Showing posts with label dunedin. Show all posts
Showing posts with label dunedin. Show all posts

Saturday, 18 February 2012

exhibition

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The exhibition opening was last night, I have photos and all but have misplaced the camera like a fool.
It was only a small selection of creatures, and some other stuff.
From a friends suggestion I did some loose sketches and blew the up to a1 and stuck them behind the monsters so they did not get lost against the walls.
The posters are popular and I am printing off a bunch more to sell. Maybe gonna be the only thing that sells?
also drew on the catalogue size comparison pictures of the monsters . I'll scan that and put that up later.
Anyway I'll find that rascally camera soon and y'all can see it all for yourselves.

Camera found, enjoy!


















Tuesday, 14 February 2012

Ditto and what is up with the princess in castle town

Print Friendly Version of this pagePrint Get a PDF version of this webpagePDF Yeah I got's  a umberhulk nearly done , and another flail snail dice bag nearly done, and am getting a tad busy for Goo fest in weekend, which is a Dunedin DIY arts/music/whatevs festival, and is mostly unrelated to other meanings of goo fest I have found on the net.
I'm running a couple of workshops at it. One one knot tying, the other on punching people in the throat with a tube of mascara and running away self defense.
Also showing some of the creatures I been making, playing some music and properly some other stuff I have forgotten. Oh yep making more patches for goo fest and some for me to sell at the art market that's also part of it. ANd there's an exhibition at the house/gallery
Oh and I got a tooth removed! It was awesome! I recommend it to everyone! The local anesthetic did not even hurt much, and the dentist had to really rip that fucker out, I could feel it grinding against the jaw bone and stuff, and he was straining and twisting away. Next time I want a mirror on the ceiling so I can see what's going on!
Here's the posters. I drew them and other people did the text bits
The first game of flux engine got played, Jez Gordon played, John White played (of mestar) and Christine , a german tourist staying at the house, who had never played before and was vague on what the hell roleplaying actually was. Chrissy picked it up like a champion though, and I was impressed to see as a rogue in her first game she was already hording stuff she found and not telling other party members what she found. Excellent!
It was hella interesting seeing what the homebrew system played like; actually it did not matter much because I found myself only loosely using it, and more just making up shit on the fly.
It's funny have spend a fair chuck of time thinking about how stuff is going to work, and finding in actually play that I just roll a d6 and 1-3 yes the elephant does not stay around to finish you off.
Also? Writing up a whole island to discover 2 random encounters , character generation and diving for treasure use up a hella lot of time.
Nearly had one player death due to a pygmy stilt elephant, an encounter I thought was going to be just a bit of colour. THe player I thought least likely to kill everything he saw promptly charged it and started wailing on it. Everyone preceded to roll rubbish, the elephant used the elephancidal player as shield inbetween stabbing him with tusks but Jez (playing a mutant Hunter s thompson based on a duran duran song) dragged his ass away and the elephant ran away.
Other thoughts, I can now see why Zak loves just roll under stat checks rather than vs d.c's. Well no wait I can see why I love it and can presume he has his own more sinister reasons  .
My reasons are : even if you have a good roll of thumb d.c list (d.c 5 is trivial, d.c 20 is bastard hard d.c10 is a passenger aircraft) it's annoying to think of the number, rather than just go, yeah roll stat check. I'm not even considering a detailed table of modifiers ala pathfinder.
And.. something with trying to keep track of what the increasing numbers of skills actually relate to in real world effect is kinda wonky.
MAy be there's a D&d with porn stars post that explains it.
Anyway I got 2 other variant home brew systems which I'm now keen to test out, The Blue rose enhanced for max fun overloaded system  , which uses roll under stat checks with an exploding d6 and has stat numbers a lot closer linked to the punching people numbers than Flux Engine which is has these kinda arbitrary set numbers to attack with, eg attacking someone with a sword is your brawl which for a starting rogue is 12 plus the dice roll, and blah blah I'll go into some other time when I convinced myself it's deeply fascinating. The   80s princess mayhem: Pretty fight down system has pretty much feng shui system with all the dumb filed off.
It's actually really insightful having 3 homebrew systems running side by side. Like grey hounds with master segrees in economics and spraycans for feet.

So other peeps are doing hey this art rules its what I like roleplay head feed with make merry time hallelujah hallelujah Johnny bottle of rum bottle of rum.
POST PADDING ! GO!
  okay lots was screen grabs look art there too

Tuesday, 31 January 2012

FLAIL SNAIL that's actually a DICEBAG wooo PLus Dungeon entrances of Dunedin part 2 and more wow

Print Friendly Version of this pagePrint Get a PDF version of this webpagePDF So Jez of THIS DARK CASTLE OVER HERE  had a thinks which he thunk over to me, about making a flail snail dice bag, and he and one other person that I'm about to go to g+ and see who is was, were interested in what the hell is wrong with this sentence lets start again
Jez plus one other person expressed interest in a flail snail, and I have made a working prototype (which I will happy to sell as well) to give you's a look at what you in for,
The next one will have more machine stitching and be able to fit far more dice than this one.
So that is something you know right now
argaaa!

dice! EAT

this is the Flail snail with dice in it

this is the flail snail with dice in it also

this is how many dice I jammed in the flail snail, it is small and the next one will be bigger
 Also been working on some small pieces for the exhibition at goo fest which is on the 17th of feb.
This is an example of what they gonna be like:
Also digging up some of my older pieces and improving how I put them together, and this is one

I'm going to make a blog that will be devoted to the kludgewitchery so toiletworld will be akin to the hydra sprouting heads all over the hat stand.
Anyway? Here's some more secret Dunedin dungeon entrances






runes!



secret signs!

what could it meaaaan?