Showing posts with label elements. Show all posts
Showing posts with label elements. Show all posts

Wednesday, 13 January 2021

Damage Types and World Building

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 My computer is getting repaired at the moment and my back up one can't seem to manage editing large blog posts. So instead of the next planescrap post here's a post inspired by the game I'm currently chipping away at, Dark Souls.

 

In Dark Souls certain damage types are associated with certain elements of the world , for example Lightning is associated with the gods that overthrew the dragons. 

By knowing it gives you the hint that dragons are vulnerable to lightning , as it was a weapon crafted specifically to destroy them (or that's my understanding of it anyhow).

I thought that was neat and a great example of how to get players to learn about the world, by making it intrinsically connected to the "moving parts", the bits of the game they will be getting to interact immediately and consistently.


Lo! I made a series of tables to inspire this kind of world building.


An example:

I roll 7 (fire), 4 (ghosts/undead),10 (academy), 9 (ruins, former rulers), 7 (religious ritual).

So the "associated" can mean they use that damage type , or its particular good at against them, or otherwise intrinsically linked. For this example lets have part of the soul (the lower hungry part) be a form of flame that can linger after the body is kaput, and will consume living beings. Certain magics can draw upon the soul to create magical fires that can consume not only the usual flammable materials but more esoteric stuff like love or hope.

As for the academy , it was founded by researchers into the nature of the soul-flame , who gained a create deal of power before suffering a decline as the teachers consumed their students and became each fixated on a single goal, ignoring their weakening grip on society as whole.

However their teachings still inform the correct way to attend to the deceased (least one of their base hungers rise as a ghost flame). Another common practice is to lit a fire with the intention of stoking ones innerfire or mediating on a dying fire as a way of negating desire.




How many Factions?

1d4+2


Damage Type And Properties

1.Gravity/ Physical Mass/Petrification

2.Soul/Sentience

3.Poison/Sickness/Disease

4.Mutation/Animating Force

5.Acid/Entropy/Erosion/Rust

6.Blood/Emotions/Inheritance

7.Fire/Hunger

8.Ice/Crystallization/Mirrors

9.Lightning/Sky/Stars

10.Secrets /Metaphysical Underlying Rules/`Magic/Written Words

11.Void/Unreality/Anomaly 

12.Wind/Sound/Spoken Language



Is Most Associated With:


1.Underground People

2.Weird Elves/Ancients

3.Dragons/Serpents/Dinosaurs/Reptiles

4.Ghosts/Lost souls/Undead

5.Demons

6.Mutants

7.Giants

8.Insects

9.Former Humans

10.Beasts

11.Shapechangers

12.Fungus


Best Described Collectively as a :


1.Church/ Cult

2.Loosely connected cells/sects

3.Library /Academy

4.Monarchy/Family

5.Army

6.Region based (i.e only connected by where they live)

7.Bureaucracy

8.Prisoners/Jailers

9.Tribes/Clans

10.Lone Individuals/Nomads

11.Trading Network

12.Schism/Civil War



And Their Status in The World Is As:

1.Deities/Idealized

2.Outcasts/Pariahs

3.Erased from History/Forbidden/Concealed

4.Tyrants/Hegemony/Empire

5.Intruders/Invaders

6.Peace-Keepers/Preservers

7.Underdogs/Rebels/Iconoclasts

8.Exploited/Conquered

9.Ruins/Former Rulers/Usurped

10.Creators/Founders/Ancestors

11.Psychopomps/Managers of the Afterlife

12.In decline/Decadent


Presence Most Obvious in

1.Medicine

2.Weapons

3.Spells

4.Curses/Insults/Inflictions 

5.Architecture

6.Roaming Monsters

7.Religious Ritual

8.Agriculture

9.Precious Metals and Gems/Money/Trade Goods

10.Customs and structures to do with death and burial

11.Landscape

12.Underground

Bonus table:  Template to determine resistances and vulnerabilities

1. Some version of generic fantasy physics (fire is strong against ice etc)

2. No resistances or vulnerabilities

3. Determine the oldest faction, make their damage type strong against the younger

3.Determine the rarest faction , make their damage type stronger against the others

4. Determine the most dominant faction, make their damage type stronger against the others

5. Have the faction that is the most hated have the strongest damage type

6.Determine the youngest and most vigorous faction, their damage is strong against the older factions


Tuesday, 7 February 2017

More on the Elementals

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Anathema, Spectrum, Azure (source unknown, maybe?)
Anathema , Spectrum , Deep (Zdzisław Beksiński)
Anathema , Spectrum, Verdigris (Gareth Pugh, Fashion In Motion, 2007)




Anathema, Spectrum , Stark (Jean Tinguely Le Soleil)
Anathema, Spectrum, Slurring (“spacehunter: adventures in the forbidden zone” (1983)










Anathema, Duality, Teragen (photo from here)




Anathema , Duality, Entropy (Spider embryo from here)
Fire, Blasphemy , Conflagrating Muse (Jean Paul Gaultier spring 2007)


Earth, Blasphemy, Monsterwomb , sculpture by Maximo Pedraza)
Air, Blasphemy, HysteriaWinds (Francis Bacon)

Water, Blasphemy, Remembering-Seas ( Epimeria larsi , Stefano Schiaparelli click for source)

Usurper Wood (Hyperolius spp. )

Usurper Flesh (found here, ??)

Zdzisław Beksiński
Usurper Fungus (Zdzisław Beksiński)



I got caught up (I'm directing a play, google Limbo Cabaret Wellington Fringe) and can't remember where the fuck I was going with this, but here's some replies to questions people had on g+ regarding the previous post here

- Volcanos and lava:

there's no "molten core" but there are magma lakes. A complicated deal between Earth and Fire mean fire have provided the heat to melt stone , providing a liquid sled, so Earth can crash around mountains easier. So teutonic drift is a thing , but it's potentially a lot faster and the faultlines are way more erratic. 
Going down it's caves and deep time all the way down.
The elementals found in herding and corralling the lava are "legally" earth elements, though technically a mongrel element. They don't realllly see themselves as Earth elementals and simultaneous held in high regard for their aid in moving continental plates and looked down on because their mixing with fire and it's potentially a volatile situation  .


-Why does Earth care where continents are ?

time share agreements between the August and Gross aspects mean any patch of earth needs to be periodically cycled between them. So mountains raised up and then eroded down , then compressed and pushed up again. 
The status of various elements means different priorities on how fast it's done. An Elemental not in command of a section of earth means it has less status so it's a complicated situation when they hand terrain over and when they hold onto it.

Holding on it too long means there corresponding aspect will also hold onto to stuff and the ideal situation is to arrange for someone else's terrain to get cycled early in exchange for yours to be delayed.

-Does Fire have a Terrain?
the sun yo. It's smaller and closer that we would assume. The surface is cool enough to walk on though, it's just the corona that's super hot.  Some stars are smaller , weirder suns (like fringe political groups or hippy universities) others glowing eldritch trash , aeon old eggs, gem prisons, space whale spoor etc.

-What other mongrel elements?
Magma and mire would be the biggest, most coherently identifying. Magma chaffing under their "honorary Earth" status and Mire being near pariahs , with barely concealed cabals with Wood and Fungal Heresys . Mire are swamps , bogs and marshs and are difficult and unpleasant to access for the other Elements. It's like .. small towns , way off from any highway or railway, running on some drug economy. 

Other things that could be seen as combinations , such as deserts or cloudscapes are firmly Earth or Air respectively , though a young gauche elemental might identify as Sand or Cloud.

-Why does Weather?
because it's interesting . As in interesting stuff happens if you keep watering land , and both Air and Water like interesting things and so have this arrangement to make weather.
This why stagnant empires wind up in deserts, less weather happens in boring places.

-What is the mind of Fire?
Fire likes purpose and direction and energy but doesn't really care what or why , only that someone is very much doing it.  They can be capiarious fire and also deeply focused slow burn fire.
Fire doesn't like or even really understand passivity or indecisiveness . Do the thing and if it's the wrong thing just do the other thing next.


Fire likes purpose and direction and energy but doesn't really care what or why , only that someone is very much doing it. They can be capiarious fire and also deeply focused slow burn fire.

Fire doesn't like or even really understand passivity or indecisiveness . Do the thing and if it's the wrong thing just do the other thing next.

Fire has no crimes outside of the sun.

The thrill -junkies and experience seekers and sensates will descend from there and woe to those that catch their eye.

Destruction and Consummation is often considered the height of appreciation.

However what is gauche and inconceivable is passivity or indecisiveness . A gauche fire elemental is indifferent, unmotivated and if they really feel like pissing off the Sun-Courts , Making a Point about it.

Which should be more understandable but it's even more infuriating to the Courts.

A Gauche fire elemental deliberately act against themselves, burn things down that they don't really care about, merely observe


-What do they look like again? Like not just fire but all these dudes
Well lose the Elemental need to made solely of an element thing and have Elementals look like anything that would be cool for that Element. So a Water Elemental could be a Coral Shark festooned with skulls. Elementals look like a range of weird shit, think classical uses of terms like fairy or demon. The actual stats and abilities of any elemental are going to vary greatly as well


-Speaking of Water , what's something that they do that would make them and the players paths collide?

crime  (I swear that this wasn't thought up to make a shitty "crime-wave" pun) 
Water demands tribute and respect by those that move or feed from it, and punish with storms, drownings, tidal waves etc.

A criminal water elemental would be one who is destroying stuff without care about tribute, one who is skimming tribute and not paying their tithe to the Sea Kings

Basically the ocean is a giant protection racket teeming with both larger operations and small independent operators trying to get an edge


so a Water Element could be going from village to village demanding tribute right under the nose of the established operators and then they have to fuck off inland pretty quickly

Tribute is anything people care about, the elementals don't really care what is exactly, they just care that you care about. There's a certain amount of potency they gain from it but it's more for display of status to other Elementals and status corresponds to territory and lobbying power



So yes an Elemental would pay someone to rip off another Elemental tribute stash, especially if said stash was stored not in the ocean




Earth :
The Parliament of Earth's are extremely concerned with the procession of terrain moving from August to Gross aspect. A criminal one*is not into this and is very into something else. Some get into being something else, a mass of cracking rock and dustfalls pretending to be cow, a walking tower,a colony mind of mud children .

Some get into gardening even growing things on themselves. A garden is not remotely limited to plants, entire towns can be carefully curated as a garden by a rogue earth elemental, "weeds" removed, buildings "pruned" , interesting new features forcibly added, like a couple of lions in the town square
The rogues tend to still be fascinated by cycles though.

*okay only a criminal if it starts acting against or ignoring Parliament Earth decrees .





How do they  get along with each other?:


None of them are officially enemies , it's far more petty and vindictive than that. 
Earth's August and Gross aspects are like a seelie unseelie court but if they were also politicians and stockbrokers , so even if they are complete alien to each other , they are so heavily entwined in each others interests , they get along like a dangerous family.



Earth has a long term deal with fire for the maintenance of magma lakes which greatly add the Progression. In exchange the magma lakes act as embassy for vacationing Fire elementals . August Earth regards everyone else beneath them (ironically?) and barely acknowledges they even exist , while Gross Earth has creative , sometimes heated exchanges with Air and Water outliers , like proponents of various art schools and left wing philosophies arguing fiercely but admiringly?

Fire in its August aspect is in the sun, while the Gross in the poles. Gross Fire is moody and weird and Gross Water is there and they are moody and weird together.

Fire basically claimed the upper sky all to itself and Water and Air have been extremely passive aggressive about it ever since. They tolerate and pretend to humour Fire touching down but it better not get comfortable.

Water concerns itself mainly with bullying people for tribute, with the weirdos engaging with Air (as the Weather) and Gross Earth .

Air is the most interest in people for the sake of them being interesting, and it's not accident that a stagnant empires are often in deserts. The weather stops showing up regularly to where it's dull .
Gross Air is weird and hidden all over the place being very interested in things happening very slowly , though sometimes one will just flat out kill an entire town , and then roll back into the bottom of the lake it spend the last 30 years watching sediment fall.


Air is like academia but if all the canon works were written by manic pixie dream girls.
Which is terrifying when it's the justification for a hurricane .

The Sun-Courts are def a decadent aristocracy and keep back handedly reminding everyone that they have near sole domain over the outer sky.
Water and Air pretend to be polite , friendly and interested but you know it's going to rain torrentially anytime the Fire Courts make the mistake of telling them their plans.

The weather cycle actually does not involve evaporation anymore , Water got that petty. Clouds just form from the action of wind on the sea.

(August) Earth resolutes refuses to acknowledge everyone except Fire , while (Gross) Earth is constantly co-authoring weird shit with all the fringe elements of Water and Air.

Earth's primary interest is the Progression in which territory is passed from August to Gross and back.
Fire's primary interest is stimulation , consummation , and trends in court
Water's primary interest is exploiting offering reasonable rates to insure safe travels
Air's primary interest is studying and experimenting on anything below them but in a "free spirited poetic way"


so Elementals are made up of elements but not all elements are elementals.

They have "coherent gestalt of central agency" aka a soul , but calling it a soul is actually joining in with any number of religious arguments 


Ice is water in its gross aspect, gross fire is an easy way to convert water to gross aspect, however technically here ice doesn't need to be cold and categorically salt crystals, ice, various participates, limestone are all kind of the same thing.

(Note : think of the elements like nation states. While they make sense as broad entities, they make less and less sense the smaller you go)

Magma are , legally, earth elementals, but have an uneasy relationship with the Parliaments of Earth

Lightning is august air, and a lightning elemental would just be August Air Element, but a hyper focused one.

Dust is classic Gross earth



Further More:
the underlying logic is similar to the underlying logic behind categorys like Europe, Africa, Asia and the Americas.
As in it's more deeply invested power interests, a long bloody history, xenophobia and some coherent landmarks and differences.

So there's 4 elements because it kinda makes sense, and the people (Elementals) with the most to lose with it not making sense are utterly willing to crush any threat to it.

So there's no logical limit to usurper elements and if they gain enough belief and physical territory , the nature of reality will actual shift (possibly even retroactively) to line up with them.

It's possible that a new hegemony wouldn't both with the August & Gross aspects (the elemental blasphemy are an attempt to established a further aspect to the elements that makes the ruling party's uncomfortable, so it's wrong and bad. The 4 humours would also be an elemental blasphemy but no-one has dreamed that up yet)



The Usurper Elements have Gross and August aspects?
 at a guess August wood would be actual wood and Gross would be anything herbalicious i.e green floppy stuff. It could be easily be argued the other way though.

August mind would prob be Introspection and gross ; Empathy. Again depending on what Mind elemental winds up being on top could be the other way.
The thinking being anything that opens the mind to others also threats to dissolve it while Introspection cements the individual entity but risks isolation and stagnation.
So which is the "bad" one depends on how much you prize individualism vs collectivism

Flesh : the 2 aspects I guess are "growth and mutation" vs "coherence , structure and specific adaptation" so Womb and Bone maybe




ARe golems elementals? Skelemans?
 So the theory that there was an "animating spark" in the base physical nature of a body , the thing that made a dead frogs leg twitch, is basically true here.
So Coral golem animated by elemental force is basically animated by something like elemental-soul-skinflakes.

However the smarter you want that golem the more complicated the animating force you need to put in it. At a certain point it risks have a runaway cognitive loop strong enough to awake it into consciousness.

Elementals can "bud" like sea-anemones so it's a real risk it might just be growing smarter by itself.

And generally you don't need to have controlling magics in a simple golem, it doesn't have enough awareness to not want to do what you tell it. Controlling magics are a significant invest of time and power and many wizards won't bother.
Many wizards then keep investing more elemental essence to make their golem less dumb when they get frustrated with it walking through doors or getting stuck on corners or otherwise acting like bad AI and then one day it goes full "I'm Sorry Dave I can't Do That" on them.




A skeleton or a zombie is just turning up the remaining animating spark inside a body so it does what you want it to do but a motile corpse without a soul is like an empty building with open windows but instead of pigeons you get hungry ghosts and malign spirits showing up








Tuesday, 27 December 2016

you are on fire but like gravity fire

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" The Greeks name the hoopoe (upupa) thus because it would settle on human waste, and feed on foul dung. It is a most loathsome bird, helmed with a protruding crest, always dwelling in tombs and human waste. Anyone who anoints himself with the blood of this bird and then goes to sleep will see demons suffocating him."



"Many people know from experience that bees are born from the car- casses of oxen, for the flesh of slaughtered calves is beaten to create these bees, so that worms are created [from] the putrid gore, and the worms then become bees. Specifically, the ones called ‘bees’ originate from oxen, just as hornets come from horses, drones from mules, and wasps from asses"



"They are called birds (avis) because they do not have set paths (via), but travel by means of pathless (avia) ways."

"Pythagoras says that a snake is created from the spinal cord of a dead person. Ovid mentions this in
his Metamorphoses when he says (15.389): There are those who believe the human spinal cord is
changed to a snake when the spine, in the sealed sepulcher, has rotted. This, if it is believed, occurs with some justice, in that as a human’s death comes about from a snake, so a snake comes about from a human’s death. It is also said that a snake will not dare to strike a naked human."




These are from St Isidore's Etymologies and they are great.

I bring them up because it's easy to resort to real world physics and chemistry to determine how something should go down. 
But this is a fantasy world , and maybe lamarck theory is actually right here. (Arnold is playing with this here too


The trick however would be making an underlying system that either is too buried in the background for the players to notice OR is something that might break things if the players get their hands on it.

Like "spontaneous creation" and having snakes formed from the trailing part of a women's dress left in a rain barrel; and this being weaponized by the players to make a shit tonne of snakes.

This might not be a problem and it would give a certain fairy tale aspect to play, however if it starts raising questions on why no-one has done it before, then it could be a problem

For example if you establish you can eat snakes, and snakes form in the above manner, then why are these people starving when they can make snakes from cloth and old clothing?


Which can lead to either adding on additional caveats (the amount of snakes made from water is limited by the amount of stillborn children that year) or further consequences (if you eat a diet of snakes you become a Yuan-Ti ) .


So depending on how good you are at making up additionally layers of weirdness and bullshit might become a boon or burden. 


Something that you see in a lot of books like St Isidore's Etymology is that underlying principles are established and referred back to, sometimes , incorrectly,to explain an observed phenomena (the descriptions of some snake bites are actually fairly accurate , e.g The haemorrhois asp is so named because whoever has been bitten by it exudes blood, with the effect that as the veins dissolve it draws out through the blood whatever life there is –  Which is hemotoxin being a classic hemotoxin . Classic.
 ) or a supposing on one , e.g "Venom (venenum) is so named because it rushes through the veins (vena), for its destructive effect, once infused, travels through the veins when bodily activity increases, and it drives out the soul.  Hence venom is unable to cause harm unless it reaches a person’s blood


 So start with some underlying principles that effect something the players will interact with, but not something so innate to existence that everything is overturned (unless you can be bothered) .






Here's my example:

Elemental energies can be found in all things . Energies can either August (postive) or Gross (negative). 
The most obvious energy is fire. August fire is fire , Gross fire is cold. 

Confusingly , because fire was discovered first , the concept of burning is also used to describe when any elemental energy spreads and cause the release of more of the energy in nearby objects.

Something can affected by a elemental energy without "burning" . However the harder something is to burn by an energy often the more dangerous and contagious it is when it begins to.

FUN FACTS:

- Fire when burning can be stopped by overwhelming it with any other elemental energy . This is why Fire can be blown out or drowned. 

-Gross Fire causes Water to take on its Gross aspect (crystallization) i.e Ice. When you warm yourself up by jumping up and down you are actually reply the Gross fire with August earth (impacts)

-August Earth Burning is basically a localised gravity well and can be incredibly difficult to escape, and it doesn't seem to be able to be "put out" like other elemental burnings.

-Acid is just Water with higher amounts of August energy  ,  it's just turning things into water! Alkaline is not a thing here, and Acid injuries will look more like putrefaction than a chemical burn.

-Things are Heavy and Solid because they have August Earth Energy. Pumice rocks are full of Gross Earth Energy. Any impact is a release of August Earth Energy. Stomping out a fire is overwhelming the fire with August Earth Energy. If you hit someone really hard with a hammer it could cause a localised black hole!

-There is no separate Elemental plane they are all just folded into this one . Elementals have no consistency of form from individual to individual and can be anything from bestial wrecks to sly man-whore connivers. What constitutes an elemental seems to be the ability to call yourself an elemental and not be destroyed by other elementals.
Their actual physical form might technically be incorporating other elements including "usurper" elements like flesh or wood , and it's a really bad idea to point this out.  The fights between different Elements are nothing compared to the internal fights in that Element itself.

The wizard first level spell "Catalytic Spear" is where players are most likely going to start finding the weirdness.

This spell ignites and releases the dominant element energy in a held object*, which is ranged attack (hit roll modified by perception , damage roll modified by knowings) doing a d8 damage.

A wooden stick will shoot a fire blast  (August fire).  August fire is the most contagious of the elements, so they will start to burn taking an another d4 damage until they put themselves out.
If the die rolls a 4 it goes up a die size, if it rolls a 1 it goes out by itself.

Something that has been super burned like a charcoal stick or a glass vessel will release Gross fire energy , i.e a cold blast, which causes numbing , a disadvantage on Initiative, Str and dex checks.

Rocks and Metals, heavy or refined earths : Positive earth energy, which is imploding, gravity and mass. After striking someone with a gravity blast , the target will take increased damage from falls and blunt attacks will have damage Advantage

Crumbling earths, sands, pumice, clays: Gross earth which is erosion , disintegration and reduces their defense by one

Basic Water and Liquids : August water which is dissolution and liquefaction , what we would think as acid but more "turning into liquid". Does a d8 on the next round  . Rolling a 1 on the damage means it does a d8 on the next round too.

Salt Crystals and any other Crystals formed from dissolved solids :Gross Water which is crystallization , which looks like big faceted shards forming out of your bloods and liquids. This means it the target has to choose between taking disadvantage on str and dex checks or take damage again.

Air but needs to be under your agency so from a bottle or your entire breath. Fulgurites.
August Air : Lightning : Spasmodic jolt, Str check or lose action

Air from corpses, or from long term enclosed spaces: Gross Air :withering , stagnation, dry gangrene. Damage from this attack negates the first attempt to heal it , and gives fortitude disadvantage.



Gems get weird, some of them are going to be  fire, others water, air or earth.

And then there's the elemental heresys , the suggestion that core 4 are not the only ones. As it's not actually fixed and the Elements themselves jealous defend their cosmological relevances.  Flesh , Fungus, ,Thought and Wood are Usurper Elements  . Studying them risks being marked by the elements and more likely to catch fire , drown , break limbs from a fall, or hit by lightning.

The Mongrel Elements risk less from studying them , only provoking ire from the involved elements (Lava provoking Earth and Fire for example).

Elemental Blasphemies are suggestions that there are other energetic properties to the elements, homeopathic memory for water , monster-wombing for earth, inspiration for fire, and hysterias for air.

The Anathemas reject the elements entirely :the Duality: Teratic and  Entropic

The ultra-spectrum of Azure, Stark, Verdigris, Slurring, Deep

Finding texts or scholars covering this is difficult as destroying these is a easy to empower any  (regular) elemental magic.



*it's important to magic if you are holding i.e physically supporting or wearing something , it's "under your agency" and affecting that means you are going against the soul of the target. That's why it's not routine to teleport an object into someone's head and soulless automata are extremely vulnerable.





Some pictures of Elementals!
(sources to follow)

Earth (August)



 Stephen Fabian 's cover for The Metal Monster
 Stephen Fabian 's cover for The Metal Monster

Earth (Gross):

Smiljan Radic and Marcela Correa, Extension to the charcoal-burner's hut, 1998, Santa Rosa, Chile. Photo by Smiljan Radic.

Water (August)

Ringwraith from Ralph Bakshi's Lord of the Rings


Water (Gross)



Radiolaria, single specimen from arranged slide by Wim van Egmond, photograph by David Walker

Fire (August)

From here


Fire (Gross)


photo of "The Garment Distinct" by Bart Hess


Air (August)



 "The Negative Pole of an Electric Spark"  from Camille Flammarion's Thunder and lightning 



Air (Gross)



From Smithsonian’s National Collection of Fishes "X-ray vision Fish inside out exhibition see here