Showing posts with label I drew. Show all posts
Showing posts with label I drew. Show all posts

Wednesday, 18 May 2016

Hell Knights

Print Friendly Version of this pagePrint Get a PDF version of this webpagePDF Knights are terrible and are a rudimental example how the nature of human society  is a process of  choosing  the least unpredictable but still terrifyingly dangerous thug to extort you with a protection racket.
And by choose I mean.. prob something quite unlike what we normally think of "choice" and more like "harrowing extremes of desperation"

Anyway knights are terrifying assholes with weapons and armour that cost more than your village (the people anyway) and exemplify the moral identity of your culture while more or less operating above it.

At their very best they keep bad things from happening to you because of their potential to do bad things back. Hopefully at worst things , or atleast far away things.


Some of the time they will  do bad things to you. This will be your fault.

At the worst  they do bad things to you because they can .  The idea of knights is still more important than you so whatever happened to you doesn't matter.

Hell Knights are worse. Somehow. Maybe it's because people can learn to accept and understand why knights are important and why they do things. Hell Knights you will never be able to.
 Yet ,somehow , their nature makes you want to accept their actions as just and reasonable even as the unsense of them snakes in you like cold rotten oil.


Maybe some created them as a "dark mirror" , to make people realise how shitty knights are.  If someone did this for this , there is only a sliver of success in it.

Maybe they are result of a concept diffusing to its furthest point.

Or just demons in mocking iconoclasticism, or devils in insidious  mummery .

Maybe they are a bit of Nothing dressing up as the world and getting it wrong.


DRYDROWNING : domain : interzones: fog , tide, twilight Punishes the unvigilant , the vulnerable, the unprepared Those that will drag others down when they drown
Wields: Isolation , Crushing thine mantle:  salted and moaning iron
WRACK: domain: broken things that spread their breaks ; dams, exhausted fields, fallen borders punishes: the neglected and the neglecting  wields: crack hammer, entropy thine mantle: choke coal

WARFLOWER: domain: shifting borders, no man's lands, contested and conquested land punishes: the victors at rest wields: fields of broken blades, weapon womb thine mantle: brittle blade hide


GRIMGUARD domain: tombs, monuments punishes : remembrance , irreverence wields: grindtongue, winds of loss thine mantle: heart chilling stone


THE HOOK: domain: promises, roads punishes: the trusting, the confident wields: your words, hooked needle and fate thread thine mantle: organ seeking horror hair




GORILLASLOUGH: domains: feasting, the leftbehind punishes:the lazy, the hungry, the desperate , the indulgent wields: wasting hands , the devouring of air thine mantle: ablative sick glazen dough

Friday, 31 May 2013

pokemon fusions

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So I don't hate everything popular. Fusing 2 different pokemon randomly and then drawing the results. Its a thing , now I have done it too and am including the monstering thereoff. I think I made my work difficult by choosing fusions that already looked completely perfect.
                                                                               Voltsian

Voltsians are like panther catfish. Their hide is rubbery and red from a coating of rust and their own freaky secretions. As a defense or a predatory action they generate a red cloud that is extremely conductive. They then send a powerful electric charge via the cloud, stunning all in it.
They are smart, but avaricious , self-centred and lazy to a fault. Their hide is non-conductive , making them resistant to electricity unless the hide is bypassed
Magnaler
Magnaler are pony sized  crabs with self assembled shells of metal. They are shy and reclusive , hiding in vast alien junkyards, wary of being hunting for their shells. They can sculpt metal easily , unnaturally softening it with just a touch of their claws. The claws also possess great strength , capable of slicing a dude in half.
If one can get their trust and friendship they can make armour like no other.
Vilemander
Vilemanders  are oily looking radiative salamanders-people, flickering with balefire and calling to each other across war-blasted moors with their inflating dewlaps.  Territorial  and viscous , flicking unnatural fire from their tales , then slinking off again. The fire they produce feeds on fear and panic and is unable to be extinguished unless the victim is calm.

Goloom
Golooms are mood sensitive flowers , normally cultivated in courts and regal gardens, that have grown on graveyards reserved for outcasts and blasphemers. They have absorbed all the bitterness and rage and  burst out the ground screaming and releasing maddening pollen. Also they drink blood any round when they are not running in circles screaming (1 in 4). If they make it to century in age the flower blooms releasing a hydraesque Rage ghost.
 Beetoise 
Beetoise are a particular type of bee that takes residency in a certain giant turtle corpses The bees have specialized castes , one forming long chains to act as tendons and muscles to animate the turtle. Others make use of the weird cannon like tubes in the shell the former turtle used to breathe from. They use these as cannons, firing a living guided missile bee at threats to the hive. This bee explodes in mass of sticky poison honey. When the Beetoise runs out of these (normally has 1d12 in reserve) it results to swarms instead.
Lickimoth




Lickimoths are a variant on the lemure, formed from parasitic souls, who in life fed on the misery of others, under the guise of a care-giver. They now hunger for the taste of tears, each lick bringing up the worst memories in the licked