Showing posts with label world building. Show all posts
Showing posts with label world building. Show all posts

Sunday, 4 July 2021

5 Point Star Faction System

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 Just haven't the focus to post that much, but I got like 3 posts in draft and had some of a afternoon to full one out.

So I've been playing a bit of Magic: The Gathering , mainly Area, to try and learn it well enough to explore its Cube Format , a format that addresses a lot of what deters me about Magic.

Won't be getting into that today, instead talking about using one particular element from Magic in D&D.

(And not the card art , though that is a deep and heady well )




The Colour Pie . That's the 5 dots thing, or more specifically the assignation of traits ,elements, abilities , themes, mechanics , and psychologies, to the 5 colours of magic.

 Actually it's even more specific , its the "allies" and "enemies" concept that came along with it.

This that the two colours directly opposite a colour on the star are its enemies , and the colours clockwise and counterclockwise to it are its allies.

So Red magic has Green and Black magic as allies, and White and Blue magic as enemies.

 


A Diagram

While White has Red and Black as enemies and Green and Blue as enemies. Hopefully you get the picture. If you don't, there's a considerable amount written elsewhere about it.

Anyway I don't really care about these specific groupings of stuff and how they framed towards each other as I do this particular framework as a default model for putting together factions in D&D.

I think it's fucking neat in that regard because it makes everyone just one degree of separation from their enemies which is the type of "extreme volatile yet currently stable" setup that makes for good d&d potential in your world building.

 You wouldn't have to slavishly apply it , but its a nice default to work towards.

 Think of a faction, think of two enemies for that faction then think of two allies . Then pick an enemy and an ally to also be allied. The remaining ally and enemy will then be grouped up by default.

Patron of The Nezumi by Kev Walker

Here's a example of this be used to array the following fellows:


Picture a swamp , dense with bald cypress, festooned with spanish moss, with a wide slow river winding through it. Somewhere in the green is a haunted stone city, its only remnants the upper stories , the bulk of it swallowed by the mire.

In this swamp is a Dragon , Talking Eels, Frog People , Ruin Shadows and the River Nomads.

The Swamp Dragon is more sly than he is greedy but more lazy than he is sly. If Crocodiles exalted anything other than hungry and sloth, they would exalt this dragon as their rightful king.

The Ruin Shadows are ghosts of little power but reasonable number. The were the most useful servants in life but weren't prized enough to be included into the afterlives of their rulers unlike the musicians and concubines.

The Frog People have migrated from many other swamps. They lost their swamps to the expansions of civilizations and the depredations of monsters. The are an inharmonious blend of a dozen or so different tribes but all agree on that there is no-where else left to go. They have been here long enough for the River Nomads to respect their laws and the Eels to resent their appetites.

The Eels or "The Talking Eels" are Eels that can talk. The Ruin Shadows believe they are descended from the peasants of their city , cursed for their disloyalty. The Eels however consider the sinking of the city a gift from their Eel gods.

The River Nomads could be said to be less "Nomadic" and more that they have a river for a home. Some constantly move up and down the river in small trade, others stay put ,  and hunt or fish. They all bound by a custom to make no home but a home on water.

As to their relations:


 The Swamp Dragon is allied with the Eels. They give him information and gossip while waiting for tasty giblets of meat to fall from his maw as he devours a cow or four.

The dragon was believed to be an agent of their gods and the still make ritual offerings to him so he will keep intruders and looters from their necropolis.

The Frog People are an enemy of the Swamp Dragon, he eats their youngest , oldest and bravest alike.

The River Nomads also plot against the Swamp Dragon, as the toll he demands for passing through the flooded forest is steep.

The Eels trade with the River Nomads too, but have long grievances against the Ruin Shadows and Frog People who both eat them (or have eaten them)

The River Nomads are nomads only because in times passed the ancestors of the Ruin Shadows destroyed their lands and drove them to be ever moving on the rivers and seas of the world.

This shaping event makes ever cautious about the creation of new enemies , and their way of life forces them to treat lightly on the many lands they pass through, so their relationships with the Frog tribes and Eels is careful and considered.


Wednesday, 13 January 2021

Damage Types and World Building

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 My computer is getting repaired at the moment and my back up one can't seem to manage editing large blog posts. So instead of the next planescrap post here's a post inspired by the game I'm currently chipping away at, Dark Souls.

 

In Dark Souls certain damage types are associated with certain elements of the world , for example Lightning is associated with the gods that overthrew the dragons. 

By knowing it gives you the hint that dragons are vulnerable to lightning , as it was a weapon crafted specifically to destroy them (or that's my understanding of it anyhow).

I thought that was neat and a great example of how to get players to learn about the world, by making it intrinsically connected to the "moving parts", the bits of the game they will be getting to interact immediately and consistently.


Lo! I made a series of tables to inspire this kind of world building.


An example:

I roll 7 (fire), 4 (ghosts/undead),10 (academy), 9 (ruins, former rulers), 7 (religious ritual).

So the "associated" can mean they use that damage type , or its particular good at against them, or otherwise intrinsically linked. For this example lets have part of the soul (the lower hungry part) be a form of flame that can linger after the body is kaput, and will consume living beings. Certain magics can draw upon the soul to create magical fires that can consume not only the usual flammable materials but more esoteric stuff like love or hope.

As for the academy , it was founded by researchers into the nature of the soul-flame , who gained a create deal of power before suffering a decline as the teachers consumed their students and became each fixated on a single goal, ignoring their weakening grip on society as whole.

However their teachings still inform the correct way to attend to the deceased (least one of their base hungers rise as a ghost flame). Another common practice is to lit a fire with the intention of stoking ones innerfire or mediating on a dying fire as a way of negating desire.




How many Factions?

1d4+2


Damage Type And Properties

1.Gravity/ Physical Mass/Petrification

2.Soul/Sentience

3.Poison/Sickness/Disease

4.Mutation/Animating Force

5.Acid/Entropy/Erosion/Rust

6.Blood/Emotions/Inheritance

7.Fire/Hunger

8.Ice/Crystallization/Mirrors

9.Lightning/Sky/Stars

10.Secrets /Metaphysical Underlying Rules/`Magic/Written Words

11.Void/Unreality/Anomaly 

12.Wind/Sound/Spoken Language



Is Most Associated With:


1.Underground People

2.Weird Elves/Ancients

3.Dragons/Serpents/Dinosaurs/Reptiles

4.Ghosts/Lost souls/Undead

5.Demons

6.Mutants

7.Giants

8.Insects

9.Former Humans

10.Beasts

11.Shapechangers

12.Fungus


Best Described Collectively as a :


1.Church/ Cult

2.Loosely connected cells/sects

3.Library /Academy

4.Monarchy/Family

5.Army

6.Region based (i.e only connected by where they live)

7.Bureaucracy

8.Prisoners/Jailers

9.Tribes/Clans

10.Lone Individuals/Nomads

11.Trading Network

12.Schism/Civil War



And Their Status in The World Is As:

1.Deities/Idealized

2.Outcasts/Pariahs

3.Erased from History/Forbidden/Concealed

4.Tyrants/Hegemony/Empire

5.Intruders/Invaders

6.Peace-Keepers/Preservers

7.Underdogs/Rebels/Iconoclasts

8.Exploited/Conquered

9.Ruins/Former Rulers/Usurped

10.Creators/Founders/Ancestors

11.Psychopomps/Managers of the Afterlife

12.In decline/Decadent


Presence Most Obvious in

1.Medicine

2.Weapons

3.Spells

4.Curses/Insults/Inflictions 

5.Architecture

6.Roaming Monsters

7.Religious Ritual

8.Agriculture

9.Precious Metals and Gems/Money/Trade Goods

10.Customs and structures to do with death and burial

11.Landscape

12.Underground

Bonus table:  Template to determine resistances and vulnerabilities

1. Some version of generic fantasy physics (fire is strong against ice etc)

2. No resistances or vulnerabilities

3. Determine the oldest faction, make their damage type strong against the younger

3.Determine the rarest faction , make their damage type stronger against the others

4. Determine the most dominant faction, make their damage type stronger against the others

5. Have the faction that is the most hated have the strongest damage type

6.Determine the youngest and most vigorous faction, their damage is strong against the older factions


Wednesday, 31 January 2018

Another Gristly Campaign Skeleton

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CHOO CHOO MOTHERFUCKERS 

busy with a bunch of stuff but here's some quick content using this again 

making another world for campaign use or just somewhere for the players to pass through on their way to some where nicer.


I get some numbers and get these results:

Foundation Of Economy Is: 
Gelatine

Threat that shapes everyone's lives

ongoing Colonisation by distinctly advantaged Others



Significant Historical Event Which Shaped Quite A Bit I Can Tell You

Doomsday happened but it was mild


Immediately Noticeable

Big Chucks of Death things lying around



Underlying Thing:

Nude Survival


Apex Predator:

Starhound


Main Adventure Locale:

 Ice/bone/wart/timebergs



Well, okay so let's say a big otherworldship landed. Some kind of explorational drone of goliath size. The Wormwood Star.

It moved on, but a bunch of new lifeforms dropped off it.

One of them was like a fungus , in that it will pull useful structural material from its host to make more of itself. 

And it was really really good at it.  

Soon it  converted everything on the planet without an active immune system into itself. 

Leather, dead wood, stone, metal, bone; all these break down in weeks now , becoming more of this "crust-blight"




The landscape is now fine dust deserts , chitin towers , and ossification mountains .

The range  of plants that can grow on this is limited.

Some of the "crust-blight" can be boiled down to make a gelatine like material, used as gruel, or hardened into rubber like material.

It's a big dark-sun doom world but everyone is wearing pvc instead of leather and shells in other words.

The cities that resisted the crustblight the longest got fucking weird from the increasingly desperate sorcerous, alchemy and bloodwork responses to the blight.

Buildings fusing and pulsating with veins in attempt to make them alive enough to fight the crustblight. 

This is your adventure locale, a 3 dimension tetragenic architectural cancer, with the surviving materials of the pre-blight age and the unstable prototypes of living-materials ; veined swords, skin-bricks,  breathing cloaks, tooth-steel.

The biggest worse thing is the "star-hounds" , maybe some kind of mite that fell off the Wormwood Star. 

What makes them realy bad is they are capable of incorporating living elements into their bodies.

They start small and numerous in the cities, but in their final life stages , their now massive forms stagger through the dust dunes to some kind of as yet unfound star-hound graveyard/spawning sea. Despite being the dominant predator , the star-hounds give the impression of being pained and maddened by their life here.

 Zdzislaw Beksinski all the way baby
The Cities

NuTree

Star-Hound

Life In The Cities


The City





Obvious influences and further resources for this is Dark-sun, the Alien franchise, Kingdom death, Wayne Barlow's inferno series, Return To Oz ,and the extensively referenced on this blog :Lebbeus woods


That first photo is from here, the rest of the images are painting by Zdzislaw Beksinski and from numerous content aggregation sites 

https://www.sciencedaily.com/releases/2013/05/130530152858.htm







Friday, 22 December 2017

Give Me A Myconid And I Will Create A Substandard Version of That Joesph Manola Post About Snakemen

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I GOT THIS PICTURE FROM HERE: IT V.GOOD



This seems like a bad idea already.
This is the post it's riffing on : (。ヘ°)
Except I'm doing it with Myconid

Postulate 1 : Fungus breaks down things
Postulate 2: Fungus can utilize elements from things its breaking down in its growth processes
Postulate 3: Intelligence is among the many elements that can utilized like that
Postulate 4: Myconids got their intelligence this way
Postulate 5: They got this from eating god
Postulate 6: God was everywhere and everything but is increasingly lobotomized by Myconids being smart
Postulate 7: Fungus can utilize elements from one organism  it has already successfully infected in its infection process on another organism

Given these 7 Postulates I will now explain the monster manual!!

ALTHOUGH
I don't really know what postulates are and think I'm going to need a lot more to make this work so lets abandon this pretense now

What I'm saying is the world was full of animals and perfectly ecosystems and god was spread even through its creation but then as fungus broke down matter it eroded the god and become intelligent.
As it spread through out everything it drags various traits from one organism to another.
Its eventual goal is total entropy , an ungodhead nirvana.
Intelligence creates complexity and complexity is an even better way of creating entropy.


Dwarves: Moles + Rocks +  Generic Biped
Elves: Squirrels + Generic Biped + Snakes
Halflings:   Prairie dogs + Generic Biped
Gnomes, Pixies, Quicklings, Leprechauns, and all those others small annoying fairies: 
Insects+ Biped+Single Emotion
Orcs: Pigs + Biped + Hippopotamus/Aggression
Goblins: Bats+ Biped
Hobgoblins/Bugbears: Goblins + ants
Humans:
Generic Biped + Termites
Lizard Men:Isopods + Biped
 Kobolds:  Bedbugs  + Biped
Giants: Humans+ Whales
Ogres: Humans + Elephant Seas
Ogre Magi and Hags: Cruelety + Biped
Dragons: Just Grabbing Anything That Murders And Sticking It Together
Trolls:  Remain Spark of Divine Currently Undersiege by Any Negative Physical Trait The Fungus Can find
Demons, Devils, etc:  Insects + Dreams +Appetites of Elements
Dryads: Flower Spider +  Biped
Nymphs: Desire +  Chameleon + Biped
Minotaurs:  Fungus rerouting through next generation bring monstrous traits to the child. The bull form of Minotaur is the most well know one

Mermen and Aquatic Elves
: Stingrays + Bipeds
Sahuagin:  As Above but with Teeth Everywhere
Chimeras, Manticores, Harpies, and other apparently pointless 'crossbreed' creatures:  Fungal grab backs trying to  encourage concentrated population and militarism and elevation of violent ideals
Slimes, oozes, gibbering mouthers, etc: liquid + hunger
Ilithids:  Squid + Flatworm + Biped. The brain eating is some kind of parasite cycle involving introspection
Beholders
: Just a bunch of eyes from everywhere + concepts such as Destroy , Control , Hurt 
Ghouls: Biped + Saxon/burying Beetle
Yuan-Ti: Actually Avantgrade Herpes
All those giant animals all over the place: animal + localized physics erosion

main take aways:
-Things look like things but don't let the names fool you. Lizardmen are actually more like isopods if you look at them closely
-The nature of reality is made up of elements like hunger, wet, pride etc. Any non-compound noun is probably an element because we can't think further than god.
- Civilization or anything else seen as "progress" is just a fungal conspiracy to speed up entropy
-Everyone and everything contains fungus , your desires fears and dreams are all placed there by fungus to speed up entropy
-the troll is the closest thing to god


Appendix:
 I should of used more of the "animal is an incarnation of pride, lust etc" common to medical allegorys so if you wanna use this you should mine from that
http://bestiary.ca/intro.htm

Sunday, 10 September 2017

Unnatural Philosophy

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YOu got some lunatic sage or gurning academic in your campaign and want some grand theory that they sacrifice time, money, and social tolerance for, which is DISREGARDING AND MOCKED,  by the SUPPING SWINE at TEATS OF DEADS MANS BOOKS, scribbling antmen who have NO CURIOSITY OR FIRE to LIGHT THE DARK 

Here are some ideas.  And yeah , why not have them be true?



UNDERSUN
The green and wood things of the earth do they not grow up to spread their green supilcantications to the sun? in the absence of sun do they not have NO DIRECTION ?
AND YET
their roots GO DOWN. THE ROOTS THAT ARE A MIRROR TO THE BRANCHES
therefore IT IS ENTIRELy REASONABLE that there must be a CORRESPONDING influence beneath us.

The tenacity of the root is equal to that of the branch. IF NOT GREATER

THUS the root must be drawn by an equal to the sun, the UNDERSUN.

We can assume the palliation of the soil living is due to the properties of this "nether-orb"

Could be it be thought of an inverse of the sun (as all things in natural must have their opposite , cloud to rocks, birds to underbirds)

It is a matter of further research to determine if the Undersea has the properties which are supposed to keep us tether to the ground  Or if the cold pull of the soil at night is it?


Is the lava that is seen gushing AWAY and ABOVE from the UNDERSUN evidence of this COLD? Or is it some more subtle interaction ?

Fungus comes from the ground is it infact a root? And the fruits of this plant below us? 


ARe there antiplant domains beneath us that push roots at the sun and their pallidness at the undersun? What predatory stacks form from the forces of the Undersun , if "all flesh is grass and all grass sun?"
Is this the key to the enigmatic underbird? (OF WHICH CONSidERABLE EVIDENCE IS THERE FOR THOSE WHO WOULD RISE THEIR MUCK STAINED FACES FROM THE HEAVING TROUGH OF COMMON "THINKING"!!!!!!!!!)

                                  --------------------
The Moon Is Quite Obviously An Ocean and Clouds do Travel Far 

no rock is sufficiently reflective to light the sky as do the moon , thus it must be a great sea.
Neatly explaining the rain (and the raining of fishes!!!!) and the formation of clouds and offering exciting possibilities of a "reined cloud"  to allow us to travel to the rarefied upper ether .

It is yet to be known if the cloud is essential made of the same matter as the (empirically observed!) soul and only visible to us when carrying water both to and from the Moon .

Why do clouds do this and is a innately property of them or suggestive of agency?

Are we at war with the clouds? 

Is a cloud a chamber pot disposing the effluent of the greater moon beasts who possess fearful intelligence and can reach the "lunatic" with their mental tendril?




                                       -------------------------------------


POISON : IS IT JUST NOT FOR US?

It is argument that there is two essential matters to the world and its contents and a poisoning is which A Living Thing trys to draw life (via the Breathing, Drinking or Eating which all life is known to do)from the wrong sort of matter.
This could somewhat explain why wholesome things are poisonous to the unclean (as a toad will flee from gold and grease from soap) .

The question then is there less poison-matter in the world or a balance thereof and as less things are poisonous here is there a continent of where poison is common there? Do snakes there bite curativeness into their victims (thus medically useful to us) ? 

Is the soul neutral to the nature of poison or wholesomeness and can a soul be drawn into a poison body or is there a poison soul?

Does the poison soul explain those refusing to uphold the values and functions of society and instead wallow in the sins and corruptions?




------------------------------


Is thought a bleeding of gods?

The early stories of many cultures have gods rather involved in the world, building and advising and shepherding the mortals.

The early world indeed has mortals few and number and bereft of enterprise  and wit.

As history progresses the gods appearance becomes more rare as mortals numbers rise and our ability to adapt and master the numerous difficulties the gods saw fit to place among us.

I advance to you the idea that each thought we have is plucked from the essence of the gods, weakening them.

(Has not the most bewildering attacks on Progress in recent times come from the hierophants of religion  ?)

I for one am not content to slow drip this "soma" from them, for we risk them crushing us back down to beastialness.

And this is why I approach you today Good Gentle Sirs to fund my construction of the  MERCIFUL AND ABSOLUTE SIPHON , a device that will hasten the final twilight of our increasingly jealous and imperiled teachers .

Furthermore it , Thought Itself  , will not be diluted out among all and sundry , instead concentrated for a noble cabal ,of which you have the opportunity to be a member!



Tuesday, 7 February 2017

More on the Elementals

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Anathema, Spectrum, Azure (source unknown, maybe?)
Anathema , Spectrum , Deep (ZdzisÅ‚aw BeksiÅ„ski)
Anathema , Spectrum, Verdigris (Gareth Pugh, Fashion In Motion, 2007)




Anathema, Spectrum , Stark (Jean Tinguely Le Soleil)
Anathema, Spectrum, Slurring (“spacehunter: adventures in the forbidden zone” (1983)










Anathema, Duality, Teragen (photo from here)




Anathema , Duality, Entropy (Spider embryo from here)
Fire, Blasphemy , Conflagrating Muse (Jean Paul Gaultier spring 2007)


Earth, Blasphemy, Monsterwomb , sculpture by Maximo Pedraza)
Air, Blasphemy, HysteriaWinds (Francis Bacon)

Water, Blasphemy, Remembering-Seas ( Epimeria larsi , Stefano Schiaparelli click for source)

Usurper Wood (Hyperolius spp. )

Usurper Flesh (found here, ??)

Zdzisław Beksiński
Usurper Fungus (Zdzisław Beksiński)



I got caught up (I'm directing a play, google Limbo Cabaret Wellington Fringe) and can't remember where the fuck I was going with this, but here's some replies to questions people had on g+ regarding the previous post here

- Volcanos and lava:

there's no "molten core" but there are magma lakes. A complicated deal between Earth and Fire mean fire have provided the heat to melt stone , providing a liquid sled, so Earth can crash around mountains easier. So teutonic drift is a thing , but it's potentially a lot faster and the faultlines are way more erratic. 
Going down it's caves and deep time all the way down.
The elementals found in herding and corralling the lava are "legally" earth elements, though technically a mongrel element. They don't realllly see themselves as Earth elementals and simultaneous held in high regard for their aid in moving continental plates and looked down on because their mixing with fire and it's potentially a volatile situation  .


-Why does Earth care where continents are ?

time share agreements between the August and Gross aspects mean any patch of earth needs to be periodically cycled between them. So mountains raised up and then eroded down , then compressed and pushed up again. 
The status of various elements means different priorities on how fast it's done. An Elemental not in command of a section of earth means it has less status so it's a complicated situation when they hand terrain over and when they hold onto it.

Holding on it too long means there corresponding aspect will also hold onto to stuff and the ideal situation is to arrange for someone else's terrain to get cycled early in exchange for yours to be delayed.

-Does Fire have a Terrain?
the sun yo. It's smaller and closer that we would assume. The surface is cool enough to walk on though, it's just the corona that's super hot.  Some stars are smaller , weirder suns (like fringe political groups or hippy universities) others glowing eldritch trash , aeon old eggs, gem prisons, space whale spoor etc.

-What other mongrel elements?
Magma and mire would be the biggest, most coherently identifying. Magma chaffing under their "honorary Earth" status and Mire being near pariahs , with barely concealed cabals with Wood and Fungal Heresys . Mire are swamps , bogs and marshs and are difficult and unpleasant to access for the other Elements. It's like .. small towns , way off from any highway or railway, running on some drug economy. 

Other things that could be seen as combinations , such as deserts or cloudscapes are firmly Earth or Air respectively , though a young gauche elemental might identify as Sand or Cloud.

-Why does Weather?
because it's interesting . As in interesting stuff happens if you keep watering land , and both Air and Water like interesting things and so have this arrangement to make weather.
This why stagnant empires wind up in deserts, less weather happens in boring places.

-What is the mind of Fire?
Fire likes purpose and direction and energy but doesn't really care what or why , only that someone is very much doing it.  They can be capiarious fire and also deeply focused slow burn fire.
Fire doesn't like or even really understand passivity or indecisiveness . Do the thing and if it's the wrong thing just do the other thing next.


Fire likes purpose and direction and energy but doesn't really care what or why , only that someone is very much doing it. They can be capiarious fire and also deeply focused slow burn fire.

Fire doesn't like or even really understand passivity or indecisiveness . Do the thing and if it's the wrong thing just do the other thing next.

Fire has no crimes outside of the sun.

The thrill -junkies and experience seekers and sensates will descend from there and woe to those that catch their eye.

Destruction and Consummation is often considered the height of appreciation.

However what is gauche and inconceivable is passivity or indecisiveness . A gauche fire elemental is indifferent, unmotivated and if they really feel like pissing off the Sun-Courts , Making a Point about it.

Which should be more understandable but it's even more infuriating to the Courts.

A Gauche fire elemental deliberately act against themselves, burn things down that they don't really care about, merely observe


-What do they look like again? Like not just fire but all these dudes
Well lose the Elemental need to made solely of an element thing and have Elementals look like anything that would be cool for that Element. So a Water Elemental could be a Coral Shark festooned with skulls. Elementals look like a range of weird shit, think classical uses of terms like fairy or demon. The actual stats and abilities of any elemental are going to vary greatly as well


-Speaking of Water , what's something that they do that would make them and the players paths collide?

crime  (I swear that this wasn't thought up to make a shitty "crime-wave" pun) 
Water demands tribute and respect by those that move or feed from it, and punish with storms, drownings, tidal waves etc.

A criminal water elemental would be one who is destroying stuff without care about tribute, one who is skimming tribute and not paying their tithe to the Sea Kings

Basically the ocean is a giant protection racket teeming with both larger operations and small independent operators trying to get an edge


so a Water Element could be going from village to village demanding tribute right under the nose of the established operators and then they have to fuck off inland pretty quickly

Tribute is anything people care about, the elementals don't really care what is exactly, they just care that you care about. There's a certain amount of potency they gain from it but it's more for display of status to other Elementals and status corresponds to territory and lobbying power



So yes an Elemental would pay someone to rip off another Elemental tribute stash, especially if said stash was stored not in the ocean




Earth :
The Parliament of Earth's are extremely concerned with the procession of terrain moving from August to Gross aspect. A criminal one*is not into this and is very into something else. Some get into being something else, a mass of cracking rock and dustfalls pretending to be cow, a walking tower,a colony mind of mud children .

Some get into gardening even growing things on themselves. A garden is not remotely limited to plants, entire towns can be carefully curated as a garden by a rogue earth elemental, "weeds" removed, buildings "pruned" , interesting new features forcibly added, like a couple of lions in the town square
The rogues tend to still be fascinated by cycles though.

*okay only a criminal if it starts acting against or ignoring Parliament Earth decrees .





How do they  get along with each other?:


None of them are officially enemies , it's far more petty and vindictive than that. 
Earth's August and Gross aspects are like a seelie unseelie court but if they were also politicians and stockbrokers , so even if they are complete alien to each other , they are so heavily entwined in each others interests , they get along like a dangerous family.



Earth has a long term deal with fire for the maintenance of magma lakes which greatly add the Progression. In exchange the magma lakes act as embassy for vacationing Fire elementals . August Earth regards everyone else beneath them (ironically?) and barely acknowledges they even exist , while Gross Earth has creative , sometimes heated exchanges with Air and Water outliers , like proponents of various art schools and left wing philosophies arguing fiercely but admiringly?

Fire in its August aspect is in the sun, while the Gross in the poles. Gross Fire is moody and weird and Gross Water is there and they are moody and weird together.

Fire basically claimed the upper sky all to itself and Water and Air have been extremely passive aggressive about it ever since. They tolerate and pretend to humour Fire touching down but it better not get comfortable.

Water concerns itself mainly with bullying people for tribute, with the weirdos engaging with Air (as the Weather) and Gross Earth .

Air is the most interest in people for the sake of them being interesting, and it's not accident that a stagnant empires are often in deserts. The weather stops showing up regularly to where it's dull .
Gross Air is weird and hidden all over the place being very interested in things happening very slowly , though sometimes one will just flat out kill an entire town , and then roll back into the bottom of the lake it spend the last 30 years watching sediment fall.


Air is like academia but if all the canon works were written by manic pixie dream girls.
Which is terrifying when it's the justification for a hurricane .

The Sun-Courts are def a decadent aristocracy and keep back handedly reminding everyone that they have near sole domain over the outer sky.
Water and Air pretend to be polite , friendly and interested but you know it's going to rain torrentially anytime the Fire Courts make the mistake of telling them their plans.

The weather cycle actually does not involve evaporation anymore , Water got that petty. Clouds just form from the action of wind on the sea.

(August) Earth resolutes refuses to acknowledge everyone except Fire , while (Gross) Earth is constantly co-authoring weird shit with all the fringe elements of Water and Air.

Earth's primary interest is the Progression in which territory is passed from August to Gross and back.
Fire's primary interest is stimulation , consummation , and trends in court
Water's primary interest is exploiting offering reasonable rates to insure safe travels
Air's primary interest is studying and experimenting on anything below them but in a "free spirited poetic way"


so Elementals are made up of elements but not all elements are elementals.

They have "coherent gestalt of central agency" aka a soul , but calling it a soul is actually joining in with any number of religious arguments 


Ice is water in its gross aspect, gross fire is an easy way to convert water to gross aspect, however technically here ice doesn't need to be cold and categorically salt crystals, ice, various participates, limestone are all kind of the same thing.

(Note : think of the elements like nation states. While they make sense as broad entities, they make less and less sense the smaller you go)

Magma are , legally, earth elementals, but have an uneasy relationship with the Parliaments of Earth

Lightning is august air, and a lightning elemental would just be August Air Element, but a hyper focused one.

Dust is classic Gross earth



Further More:
the underlying logic is similar to the underlying logic behind categorys like Europe, Africa, Asia and the Americas.
As in it's more deeply invested power interests, a long bloody history, xenophobia and some coherent landmarks and differences.

So there's 4 elements because it kinda makes sense, and the people (Elementals) with the most to lose with it not making sense are utterly willing to crush any threat to it.

So there's no logical limit to usurper elements and if they gain enough belief and physical territory , the nature of reality will actual shift (possibly even retroactively) to line up with them.

It's possible that a new hegemony wouldn't both with the August & Gross aspects (the elemental blasphemy are an attempt to established a further aspect to the elements that makes the ruling party's uncomfortable, so it's wrong and bad. The 4 humours would also be an elemental blasphemy but no-one has dreamed that up yet)



The Usurper Elements have Gross and August aspects?
 at a guess August wood would be actual wood and Gross would be anything herbalicious i.e green floppy stuff. It could be easily be argued the other way though.

August mind would prob be Introspection and gross ; Empathy. Again depending on what Mind elemental winds up being on top could be the other way.
The thinking being anything that opens the mind to others also threats to dissolve it while Introspection cements the individual entity but risks isolation and stagnation.
So which is the "bad" one depends on how much you prize individualism vs collectivism

Flesh : the 2 aspects I guess are "growth and mutation" vs "coherence , structure and specific adaptation" so Womb and Bone maybe




ARe golems elementals? Skelemans?
 So the theory that there was an "animating spark" in the base physical nature of a body , the thing that made a dead frogs leg twitch, is basically true here.
So Coral golem animated by elemental force is basically animated by something like elemental-soul-skinflakes.

However the smarter you want that golem the more complicated the animating force you need to put in it. At a certain point it risks have a runaway cognitive loop strong enough to awake it into consciousness.

Elementals can "bud" like sea-anemones so it's a real risk it might just be growing smarter by itself.

And generally you don't need to have controlling magics in a simple golem, it doesn't have enough awareness to not want to do what you tell it. Controlling magics are a significant invest of time and power and many wizards won't bother.
Many wizards then keep investing more elemental essence to make their golem less dumb when they get frustrated with it walking through doors or getting stuck on corners or otherwise acting like bad AI and then one day it goes full "I'm Sorry Dave I can't Do That" on them.




A skeleton or a zombie is just turning up the remaining animating spark inside a body so it does what you want it to do but a motile corpse without a soul is like an empty building with open windows but instead of pigeons you get hungry ghosts and malign spirits showing up