passing on their genes. I.e they have kids and you are too close, or it's mating season and they need to defend a territory in order to get laid.
Hippos are notorious for being over zealous defenders of the tiny patch of river each male proclaims as his own. Cape buffalo and hippos kill more people in Africa than lions  because of this.

Note they do not need to be hungry to be aggressive, you just need to go near them.

(predators are also going to kill you if you come near their kids, except in some animal like komodo dragons, which have been known to eat their own kids if they don't get out of there fast enough after hatching)

Also a cornered animal is a dangerous animal.

Double also diseases or injections can make an animal violent and unpredictable. Some of these diseases maybe transmittable (rabies)

GAMEABLE BITS OF THIS BLATHER:

Have predators ignore, but still observe parties, then attack them when they look weak. IF they can't get an easy meal (Pack animals) they will try and isolate the weakest member of the herd to kill and carry away if necessary (halfling bard anyone). Jaguars are renowned for being able to sneak up to sleeping people and animals, kill silently with out rousing the others and then carry the victim up a tree to finish at their leisure. Tigers will sneak up to point blank range and then ambush from behind.

The presence of super-predators like displacer beasts could force other animals to attack dangerous prey (ie parties)

Animals might  try and warn you off before defending their young or territory (in the case of herbivores, predators have territorys but its more about the access to prey than just the physical environment), or they might just go you right away. If you run they are unlikely to follow , but will slaughter all of you if you do not leave.


ONE more thing:
This is my personal pixel bitch (okay as well as tree monsters taking more damage from fire)
claw claw bite attacks are stupid, okay the combat in d&d s meant to be abstract and especially if the round is a minute round, but still, it bugs me because multiple attack is a big deal mechanically and it seems annoying that it seems just merrily tacked on to monster stats (the infamous peasant killing house cats)
It's really jarring when its a 2 legged bird with a claw claw peck routine. How is it staying upright?
Like to me it seems like if one could double ones dagger damage by attaching another blade parallel  to the first.

A claw claw bite routine suggestions the animal is darting around like boxer , with the right and then with the left and then with .. the head? Bites do not have the reach of a claw attacks. The claws of big cats used to
either kill smaller game, or grab hold of prey and then finish with a bite (often suffocating by clamping on to the face). So I like to run it the animal attacks with a single claw attack (a swipe) the other paw staying on the ground for stability and leverage  or goes for a pounce (which does more damage, knocks you prone, but you can attack first if you have a longer weapon than the animal) and if the pounce is successful it gets a bite attack, and if the bite attack hits it inflict bite damage every round.

"

Here are some more mechanics I use in my games for animals and monster non-standard attacks and some stuff for how I cover situations that always come up

Charging:
Anyone running can be charging. This means you don't really bother to slow down at all before attempting to hit them. Both you , and the person you are trying to injury get +2 to their damage.(on each other).
IF both you and that other guy are charging into each other, yes it stacks.

Reach:
if you have a weapon with longer reach than someone , and you are trying to hit them before they are hitting you or someone within your reach, your attack resolves first, ignoring the initiative order.

If however, someone is attacking you , and is closer than your weapons functional range (as decided by d.m fiat or maybe someone weapon tags) before you can attack them you must make a successful attack roll to get them clear, (doing no damage) and then you can do your regular attack roll. This extra attack roll is a freebie and does not use up your action for the round.

Hit and running/swooping:
Some creatures naturally attack and move at the same time, like sharks or a swooping bird. In this case if you are not moving faster (i.e covering distance movement not reacting than them movement) (and flying in the case of the bird) you can't attack them unless you have a reach weapon , or get a better initiative result, and hold your action until they are in range.


Pouncing:
some animals pounce. This might count as less reach than your weapon but certain super leapers might (big cats) count as normal reach.
 Pouncing means if you attack them this round you get  +2 damage. If they hit they  get additional attacks, automatic damage each round or do more damage depending on the animal.

Cats: swipe with paws or pouncing. If they pounce  they inflict the damage for their bite attack instead, automatically inflict bite damage each round and make an attack on you each round with their back leg rake attack damage. Oh and you are prone


Disengaging: you are engaged with an opponent.  You want to get the fuck out of there. That's fine, but you are either going to have to engineer an opening or just risk it. Engineering an opening is you make a standard attack but instead of doing damage you can leave the melee.
Risking it means the opponent gets a free attack on you.


Biting:
Some things can hang on once they bite you. This means anyone is +2 to hit them , but they inflict their bite damage each round but at one dice size smaller. Also see the dragging down rules, this might be applicable as well.

If animal is big enough , it can shake you around. This means you have to succeed in a strength check in order to do anything other than be shoke around.

Swallow whole:
Some big ass things will need to get a successful bite attack, and then on the next round succeed on another one to chew you a couple of time and swallow you.

Other animals will swallow you whole anytime they succeed by 5 or more on a bite attack.

Generally you then be suffocating and taking 1d6 per round acid damage. Cutting your way out requires a suitably size weapon and inflicting atleast 2 points of damage per hitdie on the monster to cut your way out. Some things will require a strength check to successfully inflict damage in that round (cause you are getting squished by muscularly  contractions)




Guarding:
You can also get a free attack on an opponent if you declare that you trying to prevent them from attacking someone or going somewhere, and in the course of this action they are going to be moving past or near enough to you , so that you have an opening. THis free attack is resolved before what ever they were trying to do happens.
If you just want to body check them, it's resolved like a pinning attempt.




Trample
If you are bigger than people you can move through where they are. They take 1d4 damage per size category bigger than them you are (so 1d4 for horse , 2d4 for bears etc) . This increases to 1d6 if they are charging. You may make a dex check (ref save, save vs breath weapon) to take half damage.

This counts as movement but your move is resolved after any attacks on you by the things in your way. And your attack is resolved after your trample.






Swatting:
If you are 2 sizes bigger than people you can go for distance when you hit them. Half the damage you inflict, but use the full amount x2 as the amount of feet they fly in a random direction away from you. If they hit something they take damage as per falling.


Sweeping:
Again if you are 2 sizes bigger than some people/things you can just attack everyone of the little bastards in area (rule of thumb your size mod X2 in square feet). Resolve your attack against everyone in that area, but halve the damage.


Drag Down:
Animals that hold on with a bite attack can drag you down. This means they are latched on and pulling you down. Each animal hanging off you gives everyone +1 to hit you. If there is enough animals on you that you could not carry them without encumbrance penalty you are now you are now prone (or assume it takes 2 dogs to pull down the average human and each strength mod you have increases the amount of dogs needed by 1).  In any case your movement is halved. If you attack the animal it is at +2, but if you miss them you are now prone.




Sigh. Oh and here is grappling..
Grappling.
Because it's gonna come up. Let's try and make this as painless as possible.
Okay so unless you have octopus appendages the opponent gets to attack you first. (the reach thing).

If they are so much bigger than you they get damage resistance, then you are not grappling them, you are climbing on them, and that is covered else where.

Then you get to attack them. If you succeed, they have to make their choice of either a strength or dexterity roll under check modified adversely by how much you succeeded the attack by. If they fail, they are now..
say what were you trying to do again?



Just tackling the motherfucker!:
Okay you are both prone now (must use move action to get up, -2 to hit, +2 to be hit). Happy?

Pin them!
Okay so starting on the next round they have to make a opposed strength check. If they succeed in 2 in a row THey are free! If they fail 3 in row they are now completely pinned and can't make anymore strength checks. If they have a dagger or claws or something they can attack you as normally, but they are still being grappled and assumed every time they lose a strength check they lose one attack option
FOR example if they pulled a boot knife on you they could be stabbing you until they fail a strength check, then you are hanging off that arm or whatever. But if they got a knife out for the other hand, then you would have to win another strength check to stop them stabbing you.

Choke them out: Okay they now are suffocating. They can attempt to break out each round with an opposed strength check , but they have until there constitution in rounds - however much you initially succeeded by in that attack roll before they pass out

Batter them:
like choking but inflict 1+strength modifer damage each round from banging their head into the ground, making them hit themselves, bear hugging etc. Succeed in a opposed strength to break free.  Each size category bigger than them you can improve that 1 to a 1d4 then a 1d6 then a 1d8 etc. So a bears bearhug will do d6+strength each round.


CLOUD GIANT:
I decided these are actually spooky owl moth headed guys who wear grey robes and descend down from the clouds on the mist and steal and eat people




Wednesday, 22 February 2012

scrawling over the classics , planescape part 2, UMBERHULK

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/celestials

Since celestials are pretty much only going to see very occasionally npc use, my urge to  try and upgrade these guys is slim. You have all the assimon and some other dudes to use as well and they are all kinda bland. Think it stems from the fact is evil is things going wrong, and good is generally things not going wrong. And there is a lot more ways things can go wrong. I hate that "without evil how, good would have no meaning" tripe. If no-one was fucking with anyones shit, people would just get on  with their lives and it would be fine. Like I'm eating a sweet sandwich, and I'm not going, wahey this sandwich tastes so good because murders are happening.

Anyway, 4th edition made angels more like manifestation of energy or something and they were like, divine smart holy robots and made it so way more likely to have to fight them. Or something.

And in that really annoying fantasy novel people wouldn't shut up about, angels are like this abstract force of awe, and are described like a burning wheel  or a human with 3 sets of wings, the wings covering the face and genitals. And the represent such absolutes that they are dangerous.

So there's that option of making   celestial fun to use. Like reverse demon thing.

say, I'm doing this quickly here, but roll d3 for how many times you roll on the form table( and if the results seem mutually exclusive roll on sub table) and then roll once on the power and what does it do?!!!?! table

d20

1 a glowing child with a echoing choral voice

2 a cat headed snake tracing a figure 8 with pretty rainbow eyes

3 a giant horse head, silver flamed

4 a muscular human with golden skin and stars for hair and eyes

5 a burning wheel

6 dizzying points of light rotating and forming complicated mandala patterns

7 a wise fox

8 some kind of farming implement formed from ice

9 a huge hand its voice coming from its palm

10 a sage with skin as black as the night sky and flaming hair

11 a hovering flame

12 an inverted tree floating above the ground

13 a naked lady but with no nipples or sauce grooves

14 rainbow coloured ribbons

15 a rotating flower head, alarmingly flat and symmetrical,

16 a cloud of tiny silver seahorses

17 It has Wings. If you roll only this result, it's just a pair of wings flapping in space, other than that stick the wings where-ever. If you roll this result as again, why that's another pair of wings.
 18: A pair of flaming eyes. If you are combining this with another result, you may give that result flaming eyes, or have flaming eyes looming behind it. Or whatever.

19 A great turtle gently swimming through the air, with a tiny city on its back

20 A bronze bell of vast age

1d6 combing forms

1: have one sitting atop the other, or carrying the other or riding the other

2: like a playing card, one is upside down and joined to the other

3; the celestial changes back and forth in a gentle manner

4 as above but rapidly , in an unnerving strobe effect

5: forms exist side by side , speaking with one voice

6: one form grows out of the other, in a way some how not completely hideous

What is its powers? roll 1d3 times

1 Its can yell causing an earthquake or sing causing a disintegrate effect

2: It can glow so bright, everything looking at has their eyes burst into flames

3:It has a weapon twice its body length that it uses with skill and fury

4: Its laugh causing healing to those it chooses and weakness and despair to some other people it chooses

5:magic spells as a wizard

6 magic spells as a cleric

7: long near invisible razor sharp threads

8:mighty gusts of winds and lightning

9: can liquefy stone, entombing people

10:turns people into animals/plants/bakedgoods/salt with a gaze

11:redirects spells at targets of its choosing

12: at will Command spell effect

13:freezing breathe

14: absurdly fast, natural blur effect

15: Re arrange gravity as it sees fit

16:Laser eyes

17:Blinks as blink dog, and can teleport opponents short distance

18: Can turn into flaming pillar

19:can sing a song that makes evil vomit up its organs

20:silence effect at will. Hold person with a touch

What it does!

d12

1:the party must be destroyed to prevent a great cosmic tragedy to happen. It is apologetic but ruthless

2:It will observe the party at distance, after announcing its intentions to do so, a hour later roll again on the table if the party has not done anything particularly foul or noble

3:It gives stern advices, and  heals moderate wounds and leaves. Roll again on this table a hour later.

4: It gives some cryptic advice , and attempts to confiscate something in the partys possession.

5:It flips out at the party in a icy fury, attempting to destroy them utterly

6:It engages the party in small talk, and if they seem friendly enough, offers a small favour

7:It demands a task to be completed or it will return in a week and destroy the party

8:It asks a complicated moral puzzle to the party Like "you find a bag of gold covered in blood, a sick child says he saw a crooked merchant drop it, the crooked merchant is nice to cats. What do you do?" . Roll again to determine the angels response to the partys answer

9:demands the party cast out one of their memebers, for being evil or being too good and needing testing. Will try and destroy the party if they do not obey

10: Offers the party richs. If they accept , it scold them and will try and fuck their shit up in a minor way later

11:Offers to accompany the party and will aid them in not in the next obstacle they face but the one after that. Celestial does not announce this until the first obstacle.

12:Demands party accompany it immediately to destroy some nearby evil, possible of a power level too great for the angel and the party. Roll again on this table if the party refuses.



Now that I have done those tables, I'm gonna say that I don't think that type of angel is suitable for planescape. Ties too much into the unknowable awe style stuff that "we nicked shit from the gods and got pissed with their servants " planescapeness  deviants from.

But hey knock your self out.

A quick fix for the celestials would be have the aasimon  being really fruity, sensual, slightly high, like 70s rock and roll groupies. And have them always positive and relaxed. If they have to kill the party, its like "Ah I'm sorry little dudes, I gotta get harsh on you all, but death is but a journey" and  if they are dying in hell, "I fought most excellently and now will join my planes substance, so sucks to be you bogus devil dude"

Fuck it , now I'm making them sound like bill and  ted from bill and teds excellent adventure.

That is entirely acceptable to me.

The archon, who I'm now making the Nephilim because I wanted to used the name archon for tyrannical chess bastards, play them like a paladin with such a stuck on their butts, and not in the good way, make them so pompous and overbearing and righteous. It wouldn't be boring, but will be annoying as hell. More about them when I go to Mt Celestial.

There's a magic super elf celestial race too, but I'll get to them when I get to the chaotic good plane. Ugh. Superelves, with super magicnature powers. I'm looking forward to it.

Guardinals ? lets go to Elysium to discuss them further
<portal noise>
Elysium

 

Okay the good planes, with Elysium being the really chill plane.

Guardinal are the dudes here, magic nice people with animal parts. This is keeping with the nature is nice nice animals good thing that's been a staple of fantasy ever since people did not have to deal with nature on a regular basis.

Which people are having fun with, and thats fiiiiiiiiine.

But, yeah, nah , lets give them absurd looking armour, keep the animal heads and make them like Jack Kirby norse gods. Enough said. Have floating space castles on the top/last layer of Elysium accessible by a rainbow bridge.
wahey there's actually exactly that picture!
HEY WE GOT ONLY ONE RULE AROUND AND ITS YOU BE A DICK I HAND YOU YOUR ASS BECAUSE THATS HOW NEUTRAL GOOOOOOD ROLLLLLL!!!!

The rest of Elysium, the happy meadows, the exciting forests, the sandy desert and the swamp planes, lets full with ruins and make it full of amazing blue lakes, and little islands so it looks like the greek islands. There's a Nan Goldin photograph ( that is not it above) of the sea there that's a blue I would be happy to die looking at. So its nice , warm, a jasmine scented breeze, and ruins.

Because Elysium is like this restful place, lets have the the guardinals and resisdent aasimon collect entire fallen citys to keep here as monuments to the ceasing of work and war. So have greek columns protruding from azure lakes, stone lion lady Egyptian temple in the desert etc.

Do these ruins have all the gold and treasure and shit still lying in them?

Why yes, yes they do. Are the residents preferring it to be left there as museum thing? Yes.

Will the party have to sneak past them, to engage in "archaeology"? hell yes.

Does every animal here have laser vision and this whole thing is a setup for an absurd running battle where the party are beseeched on all sides from eagles swooping done on them shooting lasers from their eyes, squirrels sniping them from trees with laser eyes, fish shooting lasers underwater at them with laser eyes, butterflys strafing them with lasers etc? Do you need to ask?

I can't decide if Hannah Barbara style energy blasts (with that classic sound effect) or continuous  burning red lines is funnier. conductive to an exciting adventure.

Back to the ruins, this would mean you could have all kinds of "oh this culture has been destroyed for ages, we'll never get to read the last half of mosaic that revels the secret weakness of the WorldEater wyrm, oh wait maybe there's some of their buildings in better shape in Elysium, I'm sure everyone there will understand that we are just some adventures wanting to look around and not touch anything"

Low level adventures? Have them find a portal, wander around, everything's lovely, they see some gold cups or junk in light dappled forest ruin, they steal it, a laser bear chases them , and you play yakty sax (that benny hill theme) as they run back to the portal. Have the portal activated by a poem that the player has to compose new everytime. To represent the effects of trying to compose a poem under stress, everyone gets to throw dice and pencils and biscuits at the player who's character is trying to come up with something.


those fishs have lasers

yeah this lots of this


AND THEN I FOUND SOME PICTURES  THAT RULE
so restating myself here Elysium can be all one big landscape and it starts as greek island lakes and the forest then desert then swamp and in the distance is the rainbow bridge to pure neutral good floating castle were the guardinals live: (and also I realised that I have to reskin something exactly like the eternals, so maybe the nephilium/archons? But then I don't want to be dicks? fuck it I'll just shove them in there somewhere)
this could not say neutral good any harder look at the guy on the eagle horse, he's like I like helping people and I wanna live in a house not being wild and shit, but I'll break any damn law I want if it means helping people

bonus round
UMBERHULLLLLLK!for another art trade for this writer that like is the best